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Checking if a mobs path is reachable.

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So im creating a fabric mod in 1.21.11. (I know not forge). And Im working on a mixin for a wolf overhaul mod. Im trying to do some stuff with the pathfinding. And one of the requirements is that I need to be able to pick a point and determine whether or not that point is a reachable path. The constraints are I need to check if the path is reachable with or without ignoring obstacles. I reset my desired maluses. And ive tried several attempts at path checking. The first attempt was trying to create a path and just using .canReach() The issue is that this method is completely misleading. I looked at the internals and it doesnt actually tell you if the path is reachable or not it tells you if the Mob already reached that path endpoint.... So that didnt really work, my next attempt was simpler but it was to check if the created paths end point matches the target end point. Unfortunately this created false positives where the path had 1 node which was the target. So I tried filtering the length and still it doesnt really work. So I wasnt able to come up with a working solution towards path checking unfortunately. Any help is appreciated.

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