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Posted

Hi,

I have been trying to render my custom TileEntity in a player's inventory but registerItemRenderer does not seem to work with blocks. Does anyone know of a replacement?

Check out my mod, Realms of Chaos, here.

 

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Posted

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

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Posted

Thanks, but I already tried MinecraftForgeClient.registerItemRenderer. It only works with items (probably since the 1.7 update). Does anyone know of any other options?

Check out my mod, Realms of Chaos, here.

 

If I helped you, be sure to press the "Thank You" button!

Posted

Thanks, but I already tried MinecraftForgeClient.registerItemRenderer. It only works with items (probably since the 1.7 update). Does anyone know of any other options?

I don't know if you noticed, but Draco was using a custom IItemRenderer that takes his custom TileEntity as an argument, and registering that ItemRenderer. It does not only work with items, it works with whatever code you put inside of it, since it is just an interface.

Posted

I also pass a new TileEntity to my renderer.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

I did look through the code. He uses:

MinecraftForgeClient.registerItemRenderer(BlockPedestal.instance.blockID, new ItemRenderPedestal(render, new TileEntityDisplayPedestal()));

to add the renderer. In 1.7, .blockID was removed, so you can only use a block. MinecraftForgeClient.registerItemRenderer will only accept an item as an argument. Draco did not use a custom ItemBlock.

Check out my mod, Realms of Chaos, here.

 

If I helped you, be sure to press the "Thank You" button!

Posted

Alright, this is what I use to render a block with a custom model both in the world and in the inventory. It's probably not the most efficient way, because I use both a TESR and an ISBRH:

GameRegistry.registerBlock(ceramicJar, ItemCeramicJar.class, ceramicJar.getUnlocalizedName());

ClientRegistry.bindTileEntitySpecialRenderer(TileEntityCeramicJar.class, new RenderTileEntityCeramicJar());

RenderingRegistry.registerBlockHandler(new RenderCeramicJar());

The TESR renders the model in the world, and the ISBRH just calls a dummy TESR to render the model in the inventory. You can see the code here.

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