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[1.6.4] Check for a Tile Entity and sending data between them.


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Posted

I have a Tile entity that I want to send data, I've been studying tile entities, For checking for the tile entity next to it would I use this?:

   this.worldObj.blockHasTileEntity(this.xCoord+1, this.yCoord, this.zCoord);
            this.worldObj.blockHasTileEntity(this.xCoord-1, this.yCoord, this.zCoord);
            this.worldObj.blockHasTileEntity(this.xCoord, this.yCoord+1, this.zCoord);
            this.worldObj.blockHasTileEntity(this.xCoord, this.yCoord-1, this.zCoord);
            this.worldObj.blockHasTileEntity(this.xCoord, this.yCoord, this.zCoord+1);
            this.worldObj.blockHasTileEntity(this.xCoord, this.yCoord, this.zCoord-1);    

And make it enter a Boolean to check if it can send data between the tile entities

But I don't know if that will check for the certain tile entity class, or just all tile entities classes(chest, hopper).

 

I'm trying to target a wire that can send custom data( energy, speed dependent on energy)

 

And for the transferring data I still yet know how to. Any help will be VERY appreciated.

Not new to java >> New to modding.

Posted

Those will tell you that yes there is a tile entity there, but won't tell you what kind.

 

You need to use worldObj.getBlockTileEntityAt(...) and then check for kind (instanceof) and typecast it.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

And is this right for checking if there is the certain tile entity next to it:

 

public class TileEntityWire extends TileEntity {
public void updateEntity() {
	if(this.worldObj.getBlockTileEntity(this.xCoord+1, this.yCoord, this.zCoord) != null) {
		//Can Send DATA
	}
	if(this.worldObj.getBlockTileEntity(this.xCoord-1, this.yCoord, this.zCoord) != null){

	}

	if(this.worldObj.getBlockTileEntity(this.xCoord, this.yCoord+1, this.zCoord) != null) {

	}
	if(this.worldObj.getBlockTileEntity(this.xCoord, this.yCoord-1, this.zCoord) != null) {

	}
	if(this.worldObj.getBlockTileEntity(this.xCoord, this.yCoord, this.zCoord+1) != null){

	}
	if(this.worldObj.getBlockTileEntity(this.xCoord, this.yCoord, this.zCoord-1) != null) {

	}

}

Not new to java >> New to modding.

Posted

more like

 

		if(this.worldObj.getBlockTileEntity(this.xCoord+1, this.yCoord, this.zCoord) != null) {
			if(this.worldObj.getBlockTileEntity(this.xCoord+1, this.yCoord, this.zCoord) instanceof TileEntityWire) {
				//can send data
			}
	}

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

more like

 

		if(this.worldObj.getBlockTileEntity(this.xCoord+1, this.yCoord, this.zCoord) != null) {
			if(this.worldObj.getBlockTileEntity(this.xCoord+1, this.yCoord, this.zCoord) instanceof TileEntityWire) {
				//can send data
			}
	}

 

Just use a local variable for that one and avoid 2 calls of the same nature

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted

Well yes.  But I left that as an exercise to the reader.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Well yes.  But I left that as an exercise to the reader.

 

I see.

But if you really wanna make an excercise for the reader, use pseudocode ;)

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted

But if you really wanna make an excercise for the reader, use pseudocode ;)

 

All I did was correct an error he'd already made. ;)

You have to make sure you're retrieving the right TE.  How you go about getting/saving references is up to you.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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