Jump to content

Recommended Posts

Posted

When I try to place my BlockFurnace the block is in a random position!!

 

this is the code of QuartzFurnace:

 

package SecretMod.blocks;

import java.util.Random;

import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.src.ModLoader;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Icon;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import SecretMod.mod_SecretMod;
import SecretMod.tilentity.TileEntityQuartzFurnace;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

public class BlockQuartzFurnace extends BlockContainer
{
private Random quartzRand;

@SideOnly(Side.CLIENT)
private Icon QuartzIconTop;
private Icon QuartzIconBottom;
@SideOnly(Side.CLIENT)
private Icon QuartzIconFront;
private Icon QuartzIconSide;
private Icon QuartzIconFrontActive;

private boolean isActive = true;
private static boolean keepFurnaceInventory;

public BlockQuartzFurnace(int par1, boolean par2Boolean)
{
	super(par1, Material.rock);
	this.setCreativeTab(CreativeTabs.tabBlock);

	quartzRand = new Random();
}

public void onBlockAdded(World par1World, int par2, int par3, int par4)
{
	super.onBlockAdded(par1World, par2, par3, par4);
	this.setDefaultDirection(par1World, par2, par3, par4);

	par1World.markBlockForUpdate(par2, par3, par4);
}

private void setDefaultDirection(World par1World, int x, int y, int z)
{
	TileEntity blockEntity = par1World.getBlockTileEntity(x, y, z);
	if (par1World.isRemote)
	{
		return;
	}

	int i = par1World.getBlockId(x, y, z - 1);
	int j = par1World.getBlockId(x, y, z + 1);
	int k = par1World.getBlockId(x - 1, y, z);
	int l = par1World.getBlockId(x + 1, y, z);
	byte b0 = 3;

	if (Block.opaqueCubeLookup[i] && !Block.opaqueCubeLookup[j])
	{
		b0 = 3;
	}
	if (Block.opaqueCubeLookup[j] && !Block.opaqueCubeLookup[i])
	{
		b0 = 2;
	}
	if (Block.opaqueCubeLookup[k] && !Block.opaqueCubeLookup[l])
	{
		b0 = 5;
	}
	if (Block.opaqueCubeLookup[l] && !Block.opaqueCubeLookup[k])
	{
		b0 = 4;
	}
	((TileEntityQuartzFurnace) blockEntity).setFrontDirection(b0);
}

@Override
public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EPlayer, int par6, float par7, float par8, float par9)
{
	TileEntityQuartzFurnace tileentityrefiner = (TileEntityQuartzFurnace) par1World.getBlockTileEntity(par2, par3, par4);

	if (tileentityrefiner != null)
	{
		par5EPlayer.openGui(mod_SecretMod.instance, 0, par1World, par2, par3, par4);
	}

	return true;
}

public Icon getBlockTexture(IBlockAccess access, int x, int y, int z, int side)
{
	int front = 0;

	TileEntity tile = ModLoader.getMinecraftInstance().getIntegratedServer().worldServers[0].getBlockTileEntity(x, y, z);

	if (tile != null)
	{
		front = ((TileEntityQuartzFurnace) tile).getFrontDirection();
	}
	else
	{
		ModLoader.getMinecraftInstance().getIntegratedServer().worldServers[0].markBlockForUpdate(x, y, z);
	}

	switch (side)
	{
		case 0:
			return QuartzIconBottom;
		case 1:
			return QuartzIconTop;
		default:
			if (side == front)
			{
				return ((TileEntityQuartzFurnace) tile).isActive() ? QuartzIconFrontActive : QuartzIconFront;
			}
			else
			{
				return QuartzIconSide;
			}

	}
}

public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
{
	if (!keepFurnaceInventory)
	{
		TileEntityQuartzFurnace Refiner = (TileEntityQuartzFurnace) par1World.getBlockTileEntity(par2, par3, par4);

		if (Refiner != null)
		{
			for (int i = 0; i < Refiner.getSizeInventory(); i++)
			{
				ItemStack IS = Refiner.getStackInSlot(i);

				if (IS != null)
				{
					float j = this.quartzRand.nextFloat() * 0.8F + 0.1F;
					float k = this.quartzRand.nextFloat() * 0.8F + 0.1F;
					float l = this.quartzRand.nextFloat() * 0.8F + 0.1F;

					while (IS.stackSize > 0)
					{
						int m = this.quartzRand.nextInt(21) + 10;

						if (m > IS.stackSize)
						{
							m = IS.stackSize;
						}

						IS.stackSize -= m;

						EntityItem n = new EntityItem(par1World, (double) ((float) par2 + j), (double) ((float) par3 + k), (double) ((float) par4 + l), new ItemStack(IS.itemID, m, IS.getItemDamage()));

						if (IS.hasTagCompound())
						{
							n.getEntityItem().setTagCompound((NBTTagCompound) IS.getTagCompound().copy());

						}

						float o = 0.05F;

						n.motionX = (double) ((float) this.quartzRand.nextGaussian() * o);
						n.motionZ = (double) ((float) this.quartzRand.nextGaussian() * o);
						n.motionY = (double) ((float) this.quartzRand.nextGaussian() * o);

						par1World.spawnEntityInWorld(n);
					}
				}
			}
		}
	}

	super.breakBlock(par1World, par2, par3, par4, par5, par6);
}

@SideOnly(Side.CLIENT)
public Icon getIcon(int par1, int par2)
{
	switch (par1)
	{
		case 0:
			return QuartzIconBottom;
		case 1:
			return QuartzIconTop;
		case 2:
			return QuartzIconSide;
		case 3:
			return QuartzIconFront;
		case 4:
			return QuartzIconSide;
		case 5:
			return QuartzIconSide;
		default:
			return QuartzIconSide;
	}
}

@SideOnly(Side.CLIENT)
public void registerIcons(IconRegister iconRegister)
{
	Object planetgeeks;
	this.QuartzIconSide = iconRegister.registerIcon("secretmod:quartzFurnace_side");
	this.QuartzIconFront = iconRegister.registerIcon("secretmod:quartzFurnace_front_Idle");
	this.QuartzIconFrontActive = iconRegister.registerIcon("secretmod:quartzFurnace_front_active");
	this.QuartzIconBottom = iconRegister.registerIcon("secretmod:quartzFurnace_top");
	this.QuartzIconTop = iconRegister.registerIcon("secretmod:quartzFurnace_top");
}

@Override
public TileEntity createNewTileEntity(World world)
{
	return new TileEntityQuartzFurnace();
}
}

 

OnBlockAdded:

public void onBlockAdded(World par1World, int par2, int par3, int par4)
{
	super.onBlockAdded(par1World, par2, par3, par4);
	this.setDefaultDirection(par1World, par2, par3, par4);

	par1World.markBlockForUpdate(par2, par3, par4);
}

 

 

 

setDefaultDirection:

 

	private void setDefaultDirection(World par1World, int x, int y, int z)
{
	TileEntity blockEntity = par1World.getBlockTileEntity(x, y, z);
	if (par1World.isRemote)
	{
		return;
	}

	int i = par1World.getBlockId(x, y, z - 1);
	int j = par1World.getBlockId(x, y, z + 1);
	int k = par1World.getBlockId(x - 1, y, z);
	int l = par1World.getBlockId(x + 1, y, z);
	byte b0 = 3;

	if (Block.opaqueCubeLookup[i] && !Block.opaqueCubeLookup[j])
	{
		b0 = 3;
	}
	if (Block.opaqueCubeLookup[j] && !Block.opaqueCubeLookup[i])
	{
		b0 = 2;
	}
	if (Block.opaqueCubeLookup[k] && !Block.opaqueCubeLookup[l])
	{
		b0 = 5;
	}
	if (Block.opaqueCubeLookup[l] && !Block.opaqueCubeLookup[k])
	{
		b0 = 4;
	}
	((TileEntityQuartzFurnace) blockEntity).setFrontDirection(b0);
}

 

PLEASE HEMP ME!

THE FURNACE IS IN A RANDOM POSITION!!

I NEED YOUR HELP

Posted

and TileEntityFurnace:

package SecretMod.tilentity;

import SecretMod.gui.RecipesQuartzFurnace;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.src.ModLoader;
import net.minecraft.tileentity.TileEntity;

public class TileEntityQuartzFurnace extends TileEntity implements IInventory
{
private ItemStack goldItemStacks[];

/** The number of ticks that the furnace will keep burning */
public int goldBurnTime;

private boolean isActive;

/**
 * The number of ticks that a fresh copy of the currently-burning item would
 * keep the furnace burning for
 */
public int goldItemBurnTime;

/** The number of ticks that the current item has been cooking for */
public int goldCookTime;

public int front;

public TileEntityQuartzFurnace()
{
	goldItemStacks = new ItemStack[3];
	goldBurnTime = 0;
	goldItemBurnTime = 0;
	goldCookTime = 0;
}

public void setFrontDirection(int f)
{
	this.front = f;
}

public int getFrontDirection()
{
	return this.front;
}

/**
 * Returns the number of slots in the inventory.
 */
public int getSizeInventory()
{
	return goldItemStacks.length;
}

/**
 * Returns the stack in slot i
 */
public ItemStack getStackInSlot(int par1)
{
	return goldItemStacks[par1];
}

/**
 * Decrease the size of the stack in slot (first int arg) by the amount of
 * the second int arg. Returns the new stack.
 */
public ItemStack decrStackSize(int par1, int par2)
{
	if (goldItemStacks[par1] != null)
	{
		if (goldItemStacks[par1].stackSize <= par2)
		{
			ItemStack itemstack = goldItemStacks[par1];
			goldItemStacks[par1] = null;
			return itemstack;
		}

		ItemStack itemstack1 = goldItemStacks[par1].splitStack(par2);

		if (goldItemStacks[par1].stackSize == 0)
		{
			goldItemStacks[par1] = null;
		}

		return itemstack1;
	}
	else
	{
		return null;
	}
}

/**
 * When some containers are closed they call this on each slot, then drop
 * whatever it returns as an EntityItem - like when you close a workbench
 * GUI.
 */
public ItemStack getStackInSlotOnClosing(int par1)
{
	if (goldItemStacks[par1] != null)
	{
		ItemStack itemstack = goldItemStacks[par1];
		goldItemStacks[par1] = null;
		return itemstack;
	}
	else
	{
		return null;
	}
}

/**
 * Sets the given item stack to the specified slot in the inventory (can be
 * crafting or armor sections).
 */
public void setInventorySlotContents(int par1, ItemStack par2ItemStack)
{
	goldItemStacks[par1] = par2ItemStack;

	if (par2ItemStack != null && par2ItemStack.stackSize > getInventoryStackLimit())
	{
		par2ItemStack.stackSize = getInventoryStackLimit();
	}
}

/**
 * Returns the name of the inventory.
 */
public String getInvName()
{
	return "container.goldOven";
}

/**
 * Reads a tile entity from NBT.
 */
public void readFromNBT(NBTTagCompound par1NBTTagCompound)
{
	super.readFromNBT(par1NBTTagCompound);
	NBTTagList nbttaglist = par1NBTTagCompound.getTagList("Items");
	goldItemStacks = new ItemStack[getSizeInventory()];

	for (int i = 0; i < nbttaglist.tagCount(); i++)
	{
		NBTTagCompound nbttagcompound = (NBTTagCompound) nbttaglist.tagAt(i);
		byte byte0 = nbttagcompound.getByte("Slot");

		if (byte0 >= 0 && byte0 < goldItemStacks.length)
		{
			goldItemStacks[byte0] = ItemStack.loadItemStackFromNBT(nbttagcompound);
		}
	}

	front = par1NBTTagCompound.getInteger("FrontDirection");
	goldBurnTime = par1NBTTagCompound.getShort("BurnTime");
	goldCookTime = par1NBTTagCompound.getShort("CookTime");
	goldItemBurnTime = getItemBurnTime(goldItemStacks[1]);

}

/**
 * Writes a tile entity to NBT.
 */
public void writeToNBT(NBTTagCompound par1NBTTagCompound)
{
	super.writeToNBT(par1NBTTagCompound);
	par1NBTTagCompound.setInteger("FrontDirection", (int) front);
	par1NBTTagCompound.setShort("BurnTime", (short) goldBurnTime);
	par1NBTTagCompound.setShort("CookTime", (short) goldCookTime);
	NBTTagList nbttaglist = new NBTTagList();

	for (int i = 0; i < goldItemStacks.length; i++)
	{
		if (goldItemStacks[i] != null)
		{
			NBTTagCompound nbttagcompound = new NBTTagCompound();
			nbttagcompound.setByte("Slot", (byte) i);
			goldItemStacks[i].writeToNBT(nbttagcompound);
			nbttaglist.appendTag(nbttagcompound);
		}
	}

	par1NBTTagCompound.setTag("Items", nbttaglist);
}

/**
 * Returns the maximum stack size for a inventory slot. Seems to always be
 * 64, possibly will be extended. *Isn't this more of a set than a get?*
 */
public int getInventoryStackLimit()
{
	return 64;
}

/**
 * Returns an integer between 0 and the passed value representing how close
 * the current item is to being completely cooked
 */
public int getCookProgressScaled(int par1)
{
	return (goldCookTime * par1) / 200;
}

/**
 * Returns an integer between 0 and the passed value representing how much
 * burn time is left on the current fuel item, where 0 means that the item
 * is exhausted and the passed value means that the item is fresh
 */
public int getBurnTimeRemainingScaled(int par1)
{
	if (goldItemBurnTime == 0)
	{
		goldItemBurnTime = 200;
	}

	return (goldBurnTime * par1) / goldItemBurnTime;
}

/**
 * Returns true if the furnace is currently burning
 */
public boolean isBurning()
{
	return goldBurnTime > 0;
}

/**
 * Allows the entity to update its state. Overridden in most subclasses,
 * e.g. the mob spawner uses this to count ticks and creates a new spawn
 * inside its implementation.
 */
public void updateEntity()
{
	boolean var1 = this.goldBurnTime > 0;
	boolean var2 = false;
	if (this.goldBurnTime > 0)
	{
		--this.goldBurnTime;
	}
	if (!this.worldObj.isRemote)
	{
		if (this.goldBurnTime == 0 && this.canSmelt())
		{
			this.goldItemBurnTime = this.goldBurnTime = getItemBurnTime(this.goldItemStacks[1]);
			if (this.goldBurnTime > 0)
			{
				var2 = true;
				if (this.goldItemStacks[1] != null)
				{
					--this.goldItemStacks[1].stackSize;
					if (this.goldItemStacks[1].stackSize == 0)
					{
						Item var3 = this.goldItemStacks[1].getItem().getContainerItem();
						this.goldItemStacks[1] = var3 == null ? null : new ItemStack(var3);
					}
				}
			}
		}
		if (this.isBurning() && this.canSmelt())
		{
			++this.goldCookTime;
			if (this.goldCookTime == 200)
			{
				this.goldCookTime = 0;
				this.smeltItem();
				var2 = true;
			}
		}
		else
		{
			this.goldCookTime = 0;
		}
		if (var1 != this.goldBurnTime > 0)
		{
			var2 = true;
			this.validate();
		}
	}
	boolean check = isActive;
	isActive = isBurning();
	if (isActive != check)
	{
		this.worldObj.markBlockForUpdate(this.xCoord, this.yCoord, this.zCoord);
	}
	if (var2)
	{
		this.onInventoryChanged();
	}
}

/**
 * Returns true if the furnace can smelt an item, i.e. has a source item,
 * destination stack isn't full, etc.
 */
private boolean canSmelt()
{
	if (goldItemStacks[0] == null)
	{
		return false;
	}

	ItemStack itemstack = RecipesQuartzFurnace.smelting().getSmeltingResult(goldItemStacks[0].getItem().itemID);

	if (itemstack == null)
	{
		return false;
	}

	if (goldItemStacks[2] == null)
	{
		return true;
	}

	if (!goldItemStacks[2].isItemEqual(itemstack))
	{
		return false;
	}

	if (goldItemStacks[2].stackSize < getInventoryStackLimit() && goldItemStacks[2].stackSize < goldItemStacks[2].getMaxStackSize())
	{
		return true;
	}

	return goldItemStacks[2].stackSize < itemstack.getMaxStackSize();
}

/**
 * Turn one item from the furnace source stack into the appropriate smelted
 * item in the furnace result stack
 */
public void smeltItem()
{
	if (this.canSmelt())
	{
		ItemStack var1 = RecipesQuartzFurnace.smelting().getSmeltingResult(this.goldItemStacks[0].getItem().itemID);
		if (this.goldItemStacks[2] == null)
		{
			this.goldItemStacks[2] = var1.copy();
		}
		else if (this.goldItemStacks[2].itemID == var1.itemID)
		{
			++this.goldItemStacks[2].stackSize;
		}
		--this.goldItemStacks[0].stackSize;
		if (this.goldItemStacks[0].stackSize == 0)
		{
			Item var2 = this.goldItemStacks[0].getItem().getContainerItem();
			this.goldItemStacks[0] = var2 == null ? null : new ItemStack(var2);
		}
	}
}

/**
 * Return true if item is a fuel source (getItemBurnTime() > 0).
 */
public static boolean isItemFuel(ItemStack par0ItemStack)
{
	return getItemBurnTime(par0ItemStack) > 0;
}

/**
 * Returns the number of ticks that the supplied fuel item will keep the
 * furnace burning, or 0 if the item isn't fuel
 */
public static int getItemBurnTime(ItemStack par1ItemStack)
{
	if (par1ItemStack == null)
	{
		return 0;
	}

	int i = par1ItemStack.getItem().itemID;

	if (i < 256 && Block.blocksList[i].blockMaterial == Material.wood)
	{
		return 300;
	}

	if (i == Item.stick.itemID)
	{
		return 100;
	}

	if (i == Item.coal.itemID)
	{
		return 1600;
	}

	if (i == Item.bucketLava.itemID)
	{
		return 20000;
	}

	if (i == Block.sapling.blockID)
	{
		return 100;
	}

	if (i == Item.blazeRod.itemID)
	{
		return 2400;
	}
	else
	{
		return ModLoader.addAllFuel(par1ItemStack.itemID, par1ItemStack.getItemDamage());
	}
}

/**
 * Do not make give this method the name canInteractWith because it clashes
 * with Container
 */
public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
{
	if (worldObj.getBlockTileEntity(xCoord, yCoord, zCoord) != this)
	{
		return false;
	}

	return par1EntityPlayer.getDistanceSq((double) xCoord + 0.5D, (double) yCoord + 0.5D, (double) zCoord + 0.5D) <= 64D;
}

public void openChest()
{
}

public void closeChest()
{
}

public boolean isActive()
{
	return this.isActive;
}

@Override
public boolean isInvNameLocalized()
{
	// TODO Auto-generated method stub
	return true;
}

@Override
public boolean isItemValidForSlot(int i, ItemStack itemstack)
{
	// TODO Auto-generated method stub
	return true;
}
}

Posted

Hi

 

What do you mean "in a random position"?

 

Do you mean the block doesn't get placed where you want?

Or the block gets placed in the right spot but doesn't face the way you want?

 

Perhaps you could describe in more detail what you are expecting to see and what you actually see.

 

-TGG

Posted

I don't know if this solves the problem, but in this method your using to complicated/ModLoader systems:

public Icon getBlockTexture(IBlockAccess access, int x, int y, int z, int side)
{
	int front = 0;

	TileEntity tile = ModLoader.getMinecraftInstance().getIntegratedServer().worldServers[0].getBlockTileEntity(x, y, z);

	if (tile != null)
	{
		front = ((TileEntityQuartzFurnace) tile).getFrontDirection();
	}
	else
	{
		ModLoader.getMinecraftInstance().getIntegratedServer().worldServers[0].markBlockForUpdate(x, y, z);
	}

	switch (side)
	{
		case 0:
			return QuartzIconBottom;
		case 1:
			return QuartzIconTop;
		default:
			if (side == front)
			{
				return ((TileEntityQuartzFurnace) tile).isActive() ? QuartzIconFrontActive : QuartzIconFront;
			}
			else
			{
				return QuartzIconSide;
			}

	}
}

Change this to this:

public Icon getBlockTexture(IBlockAccess access, int x, int y, int z, int side)
{
	int front = 0;

	TileEntity tile = access.getBlockTileEntity(x, y, z);

	if (tile != null)
	{
		front = ((TileEntityQuartzFurnace) tile).getFrontDirection();
	}
	else
	{
		access.markBlockForUpdate(x, y, z);
	}

	switch (side)
	{
		case 0:
			return QuartzIconBottom;
		case 1:
			return QuartzIconTop;
		default:
			if (side == front)
			{
				return ((TileEntityQuartzFurnace) tile).isActive() ? QuartzIconFrontActive : QuartzIconFront;
			}
			else
			{
				return QuartzIconSide;
			}

	}
}
[code] It removes the ModLoader methods and makes it much better to understand.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted

ModLoader.getMinecraftInstance().getIntegratedServer().worldServers[0].getBlockTileEntity(x, y, z);
ModLoader.getMinecraftInstance().getIntegratedServer().worldServers[0].markBlockForUpdate(x, y, z);

I clearly see two time that you use ModLoader methods.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted

I don't know if this solves the problem, but in this method your using to complicated/ModLoader systems:

public Icon getBlockTexture(IBlockAccess access, int x, int y, int z, int side)
{
	int front = 0;

	TileEntity tile = ModLoader.getMinecraftInstance().getIntegratedServer().worldServers[0].getBlockTileEntity(x, y, z);

	if (tile != null)
	{
		front = ((TileEntityQuartzFurnace) tile).getFrontDirection();
	}
	else
	{
		ModLoader.getMinecraftInstance().getIntegratedServer().worldServers[0].markBlockForUpdate(x, y, z);
	}

	switch (side)
	{
		case 0:
			return QuartzIconBottom;
		case 1:
			return QuartzIconTop;
		default:
			if (side == front)
			{
				return ((TileEntityQuartzFurnace) tile).isActive() ? QuartzIconFrontActive : QuartzIconFront;
			}
			else
			{
				return QuartzIconSide;
			}

	}
}

Change this to this:

public Icon getBlockTexture(IBlockAccess access, int x, int y, int z, int side)
{
	int front = 0;

	TileEntity tile = access.getBlockTileEntity(x, y, z);

	if (tile != null)
	{
		front = ((TileEntityQuartzFurnace) tile).getFrontDirection();
	}
	else
	{
		access.markBlockForUpdate(x, y, z);
	}

	switch (side)
	{
		case 0:
			return QuartzIconBottom;
		case 1:
			return QuartzIconTop;
		default:
			if (side == front)
			{
				return ((TileEntityQuartzFurnace) tile).isActive() ? QuartzIconFrontActive : QuartzIconFront;
			}
			else
			{
				return QuartzIconSide;
			}

	}
}
[code] It removes the ModLoader methods and makes it much better to understand.

 

!) I don't Use Modloader, but I use Forge

 

2) Your code is wrong:

 

rc1wg7.png

 

3) When I place the Furnace, this is in the same position, always:

 

16jjwaw.jpg

Posted

That's quite weird

 

Each time you click, a single furnace appears in a "random" position?

Are you sure the blocks are really there (can you walk through them, interact with them) or is it just your TileEntityRenderer rendering at a different spot?

 

I would suggest you add a breakpoint to PlayerControllerMP.onPlayerRightClick - when you right-click to place the block, trace through to see which set of [x,y,z] are passed to Packet15Place.

 

If still no joy - on the server side, add a breakpoint to NetServerHandler.handlePlace, and see what the resulting Packet53BlockChange is.

 

If still not clear - on the client side again, add a breakpoint to NetClientHandler.handleBlockChange and see what happens in setBlockAndMetadataAndInvalidate  --> WorldClient.setBlock.

 

Somewhere along the way it should (!) be obvious where the error is coming in.

 

-TGG

Posted

That's quite weird

 

Each time you click, a single furnace appears in a "random" position?

Are you sure the blocks are really there (can you walk through them, interact with them) or is it just your TileEntityRenderer rendering at a different spot?

 

I would suggest you add a breakpoint to PlayerControllerMP.onPlayerRightClick - when you right-click to place the block, trace through to see which set of [x,y,z] are passed to Packet15Place.

 

If still no joy - on the server side, add a breakpoint to NetServerHandler.handlePlace, and see what the resulting Packet53BlockChange is.

 

If still not clear - on the client side again, add a breakpoint to NetClientHandler.handleBlockChange and see what happens in setBlockAndMetadataAndInvalidate  --> WorldClient.setBlock.

 

Somewhere along the way it should (!) be obvious where the error is coming in.

 

-TGG

 

there are all furnace's that I used:

 

Block Furnace:

public class BlockQuartzFurnace extends BlockContainer
{
private Random quartzRand;

@SideOnly(Side.CLIENT)
private Icon QuartzIconTop;
private Icon QuartzIconBottom;
@SideOnly(Side.CLIENT)
private Icon QuartzIconFront;
private Icon QuartzIconSide;
private Icon QuartzIconFrontActive;

private boolean isActive = true;
private static boolean keepFurnaceInventory;

public BlockQuartzFurnace(int par1, boolean par2Boolean)
{
	super(par1, Material.rock);
	this.setCreativeTab(CreativeTabs.tabBlock);

	quartzRand = new Random();
}

public void onBlockAdded(World par1World, int par2, int par3, int par4)
{
	super.onBlockAdded(par1World, par2, par3, par4);
	this.setDefaultDirection(par1World, par2, par3, par4);

	par1World.markBlockForUpdate(par2, par3, par4);
}

private void setDefaultDirection(World par1World, int x, int y, int z)
{
	TileEntity blockEntity = par1World.getBlockTileEntity(x, y, z);
	if (par1World.isRemote)
	{
		return;
	}

	int i = par1World.getBlockId(x, y, z - 1);
	int j = par1World.getBlockId(x, y, z + 1);
	int k = par1World.getBlockId(x - 1, y, z);
	int l = par1World.getBlockId(x + 1, y, z);
	byte b0 = 3;

	if (Block.opaqueCubeLookup[i] && !Block.opaqueCubeLookup[j])
	{
		b0 = 3;
	}
	if (Block.opaqueCubeLookup[j] && !Block.opaqueCubeLookup[i])
	{
		b0 = 2;
	}
	if (Block.opaqueCubeLookup[k] && !Block.opaqueCubeLookup[l])
	{
		b0 = 5;
	}
	if (Block.opaqueCubeLookup[l] && !Block.opaqueCubeLookup[k])
	{
		b0 = 4;
	}
	((TileEntityQuartzFurnace) blockEntity).setFrontDirection(b0);
}

@Override
public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EPlayer, int par6, float par7, float par8, float par9)
{
	TileEntityQuartzFurnace tileentityrefiner = (TileEntityQuartzFurnace) par1World.getBlockTileEntity(par2, par3, par4);

	if (tileentityrefiner != null)
	{
		par5EPlayer.openGui(mod_SecretMod.instance, 0, par1World, par2, par3, par4);
	}

	return true;
}

public Icon getBlockTexture(IBlockAccess access, int x, int y, int z, int side)
{
	int front = 0;

	TileEntity tile = ModLoader.getMinecraftInstance().getIntegratedServer().worldServers[0].getBlockTileEntity(x, y, z);

	if (tile != null)
	{
		front = ((TileEntityQuartzFurnace) tile).getFrontDirection();
	}
	else
	{
		ModLoader.getMinecraftInstance().getIntegratedServer().worldServers[0].markBlockForUpdate(x, y, z);
	}

	switch (side)
	{
		case 0:
			return QuartzIconBottom;
		case 1:
			return QuartzIconTop;
		default:
			if (side == front)
			{
				return ((TileEntityQuartzFurnace) tile).isActive() ? QuartzIconFrontActive : QuartzIconFront;
			}
			else
			{
				return QuartzIconSide;
			}

	}
}

public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
{
	if (!keepFurnaceInventory)
	{
		TileEntityQuartzFurnace Refiner = (TileEntityQuartzFurnace) par1World.getBlockTileEntity(par2, par3, par4);

		if (Refiner != null)
		{
			for (int i = 0; i < Refiner.getSizeInventory(); i++)
			{
				ItemStack IS = Refiner.getStackInSlot(i);

				if (IS != null)
				{
					float j = this.quartzRand.nextFloat() * 0.8F + 0.1F;
					float k = this.quartzRand.nextFloat() * 0.8F + 0.1F;
					float l = this.quartzRand.nextFloat() * 0.8F + 0.1F;

					while (IS.stackSize > 0)
					{
						int m = this.quartzRand.nextInt(21) + 10;

						if (m > IS.stackSize)
						{
							m = IS.stackSize;
						}

						IS.stackSize -= m;

						EntityItem n = new EntityItem(par1World, (double) ((float) par2 + j), (double) ((float) par3 + k), (double) ((float) par4 + l), new ItemStack(IS.itemID, m, IS.getItemDamage()));

						if (IS.hasTagCompound())
						{
							n.getEntityItem().setTagCompound((NBTTagCompound) IS.getTagCompound().copy());

						}

						float o = 0.05F;

						n.motionX = (double) ((float) this.quartzRand.nextGaussian() * o);
						n.motionZ = (double) ((float) this.quartzRand.nextGaussian() * o);
						n.motionY = (double) ((float) this.quartzRand.nextGaussian() * o);

						par1World.spawnEntityInWorld(n);
					}
				}
			}
		}
	}

	super.breakBlock(par1World, par2, par3, par4, par5, par6);
}

@SideOnly(Side.CLIENT)
public Icon getIcon(int par1, int par2)
{
	switch (par1)
	{
		case 0:
			return QuartzIconBottom;
		case 1:
			return QuartzIconTop;
		case 2:
			return QuartzIconSide;
		case 3:
			return QuartzIconFront;
		case 4:
			return QuartzIconSide;
		case 5:
			return QuartzIconSide;
		default:
			return QuartzIconSide;
	}
}

@SideOnly(Side.CLIENT)
public void registerIcons(IconRegister iconRegister)
{
	Object planetgeeks;
	this.QuartzIconSide = iconRegister.registerIcon("secretmod:quartzFurnace_side");
	this.QuartzIconFront = iconRegister.registerIcon("secretmod:quartzFurnace_front_Idle");
	this.QuartzIconFrontActive = iconRegister.registerIcon("secretmod:quartzFurnace_front_active");
	this.QuartzIconBottom = iconRegister.registerIcon("secretmod:quartzFurnace_top");
	this.QuartzIconTop = iconRegister.registerIcon("secretmod:quartzFurnace_top");
}

@Override
public TileEntity createNewTileEntity(World world)
{
	return new TileEntityQuartzFurnace();
}
}

 

TileEntityFurnace:

 

public class TileEntityQuartzFurnace extends TileEntity implements IInventory
{
private ItemStack goldItemStacks[];

/** The number of ticks that the furnace will keep burning */
public int goldBurnTime;

private boolean isActive;

/**
 * The number of ticks that a fresh copy of the currently-burning item would
 * keep the furnace burning for
 */
public int goldItemBurnTime;

/** The number of ticks that the current item has been cooking for */
public int goldCookTime;

public int front;

public TileEntityQuartzFurnace()
{
	goldItemStacks = new ItemStack[3];
	goldBurnTime = 0;
	goldItemBurnTime = 0;
	goldCookTime = 0;
}

public void setFrontDirection(int f)
{
	this.front = f;
}

public int getFrontDirection()
{
	return this.front;
}

/**
 * Returns the number of slots in the inventory.
 */
public int getSizeInventory()
{
	return goldItemStacks.length;
}

/**
 * Returns the stack in slot i
 */
public ItemStack getStackInSlot(int par1)
{
	return goldItemStacks[par1];
}

/**
 * Decrease the size of the stack in slot (first int arg) by the amount of
 * the second int arg. Returns the new stack.
 */
public ItemStack decrStackSize(int par1, int par2)
{
	if (goldItemStacks[par1] != null)
	{
		if (goldItemStacks[par1].stackSize <= par2)
		{
			ItemStack itemstack = goldItemStacks[par1];
			goldItemStacks[par1] = null;
			return itemstack;
		}

		ItemStack itemstack1 = goldItemStacks[par1].splitStack(par2);

		if (goldItemStacks[par1].stackSize == 0)
		{
			goldItemStacks[par1] = null;
		}

		return itemstack1;
	}
	else
	{
		return null;
	}
}

/**
 * When some containers are closed they call this on each slot, then drop
 * whatever it returns as an EntityItem - like when you close a workbench
 * GUI.
 */
public ItemStack getStackInSlotOnClosing(int par1)
{
	if (goldItemStacks[par1] != null)
	{
		ItemStack itemstack = goldItemStacks[par1];
		goldItemStacks[par1] = null;
		return itemstack;
	}
	else
	{
		return null;
	}
}

/**
 * Sets the given item stack to the specified slot in the inventory (can be
 * crafting or armor sections).
 */
public void setInventorySlotContents(int par1, ItemStack par2ItemStack)
{
	goldItemStacks[par1] = par2ItemStack;

	if (par2ItemStack != null && par2ItemStack.stackSize > getInventoryStackLimit())
	{
		par2ItemStack.stackSize = getInventoryStackLimit();
	}
}

/**
 * Returns the name of the inventory.
 */
public String getInvName()
{
	return "container.goldOven";
}

/**
 * Reads a tile entity from NBT.
 */
public void readFromNBT(NBTTagCompound par1NBTTagCompound)
{
	super.readFromNBT(par1NBTTagCompound);
	NBTTagList nbttaglist = par1NBTTagCompound.getTagList("Items");
	goldItemStacks = new ItemStack[getSizeInventory()];

	for (int i = 0; i < nbttaglist.tagCount(); i++)
	{
		NBTTagCompound nbttagcompound = (NBTTagCompound) nbttaglist.tagAt(i);
		byte byte0 = nbttagcompound.getByte("Slot");

		if (byte0 >= 0 && byte0 < goldItemStacks.length)
		{
			goldItemStacks[byte0] = ItemStack.loadItemStackFromNBT(nbttagcompound);
		}
	}

	front = par1NBTTagCompound.getInteger("FrontDirection");
	goldBurnTime = par1NBTTagCompound.getShort("BurnTime");
	goldCookTime = par1NBTTagCompound.getShort("CookTime");
	goldItemBurnTime = getItemBurnTime(goldItemStacks[1]);

}

/**
 * Writes a tile entity to NBT.
 */
public void writeToNBT(NBTTagCompound par1NBTTagCompound)
{
	super.writeToNBT(par1NBTTagCompound);
	par1NBTTagCompound.setInteger("FrontDirection", (int) front);
	par1NBTTagCompound.setShort("BurnTime", (short) goldBurnTime);
	par1NBTTagCompound.setShort("CookTime", (short) goldCookTime);
	NBTTagList nbttaglist = new NBTTagList();

	for (int i = 0; i < goldItemStacks.length; i++)
	{
		if (goldItemStacks[i] != null)
		{
			NBTTagCompound nbttagcompound = new NBTTagCompound();
			nbttagcompound.setByte("Slot", (byte) i);
			goldItemStacks[i].writeToNBT(nbttagcompound);
			nbttaglist.appendTag(nbttagcompound);
		}
	}

	par1NBTTagCompound.setTag("Items", nbttaglist);
}

/**
 * Returns the maximum stack size for a inventory slot. Seems to always be
 * 64, possibly will be extended. *Isn't this more of a set than a get?*
 */
public int getInventoryStackLimit()
{
	return 64;
}

/**
 * Returns an integer between 0 and the passed value representing how close
 * the current item is to being completely cooked
 */
public int getCookProgressScaled(int par1)
{
	return (goldCookTime * par1) / 200;
}

/**
 * Returns an integer between 0 and the passed value representing how much
 * burn time is left on the current fuel item, where 0 means that the item
 * is exhausted and the passed value means that the item is fresh
 */
public int getBurnTimeRemainingScaled(int par1)
{
	if (goldItemBurnTime == 0)
	{
		goldItemBurnTime = 200;
	}

	return (goldBurnTime * par1) / goldItemBurnTime;
}

/**
 * Returns true if the furnace is currently burning
 */
public boolean isBurning()
{
	return goldBurnTime > 0;
}

/**
 * Allows the entity to update its state. Overridden in most subclasses,
 * e.g. the mob spawner uses this to count ticks and creates a new spawn
 * inside its implementation.
 */
public void updateEntity()
{
	boolean var1 = this.goldBurnTime > 0;
	boolean var2 = false;
	if (this.goldBurnTime > 0)
	{
		--this.goldBurnTime;
	}
	if (!this.worldObj.isRemote)
	{
		if (this.goldBurnTime == 0 && this.canSmelt())
		{
			this.goldItemBurnTime = this.goldBurnTime = getItemBurnTime(this.goldItemStacks[1]);
			if (this.goldBurnTime > 0)
			{
				var2 = true;
				if (this.goldItemStacks[1] != null)
				{
					--this.goldItemStacks[1].stackSize;
					if (this.goldItemStacks[1].stackSize == 0)
					{
						Item var3 = this.goldItemStacks[1].getItem().getContainerItem();
						this.goldItemStacks[1] = var3 == null ? null : new ItemStack(var3);
					}
				}
			}
		}
		if (this.isBurning() && this.canSmelt())
		{
			++this.goldCookTime;
			if (this.goldCookTime == 200)
			{
				this.goldCookTime = 0;
				this.smeltItem();
				var2 = true;
			}
		}
		else
		{
			this.goldCookTime = 0;
		}
		if (var1 != this.goldBurnTime > 0)
		{
			var2 = true;
			this.validate();
		}
	}
	boolean check = isActive;
	isActive = isBurning();
	if (isActive != check)
	{
		this.worldObj.markBlockForUpdate(this.xCoord, this.yCoord, this.zCoord);
	}
	if (var2)
	{
		this.onInventoryChanged();
	}
}

/**
 * Returns true if the furnace can smelt an item, i.e. has a source item,
 * destination stack isn't full, etc.
 */
private boolean canSmelt()
{
	if (goldItemStacks[0] == null)
	{
		return false;
	}

	ItemStack itemstack = RecipesQuartzFurnace.smelting().getSmeltingResult(goldItemStacks[0].getItem().itemID);

	if (itemstack == null)
	{
		return false;
	}

	if (goldItemStacks[2] == null)
	{
		return true;
	}

	if (!goldItemStacks[2].isItemEqual(itemstack))
	{
		return false;
	}

	if (goldItemStacks[2].stackSize < getInventoryStackLimit() && goldItemStacks[2].stackSize < goldItemStacks[2].getMaxStackSize())
	{
		return true;
	}

	return goldItemStacks[2].stackSize < itemstack.getMaxStackSize();
}

/**
 * Turn one item from the furnace source stack into the appropriate smelted
 * item in the furnace result stack
 */
public void smeltItem()
{
	if (this.canSmelt())
	{
		ItemStack var1 = RecipesQuartzFurnace.smelting().getSmeltingResult(this.goldItemStacks[0].getItem().itemID);
		if (this.goldItemStacks[2] == null)
		{
			this.goldItemStacks[2] = var1.copy();
		}
		else if (this.goldItemStacks[2].itemID == var1.itemID)
		{
			++this.goldItemStacks[2].stackSize;
		}
		--this.goldItemStacks[0].stackSize;
		if (this.goldItemStacks[0].stackSize == 0)
		{
			Item var2 = this.goldItemStacks[0].getItem().getContainerItem();
			this.goldItemStacks[0] = var2 == null ? null : new ItemStack(var2);
		}
	}
}

/**
 * Return true if item is a fuel source (getItemBurnTime() > 0).
 */
public static boolean isItemFuel(ItemStack par0ItemStack)
{
	return getItemBurnTime(par0ItemStack) > 0;
}

/**
 * Returns the number of ticks that the supplied fuel item will keep the
 * furnace burning, or 0 if the item isn't fuel
 */
public static int getItemBurnTime(ItemStack par1ItemStack)
{
	if (par1ItemStack == null)
	{
		return 0;
	}

	int i = par1ItemStack.getItem().itemID;

	if (i < 256 && Block.blocksList[i].blockMaterial == Material.wood)
	{
		return 300;
	}

	if (i == Item.stick.itemID)
	{
		return 100;
	}

	if (i == Item.coal.itemID)
	{
		return 1600;
	}

	if (i == Item.bucketLava.itemID)
	{
		return 20000;
	}

	if (i == Block.sapling.blockID)
	{
		return 100;
	}

	if (i == Item.blazeRod.itemID)
	{
		return 2400;
	}
	else
	{
		return ModLoader.addAllFuel(par1ItemStack.itemID, par1ItemStack.getItemDamage());
	}
}

/**
 * Do not make give this method the name canInteractWith because it clashes
 * with Container
 */
    public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
    {
        return this.worldObj.getBlockTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : par1EntityPlayer.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D;
    }

public void openChest()
{
}

public void closeChest()
{
}

public boolean isActive()
{
	return this.isActive;
}

@Override
public boolean isInvNameLocalized()
{
	// TODO Auto-generated method stub
	return true;
}

@Override
public boolean isItemValidForSlot(int i, ItemStack itemstack)
{
	// TODO Auto-generated method stub
	return true;
}

public void setGuiDisplayName(String displayName) {
	// TODO Auto-generated method stub

}

}

 

Container:

 

public class ContainerQuartzFurnace extends Container
{
private TileEntityQuartzFurnace goldOven;
private int lastGoldOvenCookTime;
private int lastGoldOvenBurnTime;
private int lastGoldOvenItemBurnTime;

public ContainerQuartzFurnace(InventoryPlayer par1InventoryPlayer, TileEntityQuartzFurnace par2TileEntityGoldOven)
{
         lastGoldOvenCookTime = 0;
         lastGoldOvenBurnTime = 0;
         lastGoldOvenItemBurnTime = 0;
         goldOven = par2TileEntityGoldOven;
         addSlotToContainer(new Slot(par2TileEntityGoldOven, 0, 56, 17));
         addSlotToContainer(new Slot(par2TileEntityGoldOven, 1, 56, 53));
         addSlotToContainer(new slotQuartzFurnace(par1InventoryPlayer.player, par2TileEntityGoldOven, 2, 116, 35));

         for (int i = 0; i < 3; i++)
         {
                 for (int k = 0; k < 9; k++)
                 {
                         addSlotToContainer(new Slot(par1InventoryPlayer, k + i * 9 + 9, 8 + k * 18, 84 + i * 18));
                 }
         }

         for (int j = 0; j < 9; j++)
         {
                 addSlotToContainer(new Slot(par1InventoryPlayer, j, 8 + j * 18, 142));
         }
}

/**
         * Updates crafting matrix; called from onCraftMatrixChanged. Args: none
         */
public void detectAndSendChanges()
{
         super.detectAndSendChanges();
         Iterator var1 = this.crafters.iterator();
         while (var1.hasNext())
         {
                 ICrafting var2 = (ICrafting)var1.next();
                 if (this.lastGoldOvenCookTime != this.goldOven.goldCookTime)
                 {
                         var2.sendProgressBarUpdate(this, 0, this.goldOven.goldCookTime);
                 }
                 if (this.lastGoldOvenBurnTime != this.goldOven.goldBurnTime)
                 {
                         var2.sendProgressBarUpdate(this, 1, this.goldOven.goldBurnTime);
                 }
                 if (this.lastGoldOvenItemBurnTime != this.goldOven.goldItemBurnTime)
                 {
                         var2.sendProgressBarUpdate(this, 2, this.goldOven.goldItemBurnTime);
                 }
         }
         this.lastGoldOvenCookTime = this.goldOven.goldCookTime;
         this.lastGoldOvenBurnTime = this.goldOven.goldBurnTime;
         this.lastGoldOvenItemBurnTime = this.goldOven.goldItemBurnTime;
}

public void updateProgressBar(int par1, int par2)
{
         if (par1 == 0)
         {
                 goldOven.goldCookTime = par2;
         }

         if (par1 == 1)
         {
                 goldOven.goldBurnTime = par2;
         }

         if (par1 == 2)
         {
                 goldOven.goldItemBurnTime = par2;
         }
}

public boolean canInteractWith(EntityPlayer par1EntityPlayer)
{
         return goldOven.isUseableByPlayer(par1EntityPlayer);
}

/**
         * Called to transfer a stack from one inventory to the other eg. when shift clicking.
         */
@Override
public ItemStack transferStackInSlot(EntityPlayer player, int slotnumber)
{
         ItemStack itemstack = null;
         Slot slot = (Slot)inventorySlots.get(slotnumber);

         if (slot != null && slot.getHasStack())
         {
                 ItemStack itemstack1 = slot.getStack();
                 itemstack = itemstack1.copy();

                 if (slotnumber == 2)
                 {
                         if (!mergeItemStack(itemstack1, 3, 39, true))
                         {
                                 return null;
                         }

                         slot.onSlotChange(itemstack1, itemstack);
                 }
                 else if (slotnumber == 1 || slotnumber == 0)
                 {
                         if (!mergeItemStack(itemstack1, 3, 39, false))
                         {
                                 return null;
                         }
                 }
                 else if (RecipesQuartzFurnace.smelting().getSmeltingResult(itemstack1.getItem().itemID) != null)
                 {
                         if (!mergeItemStack(itemstack1, 0, 1, false))
                         {
                                 return null;
                         }
                 }
                 else if (TileEntityQuartzFurnace.isItemFuel(itemstack1))
                 {
                         if (!mergeItemStack(itemstack1, 1, 2, false))
                         {
                                 return null;
                         }
                 }
                 else if (slotnumber >= 3 && slotnumber < 30)
                 {
                         if (!mergeItemStack(itemstack1, 30, 39, false))
                         {
                                 return null;
                         }
                 }
                 else if (slotnumber >= 30 && slotnumber < 39 && !mergeItemStack(itemstack1, 3, 30, false))
                 {
                         return null;
                 }

                 if (itemstack1.stackSize == 0)
                 {
                         slot.putStack(null);
                 }
                 else
                 {
                         slot.onSlotChanged();
                 }

                 if (itemstack1.stackSize == itemstack.stackSize)
                 {
                         return null;
                 }
                
                 slot.onPickupFromSlot(player, itemstack);
         }

         return itemstack;
}
}

 

guihandler:

 

public class GuiHandler implements IGuiHandler {

@Override
public Object getServerGuiElement(int id, EntityPlayer player, World world,
		int x, int y, int z) {

	TileEntity tile_entity = world.getBlockTileEntity(x, y, z);

	if (id == 0) {
		return new ContainerQuartzFurnace(player.inventory,
				(TileEntityQuartzFurnace) tile_entity);
	}

	return null;

}

@Override
public Object getClientGuiElement(int id, EntityPlayer player, World world,
		int x, int y, int z) {

	TileEntity tile_entity = world.getBlockTileEntity(x, y, z);

	if (id == 0) {
		return new GuiQuartzFurnace(player.inventory,
				(TileEntityQuartzFurnace) tile_entity);
	}
	return null;

}
}

 

GuiFurnace:

 

@SideOnly(Side.CLIENT)
public class GuiQuartzFurnace extends GuiContainer
{
    private static final ResourceLocation furnaceGuiTextures = new ResourceLocation("textures/gui/container/furnace.png");
    private TileEntityQuartzFurnace furnaceInventory;

    public GuiQuartzFurnace(InventoryPlayer par1InventoryPlayer, TileEntityQuartzFurnace par2TileEntityFurnace)
    {
        super(new ContainerQuartzFurnace(par1InventoryPlayer, par2TileEntityFurnace));
        this.furnaceInventory = par2TileEntityFurnace;
    }

    /**
     * Draw the foreground layer for the GuiContainer (everything in front of the items)
     */
    protected void drawGuiContainerForegroundLayer(int par1, int par2)
    {
        String s = this.furnaceInventory.isInvNameLocalized() ? this.furnaceInventory.getInvName() : I18n.getString(this.furnaceInventory.getInvName());
        this.fontRenderer.drawString(s, this.xSize / 2 - this.fontRenderer.getStringWidth(s) / 2, 6, 4210752);
        this.fontRenderer.drawString(I18n.getString("Refiner"), 8, this.ySize - 96 + 2, 4210752);
    }

    /**
     * Draw the background layer for the GuiContainer (everything behind the items)
     */
    protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
    {
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        this.mc.getTextureManager().bindTexture(furnaceGuiTextures);
        int k = (this.width - this.xSize) / 2;
        int l = (this.height - this.ySize) / 2;
        this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize);
        int i1;

        if (this.furnaceInventory.isBurning())
        {
            i1 = this.furnaceInventory.getBurnTimeRemainingScaled(12);
            this.drawTexturedModalRect(k + 56, l + 36 + 12 - i1, 176, 12 - i1, 14, i1 + 2);
        }

        i1 = this.furnaceInventory.getCookProgressScaled(24);
        this.drawTexturedModalRect(k + 79, l + 34, 176, 14, i1 + 1, 16);
    }
}

 

RecipesFurnace:

 

public class RecipesQuartzFurnace
{
private static final RecipesQuartzFurnace goldOvenBase = new RecipesQuartzFurnace();

/** The list of smelting results. */
private Map goldOvenList = new HashMap();
private Map goldOvenExperience = new HashMap();

/**
* Used to call methods addSmelting and getSmeltingResult.
*/
public static final RecipesQuartzFurnace smelting()
{
return goldOvenBase;
}

private RecipesQuartzFurnace()
{
addSmelting(Block.dirt.blockID, new ItemStack(Block.cobblestone, 1, 0), 0.7F);
addSmelting(Item.porkCooked.itemID ,new ItemStack(Item.porkRaw, 1,0), 0.7F);
addSmelting(mod_SecretMod.EnderBlock.blockID, new ItemStack(mod_SecretMod.EnderOre,1),0.5F);
addSmelting(mod_SecretMod.UltimateOre.blockID, new ItemStack(mod_SecretMod.UltimateIngot,1),0.5F);
addSmelting(mod_SecretMod.GreenOre.blockID, new ItemStack(mod_SecretMod.GreenIngot,1),0.5F);
}

/**
* Adds a smelting recipe.
*/
public void addSmelting(int id, ItemStack itemStack, float experience)
{
goldOvenList.put(Integer.valueOf(id), itemStack);
this.goldOvenExperience.put(Integer.valueOf(itemStack.itemID), Float.valueOf(experience));
}

/**
* Returns the smelting result of an item.
*/
public ItemStack getSmeltingResult(int id)
{
return (ItemStack)goldOvenList.get(Integer.valueOf(id));
}

public Map getSmeltingList()
{
return goldOvenList;
}
public float getExperience(int par1)
{
return this.goldOvenExperience.containsKey(Integer.valueOf(par1)) ? ((Float)this.goldOvenExperience.get(Integer.valueOf(par1))).floatValue() : 0.0F;
}
}

 

SlotFurnace:

public class slotQuartzFurnace extends Slot
{
/** The player that is using the GUI where this slot resides. */
private EntityPlayer thePlayer;
private int field_75228_b;
public slotQuartzFurnace(EntityPlayer par1EntityPlayer, IInventory par2IInventory, int par3, int par4, int par5)
{
         super(par2IInventory, par3, par4, par5);
         this.thePlayer = par1EntityPlayer;
}
/**
         * Check if the stack is a valid item for this slot. Always true beside for the armor slots.
         */
public boolean isItemValid(ItemStack par1ItemStack)
{
         return false;
}
/**
         * Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new
         * stack.
         */
public ItemStack decrStackSize(int par1)
{
         if (this.getHasStack())
         {
                 this.field_75228_b += Math.min(par1, this.getStack().stackSize);
         }
         return super.decrStackSize(par1);
}
/**
         * Called when the player picks up an item from an inventory slot
         */
public void func_82870_a(EntityPlayer par1EntityPlayer, ItemStack par2ItemStack)
{
         this.onCrafting(par2ItemStack);
         super.onPickupFromSlot(par1EntityPlayer, par2ItemStack);
}
/**
         * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. Typically increases an
         * internal count then calls onCrafting(item).
         */
protected void onCrafting(ItemStack par1ItemStack, int par2)
{
         this.field_75228_b += par2;
         this.onCrafting(par1ItemStack);
}
/**
         * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood.
         */
protected void onCrafting(ItemStack par1ItemStack)
{
         par1ItemStack.onCrafting(this.thePlayer.worldObj, this.thePlayer, this.field_75228_b);
         if (!this.thePlayer.worldObj.isRemote)
         {
                 int var2 = this.field_75228_b;
                 float var3 = RecipesQuartzFurnace.smelting().getExperience(par1ItemStack.itemID);
                 int var4;
                 if (var3 == 0.0F)
                 {
                         var2 = 0;
                 }
                 else if (var3 < 1.0F)
                 {
                         var4 = MathHelper.floor_float((float)var2 * var3);
                         if (var4 < MathHelper.ceiling_float_int((float)var2 * var3) && (float)Math.random() < (float)var2 * var3 - (float)var4)
                         {
                                 ++var4;
                         }
                         var2 = var4;
                 }
                 while (var2 > 0)
                 {
                         var4 = EntityXPOrb.getXPSplit(var2);
                         var2 -= var4;
                         this.thePlayer.worldObj.spawnEntityInWorld(new EntityXPOrb(this.thePlayer.worldObj, this.thePlayer.posX, this.thePlayer.posY + 0.5D, this.thePlayer.posZ + 0.5D, var4));
                 }
         }
         this.field_75228_b = 0;
}
}

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Posted

You're still using complicated ModLoader access:

 

public Icon getBlockTexture(IBlockAccess access, int x, int y, int z, int side)
{
	int front = 0;

	TileEntity tile = ModLoader.getMinecraftInstance().getIntegratedServer().worldServers[0].getBlockTileEntity(x, y, z);

 

Seriously?  ModLoader.getMinecraftInstance().getIntegratedServer().worldServers[0]?

Dude, you're passed a world from the function parameters.  IBlockAccess access.  If you don't know what IBlockAccess is, it's basically ALL THE FUNCTIONS A WORLD HAS because World implements IBlockAccess.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Replace

 

ModLoader.getMinecraftInstance().getIntegratedServer().worldServers[0]

 

With

 

access

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.