Posted December 24, 201311 yr Hello all. If you've been reading the topics I've been posting, you'll know that I've made a dimension, in this dimension however, I'd like to have fall damaged reduced significantly. I can negate it entirely right now in an event handler doing this: Reveal hidden contents @ForgeSubscribe public void livingFall(LivingFallEvent event) { if (!(event.entityLiving instanceof EntityPlayer)) return; EntityPlayer eventPlayer = (EntityPlayer)event.entityLiving; if(eventPlayer.dimension == LegendofZelda.DimID){ event.distance = 0F; } } But I want to reduce the fall damage, not negate it... Anyone know how I could do that?
December 24, 201311 yr Author I am just going to assume your having a bad day. When you set it to anything above 0, then no matter what height you fall from it always applies that damage. So even if I jumped onto a block, I'd get that damage. I want to significantly reduce not have a standard value.
December 24, 201311 yr Why not just use basic math and make it divide the fall damage in half? If you really want help, give that modder a thank you. Modders LOVE thank yous.
December 24, 201311 yr On 12/24/2013 at 9:17 PM, CJCutrone9 said: I am just going to assume your having a bad day. When you set it to anything above 0, then no matter what height you fall from it always applies that damage. So even if I jumped onto a block, I'd get that damage. I want to significantly reduce not have a standard value. if(event.distance > 1) { event.distance -= 1; } Seriously. Math. Use it. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
December 25, 201311 yr Author I did that earlier, and it didn't work. Hence my coming here. I can do the maths. I swear. I just wasn't sure If there was a way to check to reduce it (as in dividing it by 3). Thank you diesieben. I do appreciate that.
December 25, 201311 yr On 12/25/2013 at 3:05 PM, CJCutrone9 said: I did that earlier, and it didn't work. Hence my coming here. I can do the maths. I swear. I just wasn't sure If there was a way to check to reduce it (as in dividing it by 3). Thank you diesieben. I do appreciate that. Division is magic. You don't need to check anything. 0 / 3 is still 0. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.