Jump to content

[Tut] Gradle setup: How to setup gradle for Eclipse


Recommended Posts

Posted

okay first lets create 2 folders, one for gradle setup & one for your development environment

 

 

  Reveal hidden contents

 

 

download forge src & extract the contents into the "gradle setup" folder you just created then create a new .bat file & edit the text inside so it says "gradlew.bat eclipse" save it then run the .bat you just created

 

next open up eclipse and change the location to the "development environment" folder you just created

 

after its all loaded click on "help" & eclipse market place, & search for "gradle intergration" & install (you will have to restart eclipse)

 

 

  Reveal hidden contents

 

 

click on file & then import & click on gradle then gradle project

 

 

  Reveal hidden contents

 

 

browse to your "grade setup" folder & then click build model

 

 

  Reveal hidden contents

 

 

click on the project that pops up then click finish (it will take a few minutes to setup)

 

 

  Reveal hidden contents

 

 

now your gradle files should all be setup

 

 

  Reveal hidden contents

 

 

 

now go to "run configurations" & right click on "java application" & create a one called "start_server"

 

click on the search button & select "ServerLauncherWrapper" & click ok your server should launch successfully

 

now in "run configurations" again create another "java application" and just call it "start_client"

 

click on the search button & select "Launch" & click ok, next click on the arguments tab ...

 

in the Program arguments put the following text "--version 1.6 --tweakClass cpw.mods.fml.common.launcher.FMLTweaker"

 

in the VM arguments put the following text "-Xincgc -Xmx512M -Xms512M -Dfml.ignoreInvalidMinecraftCertificates=true" click apply

 

SUCCESS you should have forge gradle setup :D

Posted

I tried to follow that tutorial in the pinned post it didn't work so well when eclipse tried looking for a project, but its good to hear that it can work like a charm :) but that tutorial im showing should also work like a charm ;)

  • 4 weeks later...
Posted

thank you boy!

you helped me so much, but the last step with the start_client and start_server didnt work for me, but i took that from another tutorial.

but the rest was realy helpfull for me! :D

Posted
  On 1/6/2014 at 8:15 PM, LexManos said:

Stop making it complciated:

 

this was posted ages ago & its not complicated, its people them selfs who make it complicated, I did previously watch your video tho & noticed you dont need gradle but having gradle lets you do the commands in eclipse meaning you dont have to touch the forge src download

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • wait, i just did that. why didn't it work? also it's the same. help me!!!!
    • Culprit has been located! It was Tough As Nails + (plus) which was among one of the mods *added* before re-entering, in an attempt to improve compatibility. It, for some reason or another, did not want to work!
    • "You can either try to load it with only the vanilla data pack ("safe mode"), or go back to the title screen and fix it manually." Hello! I encountered this error just now while attempting to re-enter my world for the first time. Notably, no mods were removed before encountering this error and, while being able to find this error elsewhere on the internet, in my scenario it is seemingly caused by a specific mod, of which I cannot isolate. Things I have tried: - Enter "Safe Mode" (fails) - Remove datapacks (no change) - Reverted to old save data (no change) Here is the server log: https://mclo.gs/9vJQEfN I use Modrinth mod loader so please let me know how to share my mod list, and if it is needed.
    • So, i'm hosting (or attempting to host) a port-forwarded modded server for 1.12.2. There's quite a few mods in this pack, but they all run and have no compatibility issues (besides something causing the game to crash if you go fullscreen, a problem ive given up trying to identify or fix). It can run on 6gb of ram or less, and works fine in singleplayer. All of my friends that want to join have the exact same mod/config/game setup as I do (I personally helped them set everything up). Just to be safe, we've all allocated 12 gigabytes of RAM to the installation, and I've also allocated 12GB to the server itself. I am able to join with no issue and it runs fine. However, when they try to join, it gets stuck in the 'logging in' screen before their game becomes unresponsive. When they close it, it gives them the exit code 805306369, which usually means not enough RAM, but this cant be the case. On my screen, in the server, it shows them joining, and then disconnecting, so I dont think its a port-forwarding issue. They can all run it just fine in singleplayer as well. The annoying bit about this particular issue is that it generates no crash log. Does anyone have any suggestions? Thanks! Here is my debug log, and his, starting from the same place. MINE: [132647] [Netty Client IO #5INFO] [FML] Attempting connection with missing mods [ctm, fusion] at SERVER 132653.817 [132653] [Client threadINFO] [minecraftGuiConnecting] Connecting to 0, 25565 132654.682 [132654] [Netty Client IO #9INFO] [STDOUT] [xaero.common.core.transformer.ClassNodeTransformertransform29] Transforming class brz net.minecraft.client.network.NetHandlerPlayClient 132654.684 [132654] [Netty Client IO #9INFO] [STDOUT] [xaero.map.core.transformer.ClassNodeTransformertransform29] Transforming class net.minecraft.client.network.NetHandlerPlayClient 132654.764 [132654] [Netty Client IO #9INFO] [FML] Server protocol version 2 132654.777 [132654] [Netty Client IO #9INFO] [FML] Attempting connection with missing mods [ctm, fusion] at SERVER 132656.193 [132656] [Client threadINFO] [FML] Injecting existing registry data into this client instance 132659.081 [132659] [Client threadINFO] [FML] Applying holder lookups 132659.082 [132659] [Client threadINFO] [FML] Holder lookups applied 132659.092 [132659] [Netty Client IO #9INFO] [FML] [Netty Client IO #9] Client side modded connection established HIS: [13:12:16] [Netty Client IO #0/INFO] [FML]: Attempting connection with missing mods [ctm, fusion] at SERVER 13:12:25.597 [13:12:25] [Client thread/INFO] [minecraft/GuiConnecting]: Connecting to (my IP address and the server port 25565) 13:12:26.805 [13:12:26] [Netty Client IO #1/INFO] [STDOUT]: [xaero.common.core.transformer.ClassNodeTransformer:transform:29]: Transforming class brz net.minecraft.client.network.NetHandlerPlayClient 13:12:26.808 [13:12:26] [Netty Client IO #1/INFO] [STDOUT]: [xaero.map.core.transformer.ClassNodeTransformer:transform:29]: Transforming class net.minecraft.client.network.NetHandlerPlayClient 13:12:26.936 [13:12:26] [Netty Client IO #1/INFO] [FML]: Server protocol version 2 13:12:27.114 [13:12:27] [Netty Client IO #1/INFO] [FML]: Attempting connection with missing mods [ctm, fusion] at SERVER 13:12:27.480 [13:12:27] [Client thread/INFO] [FML]: Injecting existing registry data into this client instance 13:12:30.669 [13:12:30] [Client thread/INFO] [FML]: Applying holder lookups 13:12:30.671 [13:12:30] [Client thread/INFO] [FML]: Holder lookups applied 13:13:04.700 Process crashed with exit code -805306369 P.S - Both mods "CTM" and "FUSION" are present in both our folders so idk what that's about.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.