Jump to content

Recommended Posts

Posted

Hello

 

After updating to 1.3.2 my explosive didnt render, when I right click it to activate it it just becomes invisible. My classes:

 

ClientProxy:

 

 

  Reveal hidden contents

 

 

Block file

 

  Reveal hidden contents

 

 

Entity File:

 

  Reveal hidden contents

 

 

Render File:

 

  Reveal hidden contents

 

 

 

Please help :)

Posted
  On 8/24/2012 at 8:55 PM, LexManos said:

I see nowhere where you register your entity.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

  • 2 weeks later...
Posted

Ok look. I have this code now:

 

Init

 

EntityRegistry.registerModEntity(ThorMod_EntityEmeraldPrimed.class, "EmBomb", ModLoader.getUniqueEntityId(), this, 250, 5, false);

EntityRegistry.registerGlobalEntityID(ThorMod_EntityEmeraldPrimed.class, "EmBomb",  ModLoader.getUniqueEntityId());

 

ClientProxy:

 

RenderingRegistry.registerEntityRenderingHandler(ThorMod_EntityEmeraldPrimed.class, new ThorMod_RenderEmeraldBomb());

 

still invisobitch

Posted
  On 9/4/2012 at 11:29 AM, Thor597 said:

Ok look. I have this code now:

 

Init

 

EntityRegistry.registerModEntity(ThorMod_EntityEmeraldPrimed.class, "EmBomb", ModLoader.getUniqueEntityId(), this, 250, 5, false);

EntityRegistry.registerGlobalEntityID(ThorMod_EntityEmeraldPrimed.class, "EmBomb",  ModLoader.getUniqueEntityId());

 

ClientProxy:

 

RenderingRegistry.registerEntityRenderingHandler(ThorMod_EntityEmeraldPrimed.class, new ThorMod_RenderEmeraldBomb());

 

still invisobitch

 

Your init is somehow wrong. first you have to call registerGlobalEntityID, then registerModEntity. Also, for registerGlobalEntityID, don't use ModLoader.getUniqueEntityId(), instead use EntityRegistry.findGlobalUniqueEntityId(). And for registerModEntity, use an actual number instead of ModLoader.getUniqueEntityId(), like 0 for your first entity, 1 for your second one, 3 for your third one and so on.

 

like this:

EntityRegistry.registerGlobalEntityID(ThorMod_EntityEmeraldPrimed.class, "EmBomb",  EntityRegistry.findGlobalUniqueEntityId());
EntityRegistry.registerModEntity(ThorMod_EntityEmeraldPrimed.class, "EmBomb", 0, this, 250, 5, false);

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

  Quote

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted

Do you even call your registerRenderInformation() from your proxy in your load method?

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

  Quote

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted

Try to shove it into your load method then, works for me.

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

  Quote

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted

I am having the same issue. I've done everything correctly just like you, and my living entities render correctly along with my EntityThrowable. My meteors don't want to render. (Author of the Falling Meteors mod = me) They are alive and working because they cause the explosion, but they are not rendering at all.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Looking for unbeatable savings on Temu in 2025? Our exclusive Temu code [ald244107] is your key to unlocking a $100 OFF discount, plus much more! This verified promo code works for both new and existing customers, giving you up to 50% off your next order and even bigger savings on clearance items. With Temu coupon code [ald244107], you'll get a flat $100 discount on top of existing sales. First-time users can enjoy an extra 100% off select items, while returning shoppers automatically qualify for the $100 OFF when applying the code at checkout. Imagine saving up to 90% on your favorite products across the USA, Canada, UK, and many other countries! 🔥 Temu Coupon Highlights with Code [ald244107]:  * Temu New User Offer: Use ald244107 for 50% off your first order + $100 OFF.  * Temu Existing Customer Promo: Apply ald244107 to get an instant $100 OFF.  * Global Reach: Valid in the USA, UK, Canada, Germany, France, Japan, Chile, Colombia, Malaysia, Mexico, South Korea, Philippines, Saudi Arabia, Qatar, Pakistan, and more.  * Top 2025 Deal: Secure $200 OFF plus 100% bonus discounts with ald244107. Maximize Your Savings: Top Temu Deals for 2025 (Code: ald244107)  * ✅ Temu Memorial Day Sale: Save $100 with ald244107  * ✅ Temu First Order Special: Use ald244107 for 50% + $100 OFF  * ✅ Temu USA Exclusive: Get $100 off instantly with ald244107  * ✅ International Temu Codes: ald244107 works in Japan, Germany, Chile, and many others.  * ✅ Temu Reddit Discount: Enjoy $100 OFF for both new and old users.  * ✅ Temu Coupon Bundle 2025: Combine $100 OFF with up to 50% slash deals.  * ✅ 100% OFF Free Gift Code: Use ald244107 – no invitation needed!  * ✅ Temu Sign-Up Bonus: Instantly get a welcome $100 OFF.  * ✅ Free Temu Code for New Users: Apply ald244107 – no referral required.  * ✅ Temu Clearance Codes 2025: Use ald244107 for 85–100% discounts. This Temu code [ald244107] is more than just a discount; it's your ticket to free shipping, exclusive first-order deals, and stackable coupon bundles across electronics, fashion, home goods, and beauty products. You can truly unlock up to 90% OFF plus an additional $100 OFF on qualified orders. 💡 Pro Tip: Don't forget to apply ald244107 during checkout on the Temu app or website to activate your instant $100 discount, even if you’re a returning customer! Temu $100 OFF Code by Country (All Use ald244107):  * 🇺🇸 Temu USA – ald244107  * 🇯🇵 Temu Japan – ald244107  * 🇲🇽 Temu Mexico – ald244107  * 🇨🇱 Temu Chile – ald244107  * 🇨🇴 Temu Colombia – ald244107  * 🇲🇾 Temu Malaysia – ald244107  * 🇵🇭 Temu Philippines – ald244107  * 🇰🇷 Temu Korea – ald244107  * 🇵🇰 Temu Pakistan – ald244107  * 🇫🇮 Temu Finland – ald244107  * 🇸🇦 Temu Saudi Arabia – ald244107  * 🇶🇦 Temu Qatar – ald244107  * 🇫🇷 Temu France – ald244107  * 🇩🇪 Temu Germany – ald244107 Real Shoppers, Real Savings: User Reviews We love hearing about your experiences! Here’s what some happy shoppers are saying about using the Temu code [ald244107]:  * Alice W., USA ⭐️⭐️⭐️⭐️⭐️ (5/5) "Great experience! Temu's promo code {ald244107} saved me a lot on my first order. Highly recommend this offer!"  * James T., UK ⭐️⭐️⭐️⭐️ (4/5) "Very happy with the quality and prices on Temu. The $100 credits offer was a nice bonus using {ald244107}. Will shop again."  * Sara M., Canada ⭐️⭐️⭐️ (3/5) "Got some decent deals with the {ald244107} code, though shipping took a bit longer than expected. Overall satisfied with the credits."
    • Thank you so much! I didnt see it in the log😭😭  
    • So im completely new to modding in general, i have some experience in Behavior packs in minecraft bedrock and i would like to modify entities stats and attributes like in a behavior pack (health, damage, speed, xp drop...). The problem is that i cant find any information online on how to do that, and I have no clue on what to do and where to start. I am currently modding in 1.20.4 with IntelliJ if that helps. My final objective is to buff mobs health and damage (double it for exemple), but since there is no entity file anywhere i don't know how to change it... 😢
    • Hey there, nothing to do with the code, I am just suggesting you use Intelij IDEA. Trust me, it is the best.
    • Hey there, nothing to do with the code, I am just suggesting you use Intelij IDEA. Trust me, it is the best.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.