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Posted

I'm creating a block and i want a side to be invisible, how to make an invisible icon? BUT without creating a new png file, is there a premade invisible icon or a way to make it?

Actually i don't know what to write in this signature soooo.... anyway

shouldSideRender {

return false;

}

 

?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

nope, the fact is i have a ISimpleBlockRenderingHandler, and some faces in the same side have to render

Actually i don't know what to write in this signature soooo.... anyway

Then by golly gee.  If you can't figure out how to not-render a side then you might have to make an icon for it then.

 

Because one is not provided for you, because Vanilla--like a sane system--simply just does not draw quads when something needs to not be visible.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

with a little bit effort if worked:

 

public boolean shouldSideBeRendered(IBlockAccess blockAccess, int x, int y, int z, int side)

    {

if (side == 0)

{

return (renderDownSide? true : renderSecond);

}

else if (side == 1)

{

return (renderUpSide? true : renderSecond);

}

else

{

Block nearBlock = blockAccess.getBlock(x, y, z);

if (nearBlock == this)

{

if (renderUpBase && (blockAccess.getBlockMetadata(x, y, z) == 3 || blockAccess.getBlockMetadata(x, y, z) == 1))

{

return !renderUpBase;

}

else if (renderDownBase  && (blockAccess.getBlockMetadata(x, y, z) == 3 || blockAccess.getBlockMetadata(x, y, z) == 2))

{

return !renderDownBase;

}

}

else return true;

}

return true;

    }

Actually i don't know what to write in this signature soooo.... anyway

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