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Posted

I've been using the latest (at this time) version of forge for 1.7.2 and I can't place trapdoors next to each other. If you do they both pop off like they've been broken. I ran forge with no mods (including Optifine) just to be sure and it still happens.

1) How are your trapdoors placed?

2) Can you reproduce in vanilla?

Read the EAQ before posting! OR ELSE!

 

This isn't building better software, its trying to grab a place in the commit list of a highly visible github project.

 

www.forgeessentials.com

 

Don't PM me, I don't check this account unless I have to.

I have the same bug

1) If the hibox ( th block entirely ) of trapdoor touch another trapdoor ( or its hitbox ) they break.

2) In vanilla I can place trapdoors normally

I can confirm this Problem was already there in 1.7.2-10.12.0.1012 and it still persists in 1.7.2-10.12.0.1021!

It shows up the moment when Forge is running even when no other Mods installed or running.

Its not there when running Vanilla 1.7.2.

 

Made a few Screenshots in Vanilla to make it clear:

width=800 height=640http://i44.photobucket.com/albums/f25/flatliner10/Minecraft/2014-01-31_203417_zps5bbbab81.png[/img]

width=800 height=640http://i44.photobucket.com/albums/f25/flatliner10/Minecraft/2014-01-31_203502_zpsd70abb29.png[/img]

Screen 1+2:

White wool: blocks where Trapdoors are mounted on in the first place

Red Wool: Blocks where you can not place any block (including other Trapdoors) UPON without breaking the Trapdoors

 

 

 

width=800 height=640http://i44.photobucket.com/albums/f25/flatliner10/Minecraft/2014-01-31_203528_zps021fc286.png[/img]

Screen 3

White wool: blocks where Trapdoors are mounted on in the first place

Red Wool: You can't place this Blocks AFTER the Trapdoor has been installed without breaking it, if they where there before mounting ist its's fine.

 

This applies in ANY direction, not only next to another trapdoor, also if the other Trapdoor got to get mounted on a opposite Block.

 

You just cant place another Block of any kind next to a Trapdoor without breaking it.

You also cant move another Block in an Area next to a Trapdoor (using a Piston or whatever) the Trapdoor will get dislocated anyway, even if the Block witch is it mounted on stay static.

 

Hope this make it more clearly, sorry for bad English

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