Posted February 3, 201411 yr My goal is to create a working handheld furnace. I've found workarounds to making the entity tick (the items onUpdate() method), but the tile entity is unable to read the item stacks in it's slot. I don't even know what to look for as this problem seems extremely weird to have. Any help would be appreciated. Here's the item code: package com.mardiff.handheld.item; import net.minecraft.block.BlockFurnace; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; import net.minecraft.world.chunk.Chunk; import com.mardiff.handheld.HandheldBase; import com.mardiff.handheld.inventory.ContainerHandheldFurnace; import com.mardiff.handheld.tileentity.TileHandheldFurnace; public class ItemHandheldFurnace extends Item { public ItemHandheldFurnace(int par1) { super(par1); setCreativeTab(CreativeTabs.tabMisc); setMaxStackSize(1); setTextureName("furnace_front_on"); } @Override /** * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer */ public ItemStack onItemRightClick(ItemStack itemstack, World world, EntityPlayer player) { System.out.println("clicked"); player.openGui(HandheldBase.instance, 0, world, (int)player.posX, (int)player.posY, (int)player.posZ); return itemstack; } @Override public void onUpdate(ItemStack par1ItemStack, World par2World, Entity par3Entity, int par4, boolean par5) { if(par3Entity != null && par3Entity instanceof EntityPlayer) { EntityPlayer player = (EntityPlayer)par3Entity; if(player.openContainer instanceof ContainerHandheldFurnace) { TileHandheldFurnace tilehandheld = new TileHandheldFurnace(); tilehandheld.beginUpdating(); tilehandheld.updateEntity(); tilehandheld.validate(); } } } } I realize that making a new tile entity every update may be the problem, but then how would I get the entity to randomly tick (since tile entities don't tick unless they're in block form)? If you really want help, give that modder a thank you. Modders LOVE thank yous.
February 3, 201411 yr TileHandheldFurnace tilehandheld = new TileHandheldFurnace(); Uh. You're going to want to approach this differently. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
February 3, 201411 yr You don't need the TileEntity at all. The vanilla furnace use a TileEntity since it is a Block. But an Item doesn't need a TileEntity to work. You can store all the extra data in its ItemStack NBTTagCompound.
February 4, 201411 yr Use ItemWorldSaverData that is the TileEntity for the item. Also it has a NBTCall.
February 5, 201411 yr Author Thanks a lot guys. I actually didn't want NBT so it could be balanced, but anyways it works great now! If you really want help, give that modder a thank you. Modders LOVE thank yous.
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