Posted November 29, 201311 yr Is there a way to make custom events that my mod can trigger like for an API. Like I have a spawn event and i trigger it. I can make a event handler handle it.
November 29, 201311 yr Short answer: Yes. Long answer isn't one I can give, as I don't know the operational details behind event handling. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
November 29, 201311 yr You can use forge events system. Make an event class, add parameters and options, then trigger it with MinecraftForge.EventBus#post(Event). As simple as that.
November 29, 201311 yr Author Do I have to extand anything? I looked this up for hours and nothing it can't be the simple can it?
November 29, 201311 yr You need to extend Event, or one of its subclasses, depending on what your event is.
November 30, 201311 yr Author Okay I just decompiled the compiled deobufated jar in the build/tmp/deobfBinJar to read the Forge and Minecraft code but yeah if its that simply why is there tutorials on it. We should add one to the wiki. Thanks!
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