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Forge Ore Dictionary


Dawars

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Seconded.

 

I'm actually reading someone else's code, trying to help her with debugging.  I have the assistance of someone who knows Java, but I personally don't - I'm learning by going through this!

 

But because I don't know how to call on the Ore Dictionary, I'm having trouble sorting out what she might be doing wrong. 

 

I've hunted all over but can't find a good tutorial on 'how to use the Forge Ore Dictionary' - is there one? 

 

If not... could we get one? :D

 

-Sevi

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^God i love you.^

You've taught me a lot about forge and set me on the road to looking at hooks for myself, so thanks.

I figured out how to call it, but I'm having problems with static references and such (it's thoroughly detailed in the support section, but nobody seems to reply.)

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  • 2 weeks later...

I think i figured it out (I'm new to modding)

 

[glow=blue,2,300]MinecraftForge.registerOre("oreCopper", new ItemStack(myCopperOre));[/glow]

 

put this in your mod's load() method. the above example is for Copper Ore, but you can add anything you want really. though the String parameter should follow the tamplate:

 

"oreMaterial" or "IngotMaterial" or "gemMaterial"

 

in general: "typeMaterial"

 

List of Strings Forge already knows: oreTin, oreCopper, oreSilver, oreUranium, ingotTin, ingotCopper, ingotSilver, ingotBrass, ingotBronze, ingotUranium, ingotRefinedIron, dyeBlue, gemRuby, gemEmerald, gemSapphire, itemDropUranium, woodRubber, itemRubber

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Forge doesn't 'know' any of those registries.

Those just happen to be common ones mods use.

All those strings are determined by modders, not forge.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

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You may wanna checkout build 127, and this:

package net.minecraft.src;

import net.minecraft.src.forge.NetworkMod;
import net.minecraft.src.forge.oredict.OreDictionary;
import net.minecraft.src.forge.oredict.ShapedOreRecipe;
import net.minecraft.src.forge.oredict.ShapelessOreRecipe;

public class mod_OreDictTest extends NetworkMod
{    
    @Override
    public String getVersion()
    {
        return "Boo!";
    }

    @Override
    public void load()
    {
        CraftingManager.getInstance().getRecipeList().add(new ShapelessOreRecipe(Block.dirt, "test", "test"));
        CraftingManager.getInstance().getRecipeList().add(new ShapedOreRecipe(Item.pickaxeDiamond, new String[]{"XXX", " # ", " # "}, '#', Item.stick, 'X', "test"));
        CraftingManager.getInstance().getRecipeList().add(new ShapedOreRecipe(Item.pickaxeDiamond, "XXX", " # ", " # ", '#', Block.dirt, 'X', "test"));
        OreDictionary.registerOre("test", new Item(31001).setIconIndex(1).setItemName("Test1"));
        OreDictionary.registerOre("test", new Item(31002).setIconIndex(2).setItemName("Test2"));
    }
}

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

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Dude.  Should really try and use the latest Recommended Build. :o

 

Anyways, I've fixed a couple of mistakes in your code and clarified a bit on how registering works.  Will probably add how to use IOreHandler in a bit.

 

Edit: And done.  Hopefully this'll help some people.

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It was recommended when i started Physicraft... But I'm updated now, and registerOre() is deprecated in eclipse :'(. (I know that it's useless now).

 

EDIT: Oh I see, you used 120 (recomended), I'm updated to 128, so confusion has set in :).

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Works perfectly now! The code is so much cleaner than using the IOreHandler!

 

Hmm maybe you should add a shortcut method in ShapedOreRecipe called ShapedOreRecipe.add(XXX) to simplify the method so people don't have to type such a long function such as:

 

CraftingManager.getInstance().getRecipeList().add(xx)

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