Posted November 18, 201311 yr How do you retrieve what item is in the given slot of a custom gui? Im trying to get whats in slot 0 and 1 of my custom cannon block, and the this.te.getStackInSlot(0).getItem() always returns null. I made sure I did private ItemStack[] cannonItemStacks = new ItemStack[2];[/code} in my Tile Entity. Is there a different method that should be used?
November 18, 201311 yr ItemStack#getItem() Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
November 18, 201311 yr You don't. It is indicating that that method is accessible with an instance of item stack. ItemStack.someMethod() //static method ItemStack#someOtherMethod() //non-static method Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
November 18, 201311 yr Author That's what I already have. I get the ItemStack in the slot, and then do .getItem(). It still returns null when an item is in it. Is there anything else?
November 18, 201311 yr Slot which don't contain an item typically return null. Your method for retrieving is good, but your method for putting the item in the slot isn't...if you didn't forget to code one, that is.
November 19, 201311 yr Author Both slots are full, so I know its not that. As for my setting method, i have a setInventorySlotContents method thats exactly the same as the furnace method. Is there anything else along the way which could alter it?
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