Cookie160 Posted February 20, 2014 Posted February 20, 2014 So, I exported my mod today, everything went fine. I run it, it works, but it doesn't have textures or an mcmod.info file. It's not loading anything but the classes. Next, I did the same thing anybody else would, unzip the jar/zip. It errors: ---- Minecraft Crash Report ---- // I let you down. Sorry Time: 2/20/14 10:52 AM Description: There was a severe problem during mod loading that has caused the game to fail cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: nuke_mod.common.Nuke_Mod at cpw.mods.fml.common.LoadController.transition(LoadController.java:156) at cpw.mods.fml.common.Loader.loadMods(Loader.java:521) at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) at net.minecraft.launchwrapper.Launch.main(Launch.java:27) Caused by: java.lang.ClassNotFoundException: nuke_mod.common.Nuke_Mod at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186) at java.lang.ClassLoader.loadClass(ClassLoader.java:306) at java.lang.ClassLoader.loadClass(ClassLoader.java:247) at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:61) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:249) at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112) at cpw.mods.fml.common.Loader.loadMods(Loader.java:511) ... 10 more Caused by: java.lang.NullPointerException at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178) ... 38 more So, I'm out of ideas, I'm willing to post the mod, too. Any help is greatly appreciated! Edit: Also, I'm 100% sure that no classes are missing! Quote
Draco18s Posted February 20, 2014 Posted February 20, 2014 Uh. You have to add those yourself, last I checked. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Cookie160 Posted February 20, 2014 Author Posted February 20, 2014 Uh. You have to add those yourself, last I checked. Ya, I got it working. here's the mod: https://www.dropbox.com/s/2po2s27z6cm4g10/Nuke%20Mod.jar Quote
Cookie160 Posted February 20, 2014 Author Posted February 20, 2014 Uh. You have to add those yourself, last I checked. Ya, I got it working. here's the mod: https://www.dropbox.com/s/2po2s27z6cm4g10/Nuke%20Mod.jar In fact, here's proof that I'm not wasting your time: Decompiled Mod in Eclipse: https://www.dropbox.com/s/zhlf6tj56pjh0pu/Screen%20Shot%202014-02-20%20at%2011.09.24%20AM.png Quote
LexManos Posted February 20, 2014 Posted February 20, 2014 Uh. You have to add those yourself, last I checked. Anything in src/main/resources will be included in the resulgin jar when you run greadle build. Also... decompiled mod what? Looking at your mod I notice a few things: 1) God fucking damn macs stop adding so much useless crap! hidden folders everywhere! 2) The 'assets' folder goes into the ROOT of the jar not in the nuke_mod folder, same goes for mcmod.info and the like. 3) You're obfusicating to obf names you should obf to srg names, also, update to 1.7. Quote I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
Cookie160 Posted February 21, 2014 Author Posted February 21, 2014 Uh. You have to add those yourself, last I checked. Anything in src/main/resources will be included in the resulgin jar when you run greadle build. Also... decompiled mod what? Looking at your mod I notice a few things: 1) God fucking damn macs stop adding so much useless crap! hidden folders everywhere! 2) The 'assets' folder goes into the ROOT of the jar not in the nuke_mod folder, same goes for mcmod.info and the like. 3) You're obfusicating to obf names you should obf to srg names, also, update to 1.7. Thank you, it worked!!! Quote
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