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Posted

Hello there, I want to begin modding for Minecraft and I just started to do so.

I managed to create a simple block, but now I want to change its texture for a custom one made by me...

I downloaded a blank template for the terrain.png and made my new textures, but how do I implement this texture in my block?

 

	@Override
public String getTextureFile(){
	return "/newtexture.png";
}

 

This is what i have in the my new block class file for the texture, but I am not sure where to put the newtexture.png file and i think that there should be something in my main class init function for it to work...

Can someone tell me what to do?

Posted

place it in your src or if you use eclipse drag and drop into a package folder. Then return the location and file name "/file/file/texture.png"

Here is an example

"GSM/textures/blocks/blocks.png"

Wait, i don't have to put it in the jar?  :o

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

Posted

place it in your src or if you use eclipse drag and drop into a package folder. Then return the location and file name "/file/file/texture.png"

Here is an example

"GSM/textures/blocks/blocks.png"

Wait, i don't have to put it in the jar?  :o

 

i don't think so, you used to have to but i only have it in the source and it works

Posted

place it in your src or if you use eclipse drag and drop into a package folder. Then return the location and file name "/file/file/texture.png"

Here is an example

"GSM/textures/blocks/blocks.png"

Wait, i don't have to put it in the jar?  :o

i've always had my textures in my src or eclipse bin folder not sure why you would have to stick them into the jar?

Posted

place it in your src or if you use eclipse drag and drop into a package folder. Then return the location and file name "/file/file/texture.png"

Here is an example

"GSM/textures/blocks/blocks.png"

Just adding to this

 

You also need this in your client proxy to avoid rendering glitches. (I've called mine after loading my config and before registering my blocks)

MinecraftForgeClient.preloadTexture("GSM/textures/blocks/blocks.png");

Posted

place it in your src or if you use eclipse drag and drop into a package folder. Then return the location and file name "/file/file/texture.png"

Here is an example

"GSM/textures/blocks/blocks.png"

Just adding to this

 

You also need this in your client proxy to avoid rendering glitches. (I've called mine after loading my config and before registering my blocks)

MinecraftForgeClient.preloadTexture("GSM/textures/blocks/blocks.png");

 

i;ve never got the rendering glitch before, what happens, does it just not load the texture or something

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