Posted January 21, 201411 yr I've set up so i have four ores, each ore has a separate class file for world generation. Each Ore can spawn in game in the correct amount but only one of the four ores will spawn. So if I took any 3 of the 4 class files away the one that's left will still spawn. But not all of them together?
January 21, 201411 yr No code: no help. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
January 21, 201411 yr Author ok anything related to Marble or 'More' isn't part of my problem just something else i was working on in the mean time. Main Code package b.OOMOD; import b.OOMOD.Weapons.weaponCBdagger; import b.OOMOD.Weapons.weaponCBhammer; import b.OOMOD.Weapons.weaponCBsword; import b.OOMOD.Weapons.weaponIGknife; import b.OOMOD.Weapons.weaponIGknife; import b.OOMOD.Weapons.weaponIGsword; import b.OOMOD.Weapons.weaponSIaxe; import b.OOMOD.Weapons.weaponSIdagger; import b.OOMOD.Weapons.weaponSIsword; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.EnumToolMaterial; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraftforge.common.EnumHelper; import net.minecraftforge.common.MinecraftForge; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.network.NetworkMod; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; import b.OOMOD.Ingots.*; import b.OOMOD.genWorld.CBoreWorldGen; import b.OOMOD.genWorld.IGoreWorldGen; import b.OOMOD.genWorld.SIoreWorldGen; import b.OOMOD.genWorld.MoreWorldGen; import b.OOMOD.ore.CBore; //mod info @Mod(modid = "OOMOD", name = "Odysessues' Oddity", version = "1.0.0") //client server @NetworkMod(clientSideRequired = true, serverSideRequired = false) public class OOmain{ //Weapon defining public static Item CBsword; public static Item CBdagger; public static Item CBhammer; public static Item SIsword; public static Item SIdagger; public static Item SIaxe; public static Item IGsword; public static Item IGknife; //define weapon material public static EnumToolMaterial SWORD = EnumHelper.addToolMaterial("SWORD", 0, 2134, 8.0F, 11.0F, 10); public static EnumToolMaterial DAGGER = EnumHelper.addToolMaterial("DAGGER", 0, 2134, 8.0F, 5.0F, 10); public static EnumToolMaterial HAMMER = EnumHelper.addToolMaterial("HAMMER", 0, 2134, 8.0F, 15.0F, 10); //Ingot Defining public static Item CBingot; public static Item SIingot; public static Item IGingot; public static Item Marble; //Ore Defining public static Block CBore; public static Block SIore; public static Block IGore; public static Block More; //Ore World Gen Defining public static CBoreWorldGen CBO_genWorld = new CBoreWorldGen(); public static SIoreWorldGen SIO_genWorld = new SIoreWorldGen(); public static IGoreWorldGen IGO_genWorld = new IGoreWorldGen(); public static MoreWorldGen MO_genWorld = new MoreWorldGen(); //event handler @EventHandler public void Load(FMLPreInitializationEvent Event){ //Weapon Settings CBsword = new weaponCBsword(5000, SWORD).setUnlocalizedName("OOmod:CBsword "); CBdagger = new weaponCBdagger(5001, DAGGER).setUnlocalizedName("OOmod:CBdagger "); CBhammer = new weaponCBhammer(5002, HAMMER).setUnlocalizedName("OOmod:CBhammer "); SIsword = new weaponSIsword(5003, SWORD).setUnlocalizedName("OOmod:SIsword "); SIdagger = new weaponSIdagger(5004, DAGGER).setUnlocalizedName("OOmod:SIdagger "); SIaxe = new weaponSIaxe(5005, HAMMER).setUnlocalizedName("OOmod:SIaxe "); IGsword = new weaponIGsword(5006, SWORD).setUnlocalizedName("OOmod:IGsword "); IGknife = new weaponIGknife(5007, DAGGER).setUnlocalizedName("OOmod:IGdagger "); //ingot setting CBingot = new CBingot(5008).setUnlocalizedName("OOmod:CBingot"); SIingot = new SIingot(5009).setUnlocalizedName("OOmod:SIingot"); IGingot = new IGingot(5010).setUnlocalizedName("OOmod:IGingot"); Marble = new Marble(5011).setUnlocalizedName("OOmod:Marble"); //ore settings CBore = new b.OOMOD.ore.CBore(4000, Material.rock).setUnlocalizedName("OOmod:CBore"); SIore = new b.OOMOD.ore.SIore(4001, Material.rock).setUnlocalizedName("OOmod:SIore"); IGore = new b.OOMOD.ore.IGore(4002, Material.rock).setUnlocalizedName("OOmod:IGore"); More = new b.OOMOD.ore.More(4003, Material.rock).setUnlocalizedName("OOmod:More"); //Weapon Game Register GameRegistry.registerItem(CBsword, "CBsword"); GameRegistry.registerItem(CBdagger, "CBdagger"); GameRegistry.registerItem(CBhammer, "CBhammer"); GameRegistry.registerItem(SIsword, "SIsword"); GameRegistry.registerItem(SIdagger, "SIdagger"); GameRegistry.registerItem(SIaxe, "SIaxe"); GameRegistry.registerItem(IGsword, "IGsword"); GameRegistry.registerItem(IGknife, "IGknife"); //Ingot Game Register GameRegistry.registerItem(CBingot, "CBingot"); GameRegistry.registerItem(SIingot, "SIingot"); GameRegistry.registerItem(IGingot, "IGingot"); //Ore Game Register GameRegistry.registerBlock(CBore, "CBore"); GameRegistry.registerBlock(SIore, "SIore"); GameRegistry.registerBlock(IGore, "IGore"); GameRegistry.registerBlock(More, "More"); //World Gen Game Register GameRegistry.registerWorldGenerator(CBO_genWorld); MinecraftForge.setBlockHarvestLevel(CBore, "pickaxe", 1); GameRegistry.registerWorldGenerator(SIO_genWorld); MinecraftForge.setBlockHarvestLevel(SIore, "pickaxe", 1); GameRegistry.registerWorldGenerator(IGO_genWorld); MinecraftForge.setBlockHarvestLevel(IGore, "pickaxe", 1); GameRegistry.registerWorldGenerator(MO_genWorld); MinecraftForge.setBlockHarvestLevel(More, "pickaxe", 1); //Weapon Language Register LanguageRegistry.addName(CBsword, "Celestial Bronze Sword"); LanguageRegistry.addName(CBdagger, "Celestial Bronze Dagger"); LanguageRegistry.addName(CBhammer, "Celestial Bronze Hammer"); LanguageRegistry.addName(SIsword, "Stygian Iron Sword"); LanguageRegistry.addName(SIdagger, "Stygian Iron Dagger"); LanguageRegistry.addName(SIaxe, "Stygian Iron Axe"); LanguageRegistry.addName(IGsword, "Imperial Gold Sword"); LanguageRegistry.addName(IGknife, "Imperial Gold Dagger"); //Ingot Language Register LanguageRegistry.addName(CBingot, "Celestial Bronze Ingot"); LanguageRegistry.addName(SIingot, "Stygian Iron Ingot"); LanguageRegistry.addName(IGingot, "Imperial Gold Ingot"); LanguageRegistry.addName(Marble, "Marble"); //Ore Language Register LanguageRegistry.addName(CBore, "Celestial Bronze Ore"); LanguageRegistry.addName(SIore, "Stygian Iron Ore"); LanguageRegistry.addName(IGore, "Imperial Gold Ore"); LanguageRegistry.addName(More, "Marble Ore"); //weapon Crafting recipes GameRegistry.addRecipe(new ItemStack(CBsword), new Object[] {" C "," C "," S ", 'C', CBingot, 'S', Item.stick}); GameRegistry.addRecipe(new ItemStack(CBdagger), new Object[] {" "," C "," S ", 'C', CBingot, 'S', Item.stick}); GameRegistry.addRecipe(new ItemStack(CBhammer), new Object[] {"CCC"," S "," S ", 'C', CBingot, 'S', Item.stick}); GameRegistry.addRecipe(new ItemStack(SIsword), new Object[] {" I "," I "," S ", 'I', SIingot, 'S', Item.stick}); GameRegistry.addRecipe(new ItemStack(SIdagger), new Object[] {" "," I "," S ", 'I', SIingot, 'S', Item.stick}); GameRegistry.addRecipe(new ItemStack(SIaxe), new Object[] {"III"," S "," S ", 'I', SIingot, 'S', Item.stick}); GameRegistry.addRecipe(new ItemStack(IGsword), new Object[] {" G "," G "," S ", 'G', IGingot, 'S', Item.stick}); GameRegistry.addRecipe(new ItemStack(IGknife), new Object[] {" "," G "," S ", 'G', IGingot, 'S', Item.stick}); //Smelting Recipes GameRegistry.addSmelting(CBore.blockID, new ItemStack(CBingot), 1.0F); GameRegistry.addSmelting(SIore.blockID, new ItemStack(SIingot), 1.0F); GameRegistry.addSmelting(IGore.blockID, new ItemStack(IGingot), 1.0F); GameRegistry.addSmelting(More.blockID, new ItemStack(Marble), 1.0F); }} Ore 1 world gen package b.OOMOD.genWorld; import java.util.Random; import b.OOMOD.OOmain; import net.minecraft.world.World; import net.minecraft.world.chunk.IChunkProvider; import net.minecraft.world.gen.feature.WorldGenMinable; import cpw.mods.fml.common.IWorldGenerator; public class CBoreWorldGen implements IWorldGenerator { @Override public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { switch(world.provider.dimensionId){ case 0: generateSurface(world, random, chunkX*16, chunkZ*16); } } private void generateSurface(World world, Random random, int i, int j) { for (int k = 0; k < 25; k++) { int chunkX = i + random.nextInt(16); int chunkY = random.nextInt(256); int chunkZ = j + random.nextInt(16); (new WorldGenMinable(OOmain.CBore.blockID, 64)).generate(world, random, chunkX, chunkY, chunkZ);}}} ore 2 world gen package b.OOMOD.genWorld; import java.util.Random; import b.OOMOD.OOmain; import net.minecraft.world.World; import net.minecraft.world.chunk.IChunkProvider; import net.minecraft.world.gen.feature.WorldGenMinable; import cpw.mods.fml.common.IWorldGenerator; public class IGoreWorldGen implements IWorldGenerator { @Override public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { switch(world.provider.dimensionId){ case 0: generateSurface(world, random, chunkX*16, chunkZ*16); } } private void generateSurface(World world, Random random, int i, int j) { for (int k = 0; k < 25; k++) { int chunkX = i + random.nextInt(16); int chunkY = random.nextInt(256); int chunkZ = j + random.nextInt(16); (new WorldGenMinable(OOmain.IGore.blockID, 64)).generate(world, random, chunkX, chunkY, chunkZ);}}} ore 3 world gen package b.OOMOD.genWorld; import java.util.Random; import b.OOMOD.OOmain; import net.minecraft.world.World; import net.minecraft.world.chunk.IChunkProvider; import net.minecraft.world.gen.feature.WorldGenMinable; import cpw.mods.fml.common.IWorldGenerator; public class SIoreWorldGen implements IWorldGenerator { @Override public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { switch(world.provider.dimensionId){ case 0: generateSurface(world, random, chunkX*16, chunkZ*16); } } private void generateSurface(World world, Random random, int i, int j) { for (int k = 0; k < 25; k++) { int chunkX = i + random.nextInt(16); int chunkY = random.nextInt(256); int chunkZ = j + random.nextInt(16); (new WorldGenMinable(OOmain.SIore.blockID, 64)).generate(world, random, chunkX, chunkY, chunkZ);}}} do you need the block class files?
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