Posted January 3, 201411 yr After spending a little while making my first Forge mod, I decided to test it out alongside other mods. I ran recompile.sh, followed by reobfuscate_srg.sh. I then put the advancedKinetics folder (advancedKinetics is the name of my mod) from reobf into a zip, as well as my assets. The mod zip can be found in the attachments. I added the zip to an FTB instance (Horizons), which crashed on launch. I then decided to add it to a fresh Forge instance, which still gave me the same type of crash. The log from that crash can be found here.
January 3, 201411 yr Check the zip file's construction. Make sure that it has the correct folder structure; the most common reason for this crash is that your mod wasn't zipped correctly. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
January 3, 201411 yr Author Here is the zip. It's structured like so: advancedKinetics.zip advancedKinetics blahblah.class assets advancedkinetics textures blocks blahblah.png items
January 3, 201411 yr you need to have it like this advancedKinetics.zip hexaguin advancedKinetics blahblah.class assets
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