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[1.3.2] Sending the HP from EntityLiving to Client...


SirTroll
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Hello Minecrafters,

 

I'm currently trying to render the current mobs health on their living label and i got everything working, but the health does not change after i attacked it...

I have currently edited the RenderLiving class but i don't like editing base files  :D... So is there another way of writing the code in another class?

 

I already read that the health from mobs is not given to the Client, so is there a way of doing this?

 

Any help is appreciated :D

 

RenderLiving code:

 

    	if(par1EntityLiving.canEntityBeSeen(renderManager.livingPlayer))
    	{
    		renderLivingLabel(par1EntityLiving, par1EntityLiving.getEntityName() + "  " + par1EntityLiving.getHealth() + "/" + par1EntityLiving.getMaxHealth(), par2, par4, par6, 64);
    	}

 

 

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