Posted February 19, 201411 yr Hi! I just configured a gradle+eclipse setup using the tutorial on the top of this forum, but I don't understand the folder structure correctly and minecraft doesn't load my texture. Right now I have in one place forge and in another place my eclipse folder with my mod inside. Also, in eclipse, I have the build path of my mod requiring the forge project to build. And it works fine. dev forge eclipse mymod Inside mymod I have the source code and this works well. mymod src But if I try to put an assets folder inside mymod the texture isn't loaded. mymod assets textures block test.png I think that the setup of having forge and the mods separate is very cool but I don't know if there is another easiest way. Also I've downloaded some opensource mods and any of them compile. Isn't any 'stantard' setup that works for everyone? Thanks!
February 20, 201411 yr The src download is the exact structure you need to make your folder. The example mod has an example resource and source file. Everyhting is laid our exactly what you need to do. I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
February 20, 201411 yr Author Thanks, but after changing some folders I can't find the solution. The problem with copying the example mod is that it is inside the forge folder and mine not, and also the example mod only contains the info file without any other resource. Here is my folder structure, trying to mimic the example. https://www.dropbox.com/s/iscxte30qepo3rj/modding%20folders%202014-02-20%20a%20la%28s%29%2008.25.22.png And here is the project in eclipse. https://www.dropbox.com/s/sasrmo3ev89lqut/eclipse%20modding%202014-02-20%20a%20la%28s%29%2008.25.31.png The source code loads correctly but the resources no. Even the info file doesn't load.
February 20, 201411 yr Gradle projects expect the sources for your project in the folder hierarchy rooted at [PROJECT_HOME]/src/main/java and the assets and assets and resources at [PROJECT_HOME]/src/make/resources.; It puts the final jar final in [PROJECT_HOME]/build/libs As long as that is where you stuff is, you're okay. Otherwise, you might need to learn some Gradle and Groovy to modify the sourceSets and such. Easier to use the premade method. -S- (if I helped, please click Thank and applaud) http://6upnqa.dm2301.livefilestore.com/y2mtf-vG7Tqq1TiiVpIm53KWj7294NDPoHfSHHb4PzZiMAUfRCfK0UY0MwOu7Q3zTBNVTKqWjr2-xgBfFRpQT5p-QivtvknPpoABMNUw9br9WuZcBFkjePhnAbW500gVm-P/sequiturian.png[/img]
February 20, 201411 yr Author Okey! Now I get it! I think the main tutorial post should be updated with some clarifications. I will explain some things to other people with similar problems. http://www.minecraftforge.net/forum/index.php/topic,16603.0.html With this topic now I understand that the actual forge code is in another place So you are not duplicating that code in your mod folder when running gradle. http://www.minecraftforge.net/forum/index.php/topic,15852.0.html[/[uLR] In that topic are a good explanation about the 'pahimar setup'. The trick (until you undestrand it) is that you copy the forge download in your mod folder and run gradle here. But then you point eclipse to an other folder for the workspace and import the mod. And you can do that with all the mods. Well, and my final problem was the actual resource folder. It has to be resources/assets/MODNAME!! mod src main java com developer modname resources mcmod.info assets modname land models sound textures Thanks again!
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