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getStrVsBlock and setToolClass Harvest Level


Draco18s

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MinecraftForge.setToolClass(myItemTool, "pickaxe", 3);
...
public float getStrVsBlock(ItemStack par1ItemStack, Block par2Block) {
	System.out.println("Str: " +par1ItemStack.stackTagCompound.getInteger("material"));
	...
	return someValue;
}

 

For stone bricks and bricks, getStrVsBlock is not being called.  It is for other materials, like stone, ores, and such, but NOT bricks, which pickaxes are supposed to be the tool class for.

 

What gives?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Hi

 

Never used this method, so this is a random guess - isToolEffective is returning true?

 

ItemTool.
    /** FORGE: Overridden to allow custom tool effectiveness */
    @Override
    public float getStrVsBlock(ItemStack stack, Block block, int meta) 
    {
        if (ForgeHooks.isToolEffective(stack, block, meta))
        {
            return efficiencyOnProperMaterial;
        }
        return getStrVsBlock(stack, block);
    }

 

-TGG

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I'm not actually using ItemTool, I have an item that is like a tool.

 

Plus that's already inside getStrVsBlock which is NOT being called.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Item#canHarvestBlock(Block, ItemStack)

If you return true, you won't get the str check.

Same goes if the block Material#isAdventureModeExempt().

Vanilla material for bricks is rock, which is not exempt, IIRC.

 

From EntityPlayer:

if (block.blockMaterial.isAdventureModeExempt()) {
				return true;
			}
			if (this.getCurrentEquippedItem() != null) {
				ItemStack itemstack = this.getCurrentEquippedItem();
				if (itemstack.canHarvestBlock(block) || itemstack.getStrVsBlock(block) > 1.0F) {
					return true;
				}
			}

 

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Here's my canHarvestBlock function, which was yoinked strait from the pickaxe:

 

        public boolean canHarvestBlock(Block par1Block, ItemStack itemStack) {
                EnumToolMaterial toolMaterial = EnumToolMaterial.values()[itemStack.stackTagCompound.getInteger("material")];
                return par1Block == Block.obsidian ? toolMaterial.getHarvestLevel() == 3 : (par1Block != Block.blockDiamond && par1Block != Block.oreDiamond ? (par1Block != Block.oreEmerald && par1Block != Block.blockEmerald ? (par1Block != Block.blockGold && par1Block != Block.oreGold ? (par1Block != Block.blockIron && par1Block != Block.oreIron ? (par1Block != Block.blockLapis && par1Block != Block.oreLapis ? (par1Block != Block.oreRedstone && par1Block != Block.oreRedstoneGlowing ? (par1Block.blockMaterial == Material.rock ? true : (par1Block.blockMaterial == Material.iron ? true : par1Block.blockMaterial == Material.anvil)) : toolMaterial.getHarvestLevel() >= 2) : toolMaterial.getHarvestLevel() >= 1) : toolMaterial.getHarvestLevel() >= 1) : toolMaterial.getHarvestLevel() >= 2) : toolMaterial.getHarvestLevel() >= 2) : toolMaterial.getHarvestLevel() >= 2);
        }

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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par1Block.blockMaterial == Material.rock ? true:

If that is from the ItemPickaxe, then you get the expected result.

You might want to do things differently.

 

It is from ItemPickaxe:

 

package net.minecraft.item;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;

public class ItemPickaxe extends ItemTool
{
    /** an array of the blocks this pickaxe is effective against */
    public static final Block[] blocksEffectiveAgainst = new Block[] {Block.cobblestone, Block.stoneDoubleSlab, Block.stoneSingleSlab, Block.stone, Block.sandStone, Block.cobblestoneMossy, Block.oreIron, Block.blockIron, Block.oreCoal, Block.blockGold, Block.oreGold, Block.oreDiamond, Block.blockDiamond, Block.ice, Block.netherrack, Block.oreLapis, Block.blockLapis, Block.oreRedstone, Block.oreRedstoneGlowing, Block.rail, Block.railDetector, Block.railPowered, Block.railActivator};

    public ItemPickaxe(int par1, EnumToolMaterial par2EnumToolMaterial)
    {
        super(par1, 2.0F, par2EnumToolMaterial, blocksEffectiveAgainst);
    }

    /**
     * Returns if the item (tool) can harvest results from the block type.
     */
    public boolean canHarvestBlock(Block par1Block)
    {
        return par1Block == Block.obsidian ? this.toolMaterial.getHarvestLevel() == 3 : (par1Block != Block.blockDiamond && par1Block != Block.oreDiamond ? (par1Block != Block.oreEmerald && par1Block != Block.blockEmerald ? (par1Block != Block.blockGold && par1Block != Block.oreGold ? (par1Block != Block.blockIron && par1Block != Block.oreIron ? (par1Block != Block.blockLapis && par1Block != Block.oreLapis ? (par1Block != Block.oreRedstone && par1Block != Block.oreRedstoneGlowing ? (par1Block.blockMaterial == Material.rock ? true : (par1Block.blockMaterial == Material.iron ? true : par1Block.blockMaterial == Material.anvil)) : this.toolMaterial.getHarvestLevel() >= 2) : this.toolMaterial.getHarvestLevel() >= 1) : this.toolMaterial.getHarvestLevel() >= 1) : this.toolMaterial.getHarvestLevel() >= 2) : this.toolMaterial.getHarvestLevel() >= 2) : this.toolMaterial.getHarvestLevel() >= 2);
    }

    /**
     * Returns the strength of the stack against a given block. 1.0F base, (Quality+1)*2 if correct blocktype, 1.5F if
     * sword
     */
    public float getStrVsBlock(ItemStack par1ItemStack, Block par2Block)
    {
        return par2Block != null && (par2Block.blockMaterial == Material.iron || par2Block.blockMaterial == Material.anvil || par2Block.blockMaterial == Material.rock) ? this.efficiencyOnProperMaterial : super.getStrVsBlock(par1ItemStack, par2Block);
    }
}

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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The bad thing is i have at the moment no access to my pneumatic drill.

But my custom tool i have access to. Here this is the way i made it:

 

Here how i made my tool: its a multitool. but you can do it as you want

package speiger.src.api.common.items;

import java.util.HashMap;
import java.util.List;
import java.util.Random;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraftforge.common.MinecraftForge;
import speiger.src.api.api.BlockStack;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

public class ItemSpecialTool extends ItemSpmod
{
public Random rand = new Random();
public HashMap<Material, Boolean> validPick = new HashMap<Material, Boolean>();
public HashMap<Material, Boolean> validShovel = new HashMap<Material, Boolean>();
public HashMap<Material, Boolean> validAxe = new HashMap<Material, Boolean>();

public ItemSpecialTool(int par1) 
{
	super(par1, true);
	this.setAPICreativeTap();
	MinecraftForge.setToolClass(this, "pickaxe", 1000);
	MinecraftForge.setToolClass(this, "axe", 1000);
	MinecraftForge.setToolClass(this, "shovel", 1000);
	addPickMaterial();
}

public Material[] pickList = new Material[]{Material.anvil, Material.iron, Material.piston, Material.redstoneLight, Material.rock, Material.ice};
public Material[] shovelList = new Material[]{Material.cake, Material.clay, Material.craftedSnow, Material.glass, Material.grass, Material.ground, Material.materialCarpet, Material.sand, Material.snow};
public Material[] axeList = new Material[]{Material.cactus, Material.cloth, Material.coral, Material.leaves, Material.plants, Material.vine, Material.pumpkin, Material.wood};

public void addPickMaterial()
{
	//Pickaxes
	for(int i = 0;i<pickList.length;i++)
	{
		validPick.put(pickList[i], true);
	}
	for(int i = 0;i<shovelList.length;i++)
	{
		validShovel.put(shovelList[i], true);
	}
	for(int i = 0;i<axeList.length;i++)
	{
		validAxe.put(axeList[i], true);
	}

}







@Override
public boolean onBlockStartBreak(ItemStack itemstack, int X, int Y, int Z, EntityPlayer player)
{
	BlockStack block = new BlockStack(X, Y, Z, player.worldObj);
	NBTTagCompound nbt = itemstack.getTagCompound().getCompoundTag("Tool");
	if(validPick.containsKey(block.getBlockFromStack().blockMaterial))
	{

		int pick = nbt.getInteger("PickaxeSpeed");
		nbt.setInteger("PickaxeSpeed", pick+1);
		return false;
	}
	else if(validShovel.containsKey(block.getBlockFromStack().blockMaterial))
	{
		int shovel = nbt.getInteger("ShovelSpeed");
		nbt.setInteger("ShovelSpeed", shovel+1);
		return false;
	}
	else if(validAxe.containsKey(block.getBlockFromStack().blockMaterial))
	{
		int axe = nbt.getInteger("AxeSpeed");
		nbt.setInteger("AxeSpeed", axe+1);
		return false;
	}
	else
	{


		return false;
	}



}




public static ItemStack createSpecialTool(int par1)
{
	NBTTagCompound nbt = new NBTTagCompound();
	nbt.setCompoundTag("Tool", new NBTTagCompound());
	nbt.getCompoundTag("Tool").setInteger("AxeSpeed", 0);
	nbt.getCompoundTag("Tool").setInteger("ShovelSpeed", 0);
	nbt.getCompoundTag("Tool").setInteger("PickaxeSpeed", 0);
	ItemStack stack = new ItemStack(par1, 1, 0);
	stack.setTagCompound(nbt);
	return stack;
}




@Override
public boolean canHarvestBlock(Block par1Block)
{
	return par1Block.blockHardness != -1;
}







@Override
public float getStrVsBlock(ItemStack itemstack, Block block, int metadata)
{
	NBTTagCompound nbt = itemstack.getTagCompound().getCompoundTag("Tool");

	if(validPick.containsKey(block.blockMaterial))
	{
		int pick = nbt.getInteger("PickaxeSpeed");
		float end = (float) (0.001 * pick);
		if(end < 2F)
		{
			end+=2F;
		}
		return end;
	}
	else if(validAxe.containsKey(block.blockMaterial))
	{
		int axe = nbt.getInteger("AxeSpeed");
		float end = (float) (0.001 * axe);
		if(end < 2F)
		{
			end+=2F;
		}
		return end;
	}
	else if(validShovel.containsKey(block.blockMaterial))
	{
		int shovel = nbt.getInteger("ShovelSpeed");
		float end = (float) (0.001 * shovel);
		if(end < 2F)
		{
			end+=2F;
		}
		return end;
	}
	return 1F;
}




@Override
@SideOnly(Side.CLIENT)
public void getSubItems(int par1, CreativeTabs par2CreativeTabs, List par3)
{
	ItemStack out = createSpecialTool(par1);
	par3.add(out);
}




@Override
@SideOnly(Side.CLIENT)
public void addInformation(ItemStack par1, EntityPlayer par2, List par3, boolean par4)
{
	NBTTagCompound nbt = par1.getTagCompound().getCompoundTag("Tool");
	par3.add("Pickaxe Points: "+nbt.getInteger("PickaxeSpeed"));
	par3.add("Axe Points: "+nbt.getInteger("AxeSpeed"));
	par3.add("Shovel Points: "+nbt.getInteger("ShovelSpeed"));
	this.getInformation(par1, par2, par3, par4);

}




}

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Hi

 

Plus that's already inside getStrVsBlock which is NOT being called.

your getStrVsBlock code has a different signature, the forge code is called first

 

Item.
   /**
     * Metadata-sensitive version of getStrVsBlock
     * @param itemstack The Item Stack
     * @param block The block the item is trying to break
     * @param metadata The items current metadata
     * @return The damage strength
     */
    public float getStrVsBlock(ItemStack itemstack, Block block, int metadata)
    {
        return getStrVsBlock(itemstack, block);
    }

- however only overridden in ItemTool

 

I'm not actually using ItemTool, I have an item that is like a tool.

Show us your code?

 

-TGG

 

 

 

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Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Hi

 

Using my IDE to refactor that canHarvestBlock statement - looks to me like GotoLink is right and it will always return true when material is rock, so your getStrVsRock will never be called-?

 

    if (par1Block == Block.obsidian) {
      return toolMaterial.getHarvestLevel() == 3;
    } else if (par1Block == Block.blockDiamond || par1Block == Block.oreDiamond) {
      return toolMaterial.getHarvestLevel() >= 2;
    } else if (par1Block == Block.oreEmerald || par1Block == Block.blockEmerald) {
      return toolMaterial.getHarvestLevel() >= 2;
    } else if (par1Block == Block.blockGold || par1Block == Block.oreGold) {
      return toolMaterial.getHarvestLevel() >= 2;
    } else if (par1Block == Block.blockIron || par1Block == Block.oreIron) {
      return toolMaterial.getHarvestLevel() >= 1;
    } else if (par1Block == Block.blockLapis || par1Block == Block.oreLapis) {
      return toolMaterial.getHarvestLevel() >= 1;
    } else if (par1Block == Block.oreRedstone || par1Block == Block.oreRedstoneGlowing) {
      return toolMaterial.getHarvestLevel() >= 2;
    } else if (par1Block.blockMaterial == Material.rock) {
      return true;
    } else if (par1Block.blockMaterial == Material.iron) {
      return true;
    } else return par1Block.blockMaterial == Material.anvil;

-TGG

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canHarvestBlock [...] will always return true when material is rock, so your getStrVsRock will never be called

 

 

Wait, so "can harvest -> true" means "don't call str vs. block" ?

 

That seems backwards.

 

Especially when it works just fine for obsidian and so on.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Not really backwards you know...if you can harvest a block without any str, then you don't need to check the str required ;)

If you try a diamond pickaxe on obsidian, it won't get the str check. That is expected.

 

Always return false, and you'll always get the str check.

 

Incorrect.

 

The item I'm testing with should have the same speed and material harvesting as iron (because of NBT tags; the item has a tag for its material and it's saying iron).

 

It doesn't matter if I return true OR false in canHarvest, it has the same speed and harvest level as stone (and does not call getStrVsBlock in either case for the troublesome materials).  With the exception of brick and stone brick, which it acts like bare fists (no speed, no drops), which stone picks CAN harvest.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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MinecraftForge.setToolClass(myItemTool, "pickaxe", 3);

I did miss that on your post.

This ForgeHooks thing only applies to Item, not ItemStack with NBT and all that.

You'd better use PlayerEvent.HarvestCheck and PlayerEvent.BreakSpeed rather than this.

 

If you still want to use it, you'd have to set the bricks harvest level too.

MinecraftForge.setBlockHarvestLevel(Block.bricks, "pickaxe", 0);

 

I've already explained why any pick can harvest bricks, without relying on this hook. With ItemPickaxe#canHarvestBlock returning true for any block with material as rock, except a few ores block.

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Gah.

 

I am not going to add an event handler for this.  The goal of the project was to only use NBT driven effects.

 

There's a few holes in that plan, but for the most part it works.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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        if(blkentity instanceof Panel_BlockEntity){             //   ↓↓↓  open the menu from the block              IForgeServerPlayer ifpe = (IForgeServerPlayer)pe; //<--- this is wrong  "class net.minecraft.client.player.LocalPlayer cannot be cast to class net.minecraftforge.common.extensions.IForgeServerPlayer"             ifpe.openMenu( (Panel_BlockEntity) blkentity, pos ); //<-- i need an example of how open a gui in 1.20.4         }     } return InteractionResult.sidedSuccess(warudo.isClientSide()); } Theres nothing highlighted in red in the code like everything where right an possible but dont works  ####################################################################################################### i need to see an example, just the piece of code for the use() method of the block whit the block entity for 1.20.4  and the same  but for the item     @Override     public @NotNull InteractionResultHolder<ItemStack> use(@NotNull Level warudo, @NotNull Player pe, @NotNull InteractionHand interactionHand)     {         if (!warudo.isClientSide())         {             ItemStack heldItem = pe.getItemInHand(interactionHand);                          if (heldItem.getCapability(ForgeCapabilities.ITEM_HANDLER).isPresent())             {                 //   ↓↓↓  open the menu from the item                 NetworkHooks.openScreen((ServerPlayer) pe, this);             }         }         return super.use(warudo, pe, interactionHand);     }   thanks for your attention           
    • It depends on the data you want to save, but generally speaking you should use some custom Player Capabilities, attach to the Player and use them to store/retrieve any kind of data you want. You can find how to make them work for 1.20.x in the documentation here: https://docs.minecraftforge.net/en/latest/datastorage/capabilities/
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