Posted January 12, 201411 yr Hello! I'm trying to add armor but minecraft is looking for texture in minecraft:textures/models/armor/ instead of more:textures/models/armor/ I think the problem is in this line: public static final Item BronzeHelmet = new BronzeHelmet(BRONZEARMOR, RenderingRegistry.addNewArmourRendererPrefix("bronze"), 0).setUnlocalizedName("BronzeHelmet"); If you need here's BronzeHelmet.java package kuuu.more.src; import net.minecraft.entity.Entity; import net.minecraft.item.ItemArmor; import net.minecraft.item.ItemStack; public class BronzeHelmet extends ItemArmor{ public BronzeHelmet(ArmorMaterial enumarmormaterial,int j, int k) { super(enumarmormaterial, j, k); } public String getArmorTextureFile(ItemStack itemstack, Entity entity, int slot, int layer) { return "more:textures/models/armor/bronze_1.png"; } }
January 12, 201411 yr Try this. public String getArmorTexture(ItemStack itemstack, Entity entity, int slot, String type) { if (itemstack == new ItemStack(Your item)) { return "more:textures/models/armor/Your.png"; } return "more:textures/models/armor/Your.png"; }
January 12, 201411 yr Works for my armor. Lets see... public String getArmorTexture(ItemStack itemstack, Entity entity, int slot, String type) { if (itemstack == new ItemStack(Your item)) { return "more:textures/models/armor/Your.png"; } return "more:textures/models/armor/Your.png"; } So first off you have an if statement checking to see if the item stack passed to this function is the same as a new item stack of this item. Under the assumption that == actually works here, that will always return true. Except that == doesn't work that was for complex data types (like ItemStack) and will always return false. Second, both returns are identical, making the if-statement redundant. The only reason it "works for you" is because the default return statement is correct for you. Here's a REAL function that DOES something USEFUL. @Override public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type) { //slot will tell us helmet vs. boots //type will be either null or overlay (cloth armor) //can use stack.stackTagCompound.getString("matName") for material, etc. String layer = "1"; String material = stack.stackTagCompound.getString("matName").toLowerCase(); if(type == null) { type = ""; //all type use the same base texture (which is colorized) material = "iron"; } if(slot == 2) { layer="2"; } return "artifacts:textures/models/armor/"+material+"_layer_"+layer+type+".png"; } Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
January 12, 201411 yr @Draco18s: Thank you for the info. I always wondered why I needed to return twice.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.