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Explosive not rendering properly


Thor597

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Hello

 

After updating to 1.3.2 my explosive didnt render, when I right click it to activate it it just becomes invisible. My classes:

 

ClientProxy:

 

 

package net.minecraft.src;

import net.minecraftforge.client.MinecraftForgeClient;
import cpw.mods.fml.client.registry.RenderingRegistry;
import cpw.mods.fml.common.Mod.Instance;

public class ThorMod_ClientProxy extends ThorMod_CommonProxy
{
@Override
public void registerRenderInformation() 
{  
	MinecraftForgeClient.preloadTexture("/Thormod/blocks.png");
	MinecraftForgeClient.preloadTexture("/Thormod/items.png");

	RenderingRegistry.registerEntityRenderingHandler(ThorMod_EntityEmeraldPrimed.class, new ThorMod_RenderEmeraldBomb());
}

}

 

 

Block file

 

package net.minecraft.src;

import java.util.Random;

public class ThorMod_EmeraldBomb extends Block
{
public ThorMod_EmeraldBomb(int par1, int par2)
{
	super(par1, par2, Material.tnt);
	this.setCreativeTab(CreativeTabs.tabRedstone);
}

public int getBlockTextureFromSide(int i)
{
	if(i == 1 || i == 0)
	{
		return 40;
	}
	else
	{
		return 39;
	}
}

@Override
public String getTextureFile() {
	return "/Thormod/blocks.png";
}

/**
 * Called whenever the block is added into the world. Args: world, x, y, z
 */
public void onBlockAdded(World par1World, int par2, int par3, int par4)
{
	super.onBlockAdded(par1World, par2, par3, par4);

	if (par1World.isBlockIndirectlyGettingPowered(par2, par3, par4))
	{
		this.onBlockDestroyedByPlayer(par1World, par2, par3, par4, 1);
		par1World.setBlockWithNotify(par2, par3, par4, 0);
	}
}

/**
 * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
 * their own) Args: x, y, z, neighbor blockID
 */
public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
{
	if (par5 > 0 && Block.blocksList[par5].canProvidePower() && par1World.isBlockIndirectlyGettingPowered(par2, par3, par4))
	{
		this.onBlockDestroyedByPlayer(par1World, par2, par3, par4, 1);
		par1World.setBlockWithNotify(par2, par3, par4, 0);
	}
}

/**
 * Returns the quantity of items to drop on block destruction.
 */
public int quantityDropped(Random par1Random)
{
	return 1;
}

/**
 * Called upon the block being destroyed by an explosion
 */
public void onBlockDestroyedByExplosion(World par1World, int par2, int par3, int par4)
{
	if (!par1World.isRemote)
	{
		ThorMod_EntityEmeraldPrimed var5 = new ThorMod_EntityEmeraldPrimed(par1World, (double)((float)par2 + 0.5F), (double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F));
		var5.fuse = par1World.rand.nextInt(var5.fuse / 4) + var5.fuse / 8;
		par1World.spawnEntityInWorld(var5);
	}
}

/**
 * Called right before the block is destroyed by a player.  Args: world, x, y, z, metaData
 */
public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5)
{
	if (!par1World.isRemote)
	{
		if ((par5 & 1) == 1)
		{
			ThorMod_EntityEmeraldPrimed var6 = new ThorMod_EntityEmeraldPrimed(par1World, (double)((float)par2 + 0.5F), (double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F));
			par1World.spawnEntityInWorld(var6);
			par1World.playSoundAtEntity(var6, "random.fuse", 1.0F, 1.0F);
		}
	}
}

/**
 * Called upon block activation (right click on the block.)
 */
public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
{
	if (par5EntityPlayer.getCurrentEquippedItem() != null && par5EntityPlayer.getCurrentEquippedItem().itemID == mod_TheThorMod.GoldronController.shiftedIndex)
	{
		this.onBlockDestroyedByPlayer(par1World, par2, par3, par4, 1);
		par1World.setBlockWithNotify(par2, par3, par4, 0);
		return true;
	}
	else
	{
		return super.onBlockActivated(par1World, par2, par3, par4, par5EntityPlayer, par6, par7, par8, par9);
	}
}

/**
 * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage
 * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null.
 */
protected ItemStack createStackedBlock(int par1)
{
	return null;
}
}

 

 

Entity File:

 

package net.minecraft.src;

import cpw.mods.fml.common.Side;
import cpw.mods.fml.common.asm.SideOnly;

public class ThorMod_EntityEmeraldPrimed extends Entity
{
    /** How long the fuse is */
    public int fuse;

    public ThorMod_EntityEmeraldPrimed(World par1World)
    {
        super(par1World);
        this.fuse = 0;
        this.preventEntitySpawning = true;
        this.setSize(0.98F, 0.98F);
        this.yOffset = this.height / 2.0F;
    }

    public ThorMod_EntityEmeraldPrimed(World par1World, double par2, double par4, double par6)
    {
        this(par1World);
        this.setPosition(par2, par4, par6);
        float var8 = (float)(Math.random() * Math.PI * 2.0D);
        this.motionX = (double)(-((float)Math.sin((double)var8)) * 0.02F);
        this.motionY = 0.20000000298023224D;
        this.motionZ = (double)(-((float)Math.cos((double)var8)) * 0.02F);
        this.fuse = 80;
        this.prevPosX = par2;
        this.prevPosY = par4;
        this.prevPosZ = par6;
    }

    protected void entityInit() {}

    /**
     * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
     * prevent them from trampling crops
     */
    protected boolean canTriggerWalking()
    {
        return false;
    }

    /**
     * Returns true if other Entities should be prevented from moving through this Entity.
     */
    public boolean canBeCollidedWith()
    {
        return !this.isDead;
    }

    /**
     * Called to update the entity's position/logic.
     */
    public void onUpdate()
    {
        this.prevPosX = this.posX;
        this.prevPosY = this.posY;
        this.prevPosZ = this.posZ;
        this.motionY -= 0.03999999910593033D;
        this.moveEntity(this.motionX, this.motionY, this.motionZ);
        this.motionX *= 0.9800000190734863D;
        this.motionY *= 0.9800000190734863D;
        this.motionZ *= 0.9800000190734863D;

        if (this.onGround)
        {
            this.motionX *= 0.699999988079071D;
            this.motionZ *= 0.699999988079071D;
            this.motionY *= -0.5D;
        }

        if (this.fuse-- <= 0)
        {
            this.setDead();

            if (!this.worldObj.isRemote)
            {
                this.explode();
            }
        }
        else
        {
            this.worldObj.spawnParticle("smoke", this.posX, this.posY + 0.5D, this.posZ, 0.0D, 0.0D, 0.0D);
        }
    }

    private void explode()
    {
        float var1 = 8.0F;
        this.worldObj.createExplosion((Entity)null, this.posX, this.posY, this.posZ, var1);
    }

    /**
     * (abstract) Protected helper method to write subclass entity data to NBT.
     */
    protected void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
    {
        par1NBTTagCompound.setByte("Fuse", (byte)this.fuse);
    }

    /**
     * (abstract) Protected helper method to read subclass entity data from NBT.
     */
    protected void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
    {
        this.fuse = par1NBTTagCompound.getByte("Fuse");
    }

    @SideOnly(Side.CLIENT)
    public float getShadowSize()
    {
        return 0.0F;
    }
}

 

 

Render File:

 

package net.minecraft.src;

import org.lwjgl.opengl.GL11;

public class ThorMod_RenderEmeraldBomb extends Render
{
    private RenderBlocks blockRenderer = new RenderBlocks();

    public ThorMod_RenderEmeraldBomb()
    {
        this.shadowSize = 0.5F;
    }

    public void func_76992_a(ThorMod_EntityEmeraldPrimed par1EntityTNTPrimed, double par2, double par4, double par6, float par8, float par9)
    {
        GL11.glPushMatrix();
        GL11.glTranslatef((float)par2, (float)par4, (float)par6);
        float var10;

        if ((float)par1EntityTNTPrimed.fuse - par9 + 1.0F < 10.0F)
        {
            var10 = 1.0F - ((float)par1EntityTNTPrimed.fuse - par9 + 1.0F) / 10.0F;

            if (var10 < 0.0F)
            {
                var10 = 0.0F;
            }

            if (var10 > 1.0F)
            {
                var10 = 1.0F;
            }

            var10 *= var10;
            var10 *= var10;
            float var11 = 1.0F + var10 * 0.3F;
            GL11.glScalef(var11, var11, var11);
        }

        var10 = (1.0F - ((float)par1EntityTNTPrimed.fuse - par9 + 1.0F) / 100.0F) * 0.8F;
        this.loadTexture("/Thormod/blocks.png");
        this.blockRenderer.renderBlockAsItem(Block.tnt, 0, par1EntityTNTPrimed.getBrightness(par9));

        if (par1EntityTNTPrimed.fuse / 5 % 2 == 0)
        {
            GL11.glDisable(GL11.GL_TEXTURE_2D);
            GL11.glDisable(GL11.GL_LIGHTING);
            GL11.glEnable(GL11.GL_BLEND);
            GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_DST_ALPHA);
            GL11.glColor4f(1.0F, 1.0F, 1.0F, var10);
            this.blockRenderer.renderBlockAsItem(Block.tnt, 0, 1.0F);
            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
            GL11.glDisable(GL11.GL_BLEND);
            GL11.glEnable(GL11.GL_LIGHTING);
            GL11.glEnable(GL11.GL_TEXTURE_2D);
        }

        GL11.glPopMatrix();
    }

    /**
     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
     */
    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    {
        this.func_76992_a((ThorMod_EntityEmeraldPrimed)par1Entity, par2, par4, par6, par8, par9);
    }
}

 

 

 

Please help :)

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  • 2 weeks later...

Ok look. I have this code now:

 

Init

 

EntityRegistry.registerModEntity(ThorMod_EntityEmeraldPrimed.class, "EmBomb", ModLoader.getUniqueEntityId(), this, 250, 5, false);

EntityRegistry.registerGlobalEntityID(ThorMod_EntityEmeraldPrimed.class, "EmBomb",  ModLoader.getUniqueEntityId());

 

ClientProxy:

 

RenderingRegistry.registerEntityRenderingHandler(ThorMod_EntityEmeraldPrimed.class, new ThorMod_RenderEmeraldBomb());

 

still invisobitch

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Ok look. I have this code now:

 

Init

 

EntityRegistry.registerModEntity(ThorMod_EntityEmeraldPrimed.class, "EmBomb", ModLoader.getUniqueEntityId(), this, 250, 5, false);

EntityRegistry.registerGlobalEntityID(ThorMod_EntityEmeraldPrimed.class, "EmBomb",  ModLoader.getUniqueEntityId());

 

ClientProxy:

 

RenderingRegistry.registerEntityRenderingHandler(ThorMod_EntityEmeraldPrimed.class, new ThorMod_RenderEmeraldBomb());

 

still invisobitch

 

Your init is somehow wrong. first you have to call registerGlobalEntityID, then registerModEntity. Also, for registerGlobalEntityID, don't use ModLoader.getUniqueEntityId(), instead use EntityRegistry.findGlobalUniqueEntityId(). And for registerModEntity, use an actual number instead of ModLoader.getUniqueEntityId(), like 0 for your first entity, 1 for your second one, 3 for your third one and so on.

 

like this:

EntityRegistry.registerGlobalEntityID(ThorMod_EntityEmeraldPrimed.class, "EmBomb",  EntityRegistry.findGlobalUniqueEntityId());
EntityRegistry.registerModEntity(ThorMod_EntityEmeraldPrimed.class, "EmBomb", 0, this, 250, 5, false);

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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Do you even call your registerRenderInformation() from your proxy in your load method?

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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Try to shove it into your load method then, works for me.

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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I am having the same issue. I've done everything correctly just like you, and my living entities render correctly along with my EntityThrowable. My meteors don't want to render. (Author of the Falling Meteors mod = me) They are alive and working because they cause the explosion, but they are not rendering at all.

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