Posted January 3, 201411 yr Hi fellow modders, me and my friend Dautor have run into a bit of a problem today. We are trying to register all of the 118 elements in one id. But we have tried many solutions, and only the one where we put every element in its own id worked. So we came here to find out if you can help us how to solve this problem. It is not practical to have each element in its own id because we are going to use the same system for the chemical compounds. This is the code we currently have Item registering public static Item element[] = new Element[baseVariables.elementNum]; public static void initializeItems() { for (int i = 0; i < BaseVariables.elementNum; i++) { element[i] = new Element(i); } } Item class package core.base.item; import java.util.List; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.Icon; import net.minecraftforge.oredict.OreDictionary; import core.base.Core; import core.base.util.BaseVariables; import core.base.util.IDs; import cpw.mods.fml.common.registry.LanguageRegistry; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; public class Element extends Item { // private static String name[] = new String[baseVariables.elementNum]; private int Z; public Element(int i) { super(IDs.elementID + i); setHasSubtypes(true); setMaxDamage(0); // for (int i = 0; i < BaseVariables.elementNum; i++) { Z = i; this.setUnlocalizedName(BaseVariables.elementSymbol[Z]); OreDictionary.registerOre("element" + BaseVariables.elementName[Z], this); LanguageRegistry.addName(this, BaseVariables.elementSymbol[Z]); this.setCreativeTab(Core.creativeTab); // } } public static String getName(int i) { return BaseVariables.elementSymbol[i]; } @Override public Icon getIconFromDamage(int i) { return this.itemIcon; } public String getItemNameIS(ItemStack stack) { return BaseVariables.elementName[stack.getItemDamage()]; } @SideOnly(Side.CLIENT) public void getSubBlocks(int unknown, CreativeTabs tab, List subItems) { for (int i = 0; i < BaseVariables.elementNum; i++) { subItems.add(new ItemStack(this, 1, i)); } } public void registerIcons(IconRegister par1IconRegister) { this.itemIcon = par1IconRegister.registerIcon(BaseVariables.modId + ":" + BaseVariables.elementSymbol[this.getMetadata(itemID)]); } public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean par4) { list.add(BaseVariables.elementName[Z] + " (" + (Z+1) + ")"); } } BaseVariables.java package core.base.util; public class BaseVariables { public static final String modId = "DaNi"; public static final String modName = "DaNi++"; public static final String modVersion = "FR-0.0"; public static final String clientProxy = "core.base.ClientProxy"; public static final String commonProxy = "core.base.CommonProxy"; public static final int elementNum = 118; public static String elementName[] = { "Hydrogen", "Helium", "Lithium", "Berilium", "Bohrium", "Carbon", "Nitrogen", "Oxygen", "Fluorine", "Neon", "Sodium", "Magnesium", "Aluminium", "Silicon", "Phosphorus", "Sulphur", "Chlorine", "Argon", "Potassium", "Calcium", "Scandium", "Titanium", "Vanadium", "Chromium", "Manganese", "Iron", "Cobalt", "Nickel", "Copper", "Zinc", "Galium", "Germanium", "Arsenic", "Selenium", "Bromine", "Krypton", "Rubidium", "Strontium", "Yttrium", "Zirconium", "Niobium", "Molybdenum", "Technetium", "Ruthenium", "Rhodium", "Palladium", "Silver", "Cadmium", "Indium", "Tin", "Antimony", "Tellurium", "Iodine", "Xenon", "Caesium", "Barium", "Lanthanum", "Cerium", "Praseodymium", "Neodymium", "Promethium", "Samarium", "Europium", "Gadolinium", "Terbium", "Dysprosium", "Holmium", "Erbium", "Thulium", "Ytterbium", "Lutetium", "Hafnium", "Tantalum", "Tungsten", "Rhenium", "Osmiums", "Iridium", "Platium", "Gold", "Mercury", "Thallium", "Lead", "Bismuth", "Polonium", "Astatine", "Radon", "Francium", "Radium", "Actinium", "Thorium", "Protactinium", "Uranium", "Neptunium", "Plutonium", "Americium", "Curium", "Berkelium", "Californium", "Einsteinium", "Fermium", "Mendelevium", "Nobelium", "Lawrencium", "Rutherfordium", "Dubnium", "Seaborgium", "Bohrium", "Hassium", "Meitnerium", "Darmstadtium", "Roentgenium", "Copernicium", "Ununtrium", "Flerovium", "Ununpentium", "Livermorium", "Ununseptium", "Ununoctium" }; public static String elementSymbol[] = { "H", "He", "Li", "Be", "B", "C", "N", "O", "F", "Ne", "Na", "Mg", "Al", "Si", "P", "S", "Cl", "Ar", "K", "Ca", "Sc", "Ti", "V", "Cr", "Mn", "Fe", "Co", "Ni", "Cu", "Zn", "Ga", "Ge", "As", "Se", "Br", "Kr", "Rb", "Sr", "Y", "Zr", "Nb", "Mo", "Tc", "Ru", "Rh", "Pd", "Ag", "Cd", "In", "Sn", "Sb", "Te", "I", "Xe", "Cs", "Ba", "La", "Ce", "Pr", "Nd", "Pm", "Sm", "Eu", "Gd", "Tb", "Dy", "Ho", "Er", "Tm", "Yb", "Lu", "Hf", "Ta", "W", "Re", "Os", "Ir", "Pt", "Au", "Hg", "Ti", "Pb", "Bi", "Po", "At", "Rn", "Fr", "Ra", "Ac", "Th", "Pa", "U", "Np", "Pu", "Am", "Cm", "Bk", "Cf", "Es", "Fm", "Md", "No", "Lr", "Rf", "Db", "Sg", "Bh", "Hs", "Mt", "Ds", "Rg", "Cn", "Uut", "Fl", "Uup", "Lv", "Uus", "Uuo" }; } We would really appreciate your help. Sincerely Dautor and Nicba1010
January 3, 201411 yr http://www.minecraftforge.net/forum/index.php?topic=10438.0 http://www.minecraftforge.net/wiki/Metadata_Based_Subblocks#MultiItemBlock Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
January 3, 201411 yr Darn, Draco beat me to it. But yeah, I'd recommend using metadata. Really the only way to do it. If you don't know how, use the tutorials he linked.
January 3, 201411 yr I also say yeah, use metadata. That is the most easy thing. but at items it is a little bit differend as at blocks. one thing i saw that you have to change (because its less work but the same result) is the function getItemNameIs(...). I think this function is kinda useless. Use this function show exactly that string that you type in (no Stringconverting needed) getItemDisplayName(...). i think it is the best function you can use. I hope that help
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