Jump to content

Recommended Posts

Posted

I wanted to make this break with a shovel faster than by hand. I set the material to sand, am I missing something?

 

package Blocks;

 

import net.minecraft.block.material.Material;

import net.minecraft.block.Block;

import net.minecraft.client.renderer.texture.IconRegister;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.util.AxisAlignedBB;

import net.minecraft.world.World;

 

public class Coal_Pile extends Block {

 

    public Coal_Pile(int id) {

        super(id, Material.sand);

        this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F , 1.5F, 1.0F);

setCreativeTab(CreativeTabs.tabBlock);

setHardness(3F);

setUnlocalizedName(Blockinfo.Coal_Pile_UNLOCALIZED_NAME);

    }

       

    public AxisAlignedBB getCollisionBoundingBoxFromPool(World world, int x, int y, int z) {

        return null;

    }

       

    public int getRenderType() {

        return 6;

    }

   

    public boolean isOpaqueCube() {

        return false;

        }

       

    @Override

    public void registerIcons(IconRegister register){

   

    blockIcon = register.registerIcon(Blockinfo.TEXTURE_LOCATION + ":" + Blockinfo.Coal_Pile);

    }

}

 

 

 

package Blocks;

 

import net.minecraft.block.Block;

import cpw.mods.fml.common.registry.GameRegistry;

import cpw.mods.fml.common.registry.LanguageRegistry;

 

public class Cfblocks5 {

 

public static Block Coal_Pile;

 

public static void init() {

Coal_Pile = new Coal_Pile(Blockinfo.Coal_Pile_ID);

GameRegistry.registerBlock(Coal_Pile, Blockinfo.Coal_Pile_KEY);

 

 

}

 

 

public static void addNames() {

LanguageRegistry.addName(Coal_Pile, Blockinfo.Coal_Pile_NAME);

 

}

}

 

 

 

 

package Blocks;

 

public class Blockinfo {

 

public static final String TEXTURE_LOCATION = "lotsofcoals";

 

public static int Anthracite_ore_ID = 1620;

public static final String Anthracite_ore_KEY = "Anthracite_ore";

public static final int Anthracite_ore_DEFAULT = 1360;

public static final String Anthracite_ore_UNLOCALIZED_NAME = "Anthracite_ore";

public static final String Anthracite_ore_NAME = "Anthracite Ore";

 

public static final String Anthracite_ore = "anthracite_ore";

 

public static final String Anthracite_ore_TOP="anthracite_ore";

public static final String Anthracite_ore_BOT="anthracite_ore";

public static final String Anthracite_ore_SIDE="anthracite_ore";

 

public static int Bituminous_ore_ID = 1621;

public static final String Bituminous_ore_KEY = "Bituminous_ore";

public static final int Bituminous_ore_DEFAULT = 1361;

public static final String Bituminous_ore_UNLOCALIZED_NAME = "Bituminous_ore";

public static final String Bituminous_ore_NAME = "Bituminous Ore";

 

public static final String Bituminous_ore = "Bituminous_ore";

public static final String Bituminous_ore_TOP="bituminus_ore";

public static final String Bituminous_ore_BOT="bituminus_ore";

public static final String Bituminous_ore_SIDE="bituminus_ore";

 

public static int Lignite_ore_ID = 1622;

public static final String Lignite_ore_KEY = "Lignite_ore";

public static final int Lignite_ore_DEFAULT = 1362;

public static final String Lignite_ore_UNLOCALIZED_NAME = "Lignite_ore";

public static final String Lignite_ore_NAME = "Lignite Ore";

 

public static final String Lignite_ore = "Lignite_ore";

public static final String Lignite_ore_TOP="lignite_ore";

public static final String Lignite_ore_BOT="lignite_ore";

public static final String Lignite_ore_SIDE="lignite_ore";

 

public static int Peat_ID = 1623;

public static final String Peat_KEY = "Peat";

public static final int Peat_DEFAULT = 1363;

public static final String Peat_UNLOCALIZED_NAME = "Peat";

public static final String Peat_NAME = "Peat";

 

public static final String Peat = "Peat";

public static final String Peat_TOP="peat_block";

public static final String Peat_BOT="peat_block";

public static final String Peat_SIDE="peat_block";

 

public static int Blast_furnace_ID = 1624;

public static final String Blast_furnace_KEY = "Blast_furnace";

public static final int Blast_furnace_DEFAULT = 1364;

public static final String Blast_furnace_UNLOCALIZED_NAME = "Blast_furnace";

public static final String Blast_furnace_NAME = "Blast Furnace";

 

public static final String Blast_furnace = "Blast_furnace";

public static final String Blast_furnace_TOP="Coal_Furnace_Side";

public static final String Blast_furnace_BOT="Coal_Furnace_Side";

public static final String Blast_furnace_SIDE="Coal_Furnace_Side";

public static final String Blast_furnace_FRONT="Coal_Furnace_Front";

 

public static int Coal_Pile_ID = 1625;

public static final String Coal_Pile_KEY = "Coal_Pile";

public static final int Coal_Pile_DEFAULT = 1365;

public static final String Coal_Pile_UNLOCALIZED_NAME = "Coal_Pile";

public static final String Coal_Pile_NAME = "Coal Pile";

public static final String Coal_Pile = "Coal_Pile";

 

}

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Posted

See? Basic java folks.

 

This is the reason there are java naming conventions. People who code in java need to learn the basics: For one thing you have a variable "Coal_Pile" with the exact same name as a class "Coal_Pile". This is always a nono.

 

  • You never name variable and fields starting with uppercase!
  • Start class and enum names with uppercase.
  • Don't use underscores "_" in anything except ALL_UPPERCASE or all_lowercase names.
  • Don't use ALL_UPPERCASE for anything except manifest constants i.e. 'static final'
  • Almost never use all_lowercase, learn camel-case.
  • All non-constant variable and fields start with a lowercased letter (so they are not confused with Class names.

Camel case uses worldAnotherAndAnother or WordHereToo for example.

 

Posted

Ok its how I named it sorry. It doesn't affect anything now are you going to help.

 

That's nice of you to not bother learning how to code. I hope someone cares, because I give up on you.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.