question about adding things
-
Recently Browsing
- No registered users viewing this page.
-
Posts
-
Is there a fix for this issue? I have tried reinstalling OpenAL.dll, switching Java versions, and even muting my game when it launched, but all of these attempts have resulted in my game crashing nonetheless. I have been dealing with this issue for approximately a week straight. I have not changed any sound settings, so I am very confused. Full Code: https://gnomebot.dev/paste/mclogs/beEBzpm "4/16/2025 12:16:30 AM 1000 Error Faulting application name: javaw.exe, version: **.**.**.**, time stamp: 23 0xd75c3041 24 Faulting module name: OpenAL.dll, version: **.**.**.**, time stamp: 0x647635a125 Exception code: 0xc0000409 26 Fault offset: 0x00000000000a2b05 27 Faulting process id: 0x10A0 28 Faulting application start time: 0x1DBAE81D04A6F2F 29 Faulting application path: C:\Users\********\curseforge\minecraft\Install\java30 \java-runtime-delta\bin\javaw.exe 31 Faulting module path: C:\Users\********\curseforge\minecraft\Install\natives\n32 eoforge-21.1.148\OpenAL.dll 33 Report Id: 28552180-f359-40cc-adeb-08dada7e99d8 34 Faulting package full name: 35 Faulting package-relative application ID:" Any sort of insight would be greatly appreciated, it's giving me a headache.
-
I'm new to this, if that wasn't obvious. My friend and I are trying to make a modpack for 1.19.2. I've made a modpack previously with 0 issues before and many of the same mods. However, I can't seem to find the issue when trying to load up his new modpack. Any help would be greatly appreciated.
-
By PhysicalJP · Posted
Im trying to make a customized modpack for just myself using the atm9 modpack as a base. It was working till recently, when curseforge force updated all the mods in the pack. Currently every time I get to the main menu I try and create a world in single player and it just says saving world. then generates a crash report. Crash Report: https://pastebin.com/xXESPfJs Latest Log Part 1: https://pastebin.com/Cb2VpUyr Part 2: https://pastebin.com/9SWVn4Dx -
Okay, for him the config file looked like this: flywheel-client.toml: #Select the backend to use. Set to "DEFAULT" to let Flywheel decide. backend = "DEFAULT" #Enable or disable instance update limiting with distance. limitUpdates = true #The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect. #Range: -1 ~ 12 workerThreads = -1 #Config options for Flywheel's built-in backends. [flw_backends] #How smooth Flywheel's shader-based lighting should be. May have a large performance impact. #Allowed Values: FLAT, TRI_LINEAR, SMOOTH, SMOOTH_INNER_FACE_CORRECTED lightSmoothness = "SMOOTH" There was no "INSTANCING", so we changed "DEFAULT" to "OFF", but this didn't help. Changing it to "INSTANCING" didn't work as well.
-
-
Topics
-
Who's Online (See full list)
- There are no registered users currently online
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.