Minecraft crashes when I load into a single player world. Im on 1.20.1 forge with the CurseForge launcher.
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By FinnTHEHUMANOID · Posted
internal exception: java.lang.nullpointerexception: cannot invoke "net.minecraft.nbt.compoundtag.m_128459_ (string ) because nbt is full my mods are the following: antlers the wendigo arthropod phobia expansions born in chaos from the fog geckolib jei siren head the arrival the box of horrors the John reborn the man from the fog the man from the shadow the newest goatman the silence please help, thank you! -
By mckiller1195 · Posted
the only mods I have installed are mouse tweaks and OptiFine log: https://pastebin.com/3ZGb6LaH -
By TheCursedModder · Posted
Forge is probably the most feature loaded mod loader currently. You can change just about anything with the game mechanics by using mixins. You can also add more items and feature than what the docs show you. It is good to start with a Modding tutorial series like this one by Kaupenjoe. Some good examples of what is possible with forge is clockwork, dynamic trees, and I guess create but its on fabric too. -
By Fantasiuss · Posted
I'm new to modding and trying to make a mod in 1.20.1. My mod currently just has a custom bow, but when I use my bow, it does not play the animation. I have the jsons and pngs in the right spots and I've compared my jsons with that of existing mods, everything seems to line up just fine. Anyone know what might be causing this? I've changed the item between a basic BowItem and a custom class extending from BowItem, even overriding the animation code, no dice. odysseus_bow.json: { "parent": "item/generated", "textures": { "layer0": "odyssey:item/odysseus_bow" }, "overrides": [ { "predicate": { "pulling": 1 }, "model": "odyssey:item/odysseus_bow_pulling_0" }, { "predicate": { "pulling": 1, "pull": 0.65 }, "model": "odyssey:item/odysseus_bow_pulling_1" }, { "predicate": { "pulling": 1, "pull": 0.9 }, "model": "odyssey:item/odysseus_bow_pulling_2" } ] } odysseus_bow_pulling_0.json: { "parent": "item/generated", "textures": { "layer0": "odyssey:item/odysseus_bow_pulling_0" }, "display": { "thirdperson_righthand": { "rotation": [ -80, 260, -40 ], "translation": [ -1, -2, 2.5 ], "scale": [ 1.2, 0.9, 1.2 ] }, "firstperson_righthand": { "rotation": [ 0, -90, 25 ], "translation": [ 1.13, 3.2, 1.13 ], "scale": [ 0.88, 0.68, 0.88 ] } } } (_1 and _2 are the same with the respective layer0)
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