Posted January 29, 201411 yr Is there any easier way to test an ore generator than going around searching caves and digging everywhere for the ore?
January 29, 201411 yr 1.) Set the hardness to 2000000 or whatever obsidian is set to. 2.) Dig a hole straight down. 3.) Spawn in TNT to fill said hole. 4.) Light it up. 5.) Repeat steps 3 & 4. I do this to also test spawning frequency as well.
January 29, 201411 yr Just make the vein really high, or spawn rate really high. but if you want to know (the current status) of spawning -- if it works or not. then you might want to try what Bishamonten said. .setHardness(25000F)
January 29, 201411 yr In your event manager, where you set your ore to spawn: this.addOreSpawn(block, world, random, blockXPos, blockZPos, maxX, maxZ, maxVeinSize, chancesToSpawn, minY, maxY); Increase "chancesToSpawn" and MaxY (to find easier). (set minY to 10)
January 30, 201411 yr A thing i tried (what is a little bit risk if you have a week pc like me) add a command that digh out a whole chunk for you (everything but not ores) so you can see difference between biomes and how much your ores get generated and the vannilla ores are got generated. By the way use a extra thread for it. But this is kind of a expert version of Orefinding (in my opinien)
February 1, 201411 yr 1.) Set the hardness to 2000000 or whatever obsidian is set to. 2.) Dig a hole straight down. 3.) Spawn in TNT to fill said hole. 4.) Light it up. 5.) Repeat steps 3 & 4. I do this to also test spawning frequency as well. Could also try replacing the mob spawns with EntityTNTPrimed and let the mobs blow everything up for you.
February 1, 201411 yr Or you could use a build craft quarry thats 64x64 and make it dig that area until it finds that ore
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