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Custom Furnace not working


Thor597

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Hello, I created a furnace in 1.2.5 and I just updated everything to the latest furnace code. I even moved my GUI file into where the  guifurnace is.

 

But I dont get anything when I right click it, nothing happens, code:

 

Mod File:

 

public static final Block GFurnaceIdle = new ThorMod_GoldronFurnace(2831, false).setBlockName("GoldronFurnaceIdle").setHardness(6F).setStepSound(Block.soundMetalFootstep).setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabDeco);
public static final Block GFurnaceActive = new ThorMod_GoldronFurnace(2832, true).setBlockName("GoldronFurnaceActive").setHardness(6F).setStepSound(Block.soundMetalFootstep).setRequiresSelfNotify();

@Init
public void load(FMLInitializationEvent evt)
{
           ModLoader.registerTileEntity(ThorMod_TileEntityGoldronFurnace.class, "Goldron Furnace");
	ModLoader.registerBlock(GFurnaceIdle);
	ModLoader.registerBlock(GFurnaceActive);
}

 

 

Block Class:

 

 

package net.minecraft.src;

import cpw.mods.fml.common.Side;
import cpw.mods.fml.common.asm.SideOnly;
import java.util.Random;

public class ThorMod_GoldronFurnace extends BlockContainer
{
    /**
     * Is the random generator used by furnace to drop the inventory contents in random directions.
     */
    private Random furnaceRand = new Random();

    /** True if this is an active furnace, false if idle */
    private final boolean isActive;

    /**
     * This flag is used to prevent the furnace inventory to be dropped upon block removal, is used internally when the
     * furnace block changes from idle to active and vice-versa.
     */
    private static boolean keepFurnaceInventory = false;

    protected ThorMod_GoldronFurnace(int par1, boolean par2)
    {
        super(par1, Material.rock);
        this.isActive = par2;
        this.blockIndexInTexture = 45;
    }

    /**
     * Returns the ID of the items to drop on destruction.
     */
    public int idDropped(int par1, Random par2Random, int par3)
    {
        return mod_TheThorMod.GFurnaceIdle.blockID;
    }

    /**
     * Called whenever the block is added into the world. Args: world, x, y, z
     */
    public void onBlockAdded(World par1World, int par2, int par3, int par4)
    {
        super.onBlockAdded(par1World, par2, par3, par4);
        this.setDefaultDirection(par1World, par2, par3, par4);
    }

    /**
     * set a blocks direction
     */
    private void setDefaultDirection(World par1World, int par2, int par3, int par4)
    {
        if (!par1World.isRemote)
        {
            int var5 = par1World.getBlockId(par2, par3, par4 - 1);
            int var6 = par1World.getBlockId(par2, par3, par4 + 1);
            int var7 = par1World.getBlockId(par2 - 1, par3, par4);
            int var8 = par1World.getBlockId(par2 + 1, par3, par4);
            byte var9 = 3;

            if (Block.opaqueCubeLookup[var5] && !Block.opaqueCubeLookup[var6])
            {
                var9 = 3;
            }

            if (Block.opaqueCubeLookup[var6] && !Block.opaqueCubeLookup[var5])
            {
                var9 = 2;
            }

            if (Block.opaqueCubeLookup[var7] && !Block.opaqueCubeLookup[var8])
            {
                var9 = 5;
            }

            if (Block.opaqueCubeLookup[var8] && !Block.opaqueCubeLookup[var7])
            {
                var9 = 4;
            }

            par1World.setBlockMetadataWithNotify(par2, par3, par4, var9);
        }
    }

    @SideOnly(Side.CLIENT)

    /**
     * Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
     */
public int getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
	if (par5 == 1)
	{
		return this.blockIndexInTexture + 1;
	}
	else if (par5 == 0)
	{
		return this.blockIndexInTexture + 1;
	}
	else
	{
		int var6 = par1IBlockAccess.getBlockMetadata(par2, par3, par4);
		return par5 != var6 ? this.blockIndexInTexture : (this.isActive ? this.blockIndexInTexture - 1 : this.blockIndexInTexture - 2);
	}
}

    @SideOnly(Side.CLIENT)

    /**
     * A randomly called display update to be able to add particles or other items for display
     */
    public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
    {
        if (this.isActive)
        {
        	this.sparkle(par1World, par2, par3, par4);
            int var6 = par1World.getBlockMetadata(par2, par3, par4);
            float var7 = (float)par2 + 0.5F;
            float var8 = (float)par3 + 0.0F + par5Random.nextFloat() * 6.0F / 16.0F;
            float var9 = (float)par4 + 0.5F;
            float var10 = 0.52F;
            float var11 = par5Random.nextFloat() * 0.6F - 0.3F;

            if (var6 == 4)
            {
                par1World.spawnParticle("smoke", (double)(var7 - var10), (double)var8, (double)(var9 + var11), 0.0D, 0.0D, 0.0D);
                par1World.spawnParticle("flame", (double)(var7 - var10), (double)var8, (double)(var9 + var11), 0.0D, 0.0D, 0.0D);
            }
            else if (var6 == 5)
            {
                par1World.spawnParticle("smoke", (double)(var7 + var10), (double)var8, (double)(var9 + var11), 0.0D, 0.0D, 0.0D);
                par1World.spawnParticle("flame", (double)(var7 + var10), (double)var8, (double)(var9 + var11), 0.0D, 0.0D, 0.0D);
            }
            else if (var6 == 2)
            {
                par1World.spawnParticle("smoke", (double)(var7 + var11), (double)var8, (double)(var9 - var10), 0.0D, 0.0D, 0.0D);
                par1World.spawnParticle("flame", (double)(var7 + var11), (double)var8, (double)(var9 - var10), 0.0D, 0.0D, 0.0D);
            }
            else if (var6 == 3)
            {
                par1World.spawnParticle("smoke", (double)(var7 + var11), (double)var8, (double)(var9 + var10), 0.0D, 0.0D, 0.0D);
                par1World.spawnParticle("flame", (double)(var7 + var11), (double)var8, (double)(var9 + var10), 0.0D, 0.0D, 0.0D);
            }
        }
    }
    
    /**
 * The redstone ore sparkles.
 */
private void sparkle(World par1World, int par2, int par3, int par4)
{
	Random var5 = par1World.rand;
	double var6 = 0.0625D;

	for (int var8 = 0; var8 < 6; ++var8)
	{
		double var9 = (double)((float)par2 + var5.nextFloat());
		double var11 = (double)((float)par3 + var5.nextFloat());
		double var13 = (double)((float)par4 + var5.nextFloat());

		if (var8 == 0 && !par1World.isBlockOpaqueCube(par2, par3 + 1, par4))
		{
			var11 = (double)(par3 + 1) + var6;
		}

		if (var8 == 1 && !par1World.isBlockOpaqueCube(par2, par3 - 1, par4))
		{
			var11 = (double)(par3 + 0) - var6;
		}

		if (var8 == 2 && !par1World.isBlockOpaqueCube(par2, par3, par4 + 1))
		{
			var13 = (double)(par4 + 1) + var6;
		}

		if (var8 == 3 && !par1World.isBlockOpaqueCube(par2, par3, par4 - 1))
		{
			var13 = (double)(par4 + 0) - var6;
		}

		if (var8 == 4 && !par1World.isBlockOpaqueCube(par2 + 1, par3, par4))
		{
			var9 = (double)(par2 + 1) + var6;
		}

		if (var8 == 5 && !par1World.isBlockOpaqueCube(par2 - 1, par3, par4))
		{
			var9 = (double)(par2 + 0) - var6;
		}

		if (var9 < (double)par2 || var9 > (double)(par2 + 1) || var11 < 0.0D || var11 > (double)(par3 + 1) || var13 < (double)par4 || var13 > (double)(par4 + 1))
		{
			ThorMod_GoldShine entitygoldshine = new ThorMod_GoldShine(par1World, var9, var11, var13, 0.0D, 0.0D, 0.0D);
			ModLoader.getMinecraftInstance().effectRenderer.addEffect(entitygoldshine);
		}
	}
}

    /**
     * Returns the block texture based on the side being looked at.  Args: side
     */
public int getBlockTextureFromSide(int par1)
{
	return par1 == 1 ? this.blockIndexInTexture + 1 : (par1 == 0 ? this.blockIndexInTexture + 1 : (par1 == 3 ? this.blockIndexInTexture - 2 : this.blockIndexInTexture));
}

    /**
     * Called upon block activation (right click on the block.)
     */
    public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
    {
        if (par1World.isRemote)
        {
            return true;
        }
        else
        {
            ThorMod_TileEntityGoldronFurnace var10 = (ThorMod_TileEntityGoldronFurnace)par1World.getBlockTileEntity(par2, par3, par4);
    		if(var10 != null)
    		{
    			ModLoader.openGUI(par5EntityPlayer, new ThorMod_GUIGoldronFurnace(par5EntityPlayer.inventory, var10));
    		}

            return true;
        }
    }

    /**
     * Update which block ID the furnace is using depending on whether or not it is burning
     */
    public static void updateFurnaceBlockState(boolean par0, World par1World, int par2, int par3, int par4)
    {
        int var5 = par1World.getBlockMetadata(par2, par3, par4);
        TileEntity var6 = par1World.getBlockTileEntity(par2, par3, par4);
        keepFurnaceInventory = true;

        if (par0)
        {
            par1World.setBlockWithNotify(par2, par3, par4, mod_TheThorMod.GFurnaceActive.blockID);
        }
        else
        {
            par1World.setBlockWithNotify(par2, par3, par4, mod_TheThorMod.GFurnaceActive.blockID);
        }

        keepFurnaceInventory = false;
        par1World.setBlockMetadataWithNotify(par2, par3, par4, var5);

        if (var6 != null)
        {
            var6.validate();
            par1World.setBlockTileEntity(par2, par3, par4, var6);
        }
    }

    /**
     * each class overrdies this to return a new <className>
     */
    public TileEntity createNewTileEntity(World par1World)
    {
        return new ThorMod_TileEntityGoldronFurnace();
    }

    /**
     * Called when the block is placed in the world.
     */
    public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
    {
        int var6 = MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;

        if (var6 == 0)
        {
            par1World.setBlockMetadataWithNotify(par2, par3, par4, 2);
        }

        if (var6 == 1)
        {
            par1World.setBlockMetadataWithNotify(par2, par3, par4, 5);
        }

        if (var6 == 2)
        {
            par1World.setBlockMetadataWithNotify(par2, par3, par4, 3);
        }

        if (var6 == 3)
        {
            par1World.setBlockMetadataWithNotify(par2, par3, par4, 4);
        }
    }

    /**
     * ejects contained items into the world, and notifies neighbours of an update, as appropriate
     */
    public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
    {
        if (!keepFurnaceInventory)
        {
            ThorMod_TileEntityGoldronFurnace var7 = (ThorMod_TileEntityGoldronFurnace)par1World.getBlockTileEntity(par2, par3, par4);

            if (var7 != null)
            {
                for (int var8 = 0; var8 < var7.getSizeInventory(); ++var8)
                {
                    ItemStack var9 = var7.getStackInSlot(var8);

                    if (var9 != null)
                    {
                        float var10 = this.furnaceRand.nextFloat() * 0.8F + 0.1F;
                        float var11 = this.furnaceRand.nextFloat() * 0.8F + 0.1F;
                        float var12 = this.furnaceRand.nextFloat() * 0.8F + 0.1F;

                        while (var9.stackSize > 0)
                        {
                            int var13 = this.furnaceRand.nextInt(21) + 10;

                            if (var13 > var9.stackSize)
                            {
                                var13 = var9.stackSize;
                            }

                            var9.stackSize -= var13;
                            EntityItem var14 = new EntityItem(par1World, (double)((float)par2 + var10), (double)((float)par3 + var11), (double)((float)par4 + var12), new ItemStack(var9.itemID, var13, var9.getItemDamage()));

                            if (var9.hasTagCompound())
                            {
                                var14.item.setTagCompound((NBTTagCompound)var9.getTagCompound().copy());
                            }

                            float var15 = 0.05F;
                            var14.motionX = (double)((float)this.furnaceRand.nextGaussian() * var15);
                            var14.motionY = (double)((float)this.furnaceRand.nextGaussian() * var15 + 0.2F);
                            var14.motionZ = (double)((float)this.furnaceRand.nextGaussian() * var15);
                            par1World.spawnEntityInWorld(var14);
                        }
                    }
                }
            }
        }

        super.breakBlock(par1World, par2, par3, par4, par5, par6);
    }
    
    @Override
public String getTextureFile()
    {
	return "/Thormod/blocks.png";
}
}

 

 

Tile Entity:

 

package net.minecraft.src;

import net.minecraftforge.common.ISidedInventory;
import net.minecraftforge.common.ForgeDirection;
import cpw.mods.fml.common.registry.GameRegistry;

import cpw.mods.fml.common.Side;
import cpw.mods.fml.common.asm.SideOnly;

public class ThorMod_TileEntityGoldronFurnace extends TileEntity implements IInventory, ISidedInventory
{
    /**
     * The ItemStacks that hold the items currently being used in the furnace
     */
    private ItemStack[] furnaceItemStacks = new ItemStack[3];

    /** The number of ticks that the furnace will keep burning */
    public int furnaceBurnTime = 0;

    /**
     * The number of ticks that a fresh copy of the currently-burning item would keep the furnace burning for
     */
    public int currentItemBurnTime = 0;

    /** The number of ticks that the current item has been cooking for */
    public int furnaceCookTime = 0;

    /**
     * Returns the number of slots in the inventory.
     */
    public int getSizeInventory()
    {
        return this.furnaceItemStacks.length;
    }

    /**
     * Returns the stack in slot i
     */
    public ItemStack getStackInSlot(int par1)
    {
        return this.furnaceItemStacks[par1];
    }

    /**
     * Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
     * new stack.
     */
    public ItemStack decrStackSize(int par1, int par2)
    {
        if (this.furnaceItemStacks[par1] != null)
        {
            ItemStack var3;

            if (this.furnaceItemStacks[par1].stackSize <= par2)
            {
                var3 = this.furnaceItemStacks[par1];
                this.furnaceItemStacks[par1] = null;
                return var3;
            }
            else
            {
                var3 = this.furnaceItemStacks[par1].splitStack(par2);

                if (this.furnaceItemStacks[par1].stackSize == 0)
                {
                    this.furnaceItemStacks[par1] = null;
                }

                return var3;
            }
        }
        else
        {
            return null;
        }
    }

    /**
     * When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
     * like when you close a workbench GUI.
     */
    public ItemStack getStackInSlotOnClosing(int par1)
    {
        if (this.furnaceItemStacks[par1] != null)
        {
            ItemStack var2 = this.furnaceItemStacks[par1];
            this.furnaceItemStacks[par1] = null;
            return var2;
        }
        else
        {
            return null;
        }
    }

    /**
     * Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
     */
    public void setInventorySlotContents(int par1, ItemStack par2ItemStack)
    {
        this.furnaceItemStacks[par1] = par2ItemStack;

        if (par2ItemStack != null && par2ItemStack.stackSize > this.getInventoryStackLimit())
        {
            par2ItemStack.stackSize = this.getInventoryStackLimit();
        }
    }

    /**
     * Returns the name of the inventory.
     */
    public String getInvName()
    {
        return "container.goldronfurnace";
    }

    /**
     * Reads a tile entity from NBT.
     */
    public void readFromNBT(NBTTagCompound par1NBTTagCompound)
    {
        super.readFromNBT(par1NBTTagCompound);
        NBTTagList var2 = par1NBTTagCompound.getTagList("Items");
        this.furnaceItemStacks = new ItemStack[this.getSizeInventory()];

        for (int var3 = 0; var3 < var2.tagCount(); ++var3)
        {
            NBTTagCompound var4 = (NBTTagCompound)var2.tagAt(var3);
            byte var5 = var4.getByte("Slot");

            if (var5 >= 0 && var5 < this.furnaceItemStacks.length)
            {
                this.furnaceItemStacks[var5] = ItemStack.loadItemStackFromNBT(var4);
            }
        }

        this.furnaceBurnTime = par1NBTTagCompound.getShort("BurnTime");
        this.furnaceCookTime = par1NBTTagCompound.getShort("CookTime");
        this.currentItemBurnTime = getItemBurnTime(this.furnaceItemStacks[1]);
    }

    /**
     * Writes a tile entity to NBT.
     */
    public void writeToNBT(NBTTagCompound par1NBTTagCompound)
    {
        super.writeToNBT(par1NBTTagCompound);
        par1NBTTagCompound.setShort("BurnTime", (short)this.furnaceBurnTime);
        par1NBTTagCompound.setShort("CookTime", (short)this.furnaceCookTime);
        NBTTagList var2 = new NBTTagList();

        for (int var3 = 0; var3 < this.furnaceItemStacks.length; ++var3)
        {
            if (this.furnaceItemStacks[var3] != null)
            {
                NBTTagCompound var4 = new NBTTagCompound();
                var4.setByte("Slot", (byte)var3);
                this.furnaceItemStacks[var3].writeToNBT(var4);
                var2.appendTag(var4);
            }
        }

        par1NBTTagCompound.setTag("Items", var2);
    }

    /**
     * Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't
     * this more of a set than a get?*
     */
    public int getInventoryStackLimit()
    {
        return 64;
    }

    @SideOnly(Side.CLIENT)

    /**
     * Returns an integer between 0 and the passed value representing how close the current item is to being completely
     * cooked
     */
    public int getCookProgressScaled(int par1)
    {
        return this.furnaceCookTime * par1 / 60;
    }

    @SideOnly(Side.CLIENT)

    /**
     * Returns an integer between 0 and the passed value representing how much burn time is left on the current fuel
     * item, where 0 means that the item is exhausted and the passed value means that the item is fresh
     */
    public int getBurnTimeRemainingScaled(int par1)
    {
        if (this.currentItemBurnTime == 0)
        {
            this.currentItemBurnTime = 60;
        }

        return this.furnaceBurnTime * par1 / this.currentItemBurnTime;
    }

    /**
     * Returns true if the furnace is currently burning
     */
    public boolean isBurning()
    {
        return this.furnaceBurnTime > 0;
    }

    /**
     * Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count
     * ticks and creates a new spawn inside its implementation.
     */
    public void updateEntity()
    {
        boolean var1 = this.furnaceBurnTime > 0;
        boolean var2 = false;

        if (this.furnaceBurnTime > 0)
        {
            --this.furnaceBurnTime;
        }

        if (!this.worldObj.isRemote)
        {
            if (this.furnaceBurnTime == 0 && this.canSmelt())
            {
                this.currentItemBurnTime = this.furnaceBurnTime = getItemBurnTime(this.furnaceItemStacks[1]);

                if (this.furnaceBurnTime > 0)
                {
                    var2 = true;

                    if (this.furnaceItemStacks[1] != null)
                    {
                        --this.furnaceItemStacks[1].stackSize;

                        if (this.furnaceItemStacks[1].stackSize == 0)
                        {
                            this.furnaceItemStacks[1] = this.furnaceItemStacks[1].getItem().getContainerItemStack(furnaceItemStacks[1]);
                        }
                    }
                }
            }

            if (this.isBurning() && this.canSmelt())
            {
                ++this.furnaceCookTime;

                if (this.furnaceCookTime == 60)
                {
                    this.furnaceCookTime = 0;
                    this.smeltItem();
                    var2 = true;
                }
            }
            else
            {
                this.furnaceCookTime = 0;
            }

            if (var1 != this.furnaceBurnTime > 0)
            {
                var2 = true;
                ThorMod_GoldronFurnace.updateFurnaceBlockState(this.furnaceBurnTime > 0, this.worldObj, this.xCoord, this.yCoord, this.zCoord);
            }
        }

        if (var2)
        {
            this.onInventoryChanged();
        }
    }

    /**
     * Returns true if the furnace can smelt an item, i.e. has a source item, destination stack isn't full, etc.
     */
    private boolean canSmelt()
    {
        if (this.furnaceItemStacks[0] == null)
        {
            return false;
        }
        else
        {
            ItemStack var1 = FurnaceRecipes.smelting().getSmeltingResult(this.furnaceItemStacks[0]);
            if (var1 == null) return false;
            if (this.furnaceItemStacks[2] == null) return true;
            if (!this.furnaceItemStacks[2].isItemEqual(var1)) return false;
            int result = furnaceItemStacks[2].stackSize + var1.stackSize;
            return (result <= getInventoryStackLimit() && result <= var1.getMaxStackSize());
        }
    }

    /**
     * Turn one item from the furnace source stack into the appropriate smelted item in the furnace result stack
     */
    public void smeltItem()
    {
        if (this.canSmelt())
        {
            ItemStack var1 = FurnaceRecipes.smelting().getSmeltingResult(this.furnaceItemStacks[0]);

            if (this.furnaceItemStacks[2] == null)
            {
                this.furnaceItemStacks[2] = var1.copy();
            }
            else if (this.furnaceItemStacks[2].isItemEqual(var1))
            {
                furnaceItemStacks[2].stackSize += var1.stackSize;
            }

            --this.furnaceItemStacks[0].stackSize;

            if (this.furnaceItemStacks[0].stackSize <= 0)
            {
                this.furnaceItemStacks[0] = null;
            }
        }
    }

    /**
     * Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't
     * fuel
     */
    public static int getItemBurnTime(ItemStack par0ItemStack)
    {
        if (par0ItemStack == null)
        {
            return 0;
        }
        else
        {
            int var1 = par0ItemStack.getItem().shiftedIndex;
            Item var2 = par0ItemStack.getItem();
            if (var1 == mod_TheThorMod.Plutonium.shiftedIndex) return 150;
            return GameRegistry.getFuelValue(par0ItemStack);
        }
    }

    /**
     * Return true if item is a fuel source (getItemBurnTime() > 0).
     */
    public static boolean isItemFuel(ItemStack par0ItemStack)
    {
        return getItemBurnTime(par0ItemStack) > 0;
    }

    /**
     * Do not make give this method the name canInteractWith because it clashes with Container
     */
    public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
    {
        return this.worldObj.getBlockTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : par1EntityPlayer.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D;
    }

    public void openChest() {}

    public void closeChest() {}

    @Override
    public int getStartInventorySide(ForgeDirection side)
    {
        if (side == ForgeDirection.DOWN) return 1;
        if (side == ForgeDirection.UP) return 0; 
        return 2;
    }

    @Override
    public int getSizeInventorySide(ForgeDirection side)
    {
        return 1;
    }
}

 

 

Gui File

 

package net.minecraft.src;

import org.lwjgl.opengl.GL11;

public class ThorMod_GUIGoldronFurnace extends GuiContainer
{
    private ThorMod_TileEntityGoldronFurnace furnaceInventory;

    public ThorMod_GUIGoldronFurnace(InventoryPlayer par1InventoryPlayer, ThorMod_TileEntityGoldronFurnace par2TileEntityFurnace)
    {
        super(new ThorMod_ContainerGoldronFurnace(par1InventoryPlayer, par2TileEntityFurnace));
        this.furnaceInventory = par2TileEntityFurnace;
    }

    /**
     * Draw the foreground layer for the GuiContainer (everything in front of the items)
     */
    protected void drawGuiContainerForegroundLayer()
    {
        this.fontRenderer.drawString("Goldron Furnace", 10, 6, 4210752);
        this.fontRenderer.drawString(StatCollector.translateToLocal("container.inventory"), 8, this.ySize - 96 + 2, 4210752);
    }

    /**
     * Draw the background layer for the GuiContainer (everything behind the items)
     */
    protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
    {
        int var4 = this.mc.renderEngine.getTexture("/gui/furnace.png");
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        this.mc.renderEngine.bindTexture(var4);
        int var5 = (this.width - this.xSize) / 2;
        int var6 = (this.height - this.ySize) / 2;
        this.drawTexturedModalRect(var5, var6, 0, 0, this.xSize, this.ySize);
        int var7;

        if (this.furnaceInventory.isBurning())
        {
            var7 = this.furnaceInventory.getBurnTimeRemainingScaled(12);
            this.drawTexturedModalRect(var5 + 56, var6 + 36 + 12 - var7, 176, 12 - var7, 14, var7 + 2);
        }

        var7 = this.furnaceInventory.getCookProgressScaled(24);
        this.drawTexturedModalRect(var5 + 79, var6 + 34, 176, 14, var7 + 1, 16);
    }
}

 

 

Container:

 

package net.minecraft.src;

import cpw.mods.fml.common.Side;
import cpw.mods.fml.common.asm.SideOnly;
import java.util.Iterator;

public class ThorMod_ContainerGoldronFurnace extends Container
{
    private ThorMod_TileEntityGoldronFurnace furnace;
    private int lastCookTime = 0;
    private int lastBurnTime = 0;
    private int lastItemBurnTime = 0;

    public ThorMod_ContainerGoldronFurnace(InventoryPlayer par1InventoryPlayer, ThorMod_TileEntityGoldronFurnace par2TileEntityFurnace)
    {
        this.furnace = par2TileEntityFurnace;
        this.addSlotToContainer(new Slot(par2TileEntityFurnace, 0, 56, 17));
        this.addSlotToContainer(new Slot(par2TileEntityFurnace, 1, 56, 53));
        this.addSlotToContainer(new ThorMod_SlotGoldronFurnace(par1InventoryPlayer.player, par2TileEntityFurnace, 2, 116, 35));
        int var3;

        for (var3 = 0; var3 < 3; ++var3)
        {
            for (int var4 = 0; var4 < 9; ++var4)
            {
                this.addSlotToContainer(new Slot(par1InventoryPlayer, var4 + var3 * 9 + 9, 8 + var4 * 18, 84 + var3 * 18));
            }
        }

        for (var3 = 0; var3 < 9; ++var3)
        {
            this.addSlotToContainer(new Slot(par1InventoryPlayer, var3, 8 + var3 * 18, 142));
        }
    }

    public void addCraftingToCrafters(ICrafting par1ICrafting)
    {
        super.addCraftingToCrafters(par1ICrafting);
        par1ICrafting.updateCraftingInventoryInfo(this, 0, this.furnace.furnaceCookTime);
        par1ICrafting.updateCraftingInventoryInfo(this, 1, this.furnace.furnaceBurnTime);
        par1ICrafting.updateCraftingInventoryInfo(this, 2, this.furnace.currentItemBurnTime);
    }

    /**
     * Updates crafting matrix; called from onCraftMatrixChanged. Args: none
     */
    public void updateCraftingResults()
    {
        super.updateCraftingResults();
        Iterator var1 = this.crafters.iterator();

        while (var1.hasNext())
        {
            ICrafting var2 = (ICrafting)var1.next();

            if (this.lastCookTime != this.furnace.furnaceCookTime)
            {
                var2.updateCraftingInventoryInfo(this, 0, this.furnace.furnaceCookTime);
            }

            if (this.lastBurnTime != this.furnace.furnaceBurnTime)
            {
                var2.updateCraftingInventoryInfo(this, 1, this.furnace.furnaceBurnTime);
            }

            if (this.lastItemBurnTime != this.furnace.currentItemBurnTime)
            {
                var2.updateCraftingInventoryInfo(this, 2, this.furnace.currentItemBurnTime);
            }
        }

        this.lastCookTime = this.furnace.furnaceCookTime;
        this.lastBurnTime = this.furnace.furnaceBurnTime;
        this.lastItemBurnTime = this.furnace.currentItemBurnTime;
    }

    @SideOnly(Side.CLIENT)
    public void updateProgressBar(int par1, int par2)
    {
        if (par1 == 0)
        {
            this.furnace.furnaceCookTime = par2;
        }

        if (par1 == 1)
        {
            this.furnace.furnaceBurnTime = par2;
        }

        if (par1 == 2)
        {
            this.furnace.currentItemBurnTime = par2;
        }
    }

    public boolean canInteractWith(EntityPlayer par1EntityPlayer)
    {
        return this.furnace.isUseableByPlayer(par1EntityPlayer);
    }

    /**
     * Called to transfer a stack from one inventory to the other eg. when shift clicking.
     */
    public ItemStack transferStackInSlot(int par1)
    {
        ItemStack var2 = null;
        Slot var3 = (Slot)this.inventorySlots.get(par1);

        if (var3 != null && var3.getHasStack())
        {
            ItemStack var4 = var3.getStack();
            var2 = var4.copy();

            if (par1 == 2)
            {
                if (!this.mergeItemStack(var4, 3, 39, true))
                {
                    return null;
                }

                var3.onSlotChange(var4, var2);
            }
            else if (par1 != 1 && par1 != 0)
            {
                if (ThorMod_GoldronFurnaceRecipes.smelting().getSmeltingResult(var4) != null)
                {
                    if (!this.mergeItemStack(var4, 0, 1, false))
                    {
                        return null;
                    }
                }
                else if (ThorMod_TileEntityGoldronFurnace.isItemFuel(var4))
                {
                    if (!this.mergeItemStack(var4, 1, 2, false))
                    {
                        return null;
                    }
                }
                else if (par1 >= 3 && par1 < 30)
                {
                    if (!this.mergeItemStack(var4, 30, 39, false))
                    {
                        return null;
                    }
                }
                else if (par1 >= 30 && par1 < 39 && !this.mergeItemStack(var4, 3, 30, false))
                {
                    return null;
                }
            }
            else if (!this.mergeItemStack(var4, 3, 39, false))
            {
                return null;
            }

            if (var4.stackSize == 0)
            {
                var3.putStack((ItemStack)null);
            }
            else
            {
                var3.onSlotChanged();
            }

            if (var4.stackSize == var2.stackSize)
            {
                return null;
            }

            var3.onPickupFromSlot(var4);
        }

        return var2;
    }
}

 

 

Slot:

 

package net.minecraft.src;

import cpw.mods.fml.common.registry.GameRegistry;

public class ThorMod_SlotGoldronFurnace extends Slot
{
    /** The player that is using the GUI where this slot resides. */
    private EntityPlayer thePlayer;
    private int field_75228_b;

    public ThorMod_SlotGoldronFurnace(EntityPlayer par1EntityPlayer, IInventory par2IInventory, int par3, int par4, int par5)
    {
        super(par2IInventory, par3, par4, par5);
        this.thePlayer = par1EntityPlayer;
    }

    /**
     * Check if the stack is a valid item for this slot. Always true beside for the armor slots.
     */
    public boolean isItemValid(ItemStack par1ItemStack)
    {
        return false;
    }

    /**
     * Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new
     * stack.
     */
    public ItemStack decrStackSize(int par1)
    {
        if (this.getHasStack())
        {
            this.field_75228_b += Math.min(par1, this.getStack().stackSize);
        }

        return super.decrStackSize(par1);
    }

    /**
     * Called when the player picks up an item from an inventory slot
     */
    public void onPickupFromSlot(ItemStack par1ItemStack)
    {
        this.onCrafting(par1ItemStack);
        super.onPickupFromSlot(par1ItemStack);
    }

    /**
     * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. Typically increases an
     * internal count then calls onCrafting(item).
     */
    protected void onCrafting(ItemStack par1ItemStack, int par2)
    {
        this.field_75228_b += par2;
        this.onCrafting(par1ItemStack);
    }

    /**
     * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood.
     */
    protected void onCrafting(ItemStack par1ItemStack)
    {
        par1ItemStack.onCrafting(this.thePlayer.worldObj, this.thePlayer, this.field_75228_b);

        if (!this.thePlayer.worldObj.isRemote)
        {
            int var2 = this.field_75228_b;
            float var3 = ThorMod_GoldronFurnaceRecipes.smelting().func_77601_c(par1ItemStack.itemID);
            int var4;

            if (var3 == 0.0F)
            {
                var2 = 0;
            }
            else if (var3 < 1.0F)
            {
                var4 = MathHelper.floor_float((float)var2 * var3);

                if (var4 < MathHelper.ceiling_float_int((float)var2 * var3) && (float)Math.random() < (float)var2 * var3 - (float)var4)
                {
                    ++var4;
                }

                var2 = var4;
            }

            while (var2 > 0)
            {
                var4 = EntityXPOrb.getXPSplit(var2);
                var2 -= var4;
                this.thePlayer.worldObj.spawnEntityInWorld(new EntityXPOrb(this.thePlayer.worldObj, this.thePlayer.posX, this.thePlayer.posY + 0.5D, this.thePlayer.posZ + 0.5D, var4));
            }
        }


        this.field_75228_b = 0;

        GameRegistry.onItemSmelted(thePlayer, par1ItemStack);
    }
}

 

 

Recipes class:

 

package net.minecraft.src;

import java.util.Arrays;
import java.util.HashMap;
import java.util.Map;

public class ThorMod_GoldronFurnaceRecipes
{
    private static final ThorMod_GoldronFurnaceRecipes smeltingBase = new ThorMod_GoldronFurnaceRecipes();

    /** The list of smelting results. */
    private Map smeltingList = new HashMap();
    private Map experienceList = new HashMap();
    private Map metaSmeltingList = new HashMap();

    /**
     * Used to call methods addSmelting and getSmeltingResult.
     */
    public static final ThorMod_GoldronFurnaceRecipes smelting()
    {
        return smeltingBase;
    }

    private ThorMod_GoldronFurnaceRecipes()
    {
        this.addSmelting(Block.oreIron.blockID, new ItemStack(Item.ingotIron), 0.7F);
        this.addSmelting(Block.oreGold.blockID, new ItemStack(Item.ingotGold), 1.0F);
        this.addSmelting(Block.oreDiamond.blockID, new ItemStack(Item.diamond), 1.0F);
        this.addSmelting(Block.sand.blockID, new ItemStack(Block.glass), 0.1F);
        this.addSmelting(Item.porkRaw.shiftedIndex, new ItemStack(Item.porkCooked), 0.3F);
        this.addSmelting(Item.beefRaw.shiftedIndex, new ItemStack(Item.beefCooked), 0.3F);
        this.addSmelting(Item.chickenRaw.shiftedIndex, new ItemStack(Item.chickenCooked), 0.3F);
        this.addSmelting(Item.fishRaw.shiftedIndex, new ItemStack(Item.fishCooked), 0.3F);
        this.addSmelting(Block.cobblestone.blockID, new ItemStack(Block.stone), 0.1F);
        this.addSmelting(Item.clay.shiftedIndex, new ItemStack(Item.brick), 0.2F);
        this.addSmelting(Block.cactus.blockID, new ItemStack(Item.dyePowder, 1, 2), 0.2F);
        this.addSmelting(Block.wood.blockID, new ItemStack(Item.coal, 1, 1), 0.1F);
        this.addSmelting(Block.oreEmerald.blockID, new ItemStack(Item.emerald), 1.0F);
        this.addSmelting(Block.oreCoal.blockID, new ItemStack(Item.coal), 0.1F);
        this.addSmelting(Block.oreRedstone.blockID, new ItemStack(Item.redstone), 0.7F);
        this.addSmelting(Block.oreLapis.blockID, new ItemStack(Item.dyePowder, 1, 4), 0.2F);
    }

    /**
     * Adds a smelting recipe.
     */
    public void addSmelting(int par1, ItemStack par2ItemStack, float par3)
    {
        this.smeltingList.put(Integer.valueOf(par1), par2ItemStack);
        this.experienceList.put(Integer.valueOf(par2ItemStack.itemID), Float.valueOf(par3));
    }

    /**
     * Returns the smelting result of an item.
     * Deprecated in favor of a metadata sensitive version
     */
    @Deprecated
    public ItemStack getSmeltingResult(int par1)
    {
        return (ItemStack)this.smeltingList.get(Integer.valueOf(par1));
    }

    public Map getSmeltingList()
    {
        return this.smeltingList;
    }

    public float func_77601_c(int par1)
    {
        return this.experienceList.containsKey(Integer.valueOf(par1)) ? ((Float)this.experienceList.get(Integer.valueOf(par1))).floatValue() : 0.0F;
    }

    /**
     * Add a metadata-sensitive furnace recipe
     * @param itemID The Item ID
     * @param metadata The Item Metadata
     * @param itemstack The ItemStack for the result
     */
    public void addSmelting(int itemID, int metadata, ItemStack itemstack)
    {
        metaSmeltingList.put(Arrays.asList(itemID, metadata), itemstack);
    }
    
    /**
     * Used to get the resulting ItemStack form a source ItemStack
     * @param item The Source ItemStack
     * @return The result ItemStack
     */
    public ItemStack getSmeltingResult(ItemStack item) 
    {
        if (item == null)
        {
            return null;
        }
        ItemStack ret = (ItemStack)metaSmeltingList.get(Arrays.asList(item.itemID, item.getItemDamage()));
        if (ret != null) 
        {
            return ret;
        }
        return (ItemStack)smeltingList.get(Integer.valueOf(item.itemID));
    }
}

 

 

Please Help :D

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In the main file I have this under my constructor:

@SidedProxy
(
		clientSide = "thormod.ThorMod_ClientProxy", serverSide = "thormod.ThorMod_CommonProxy"
		)

public static ThorMod_CommonProxy proxy;
@Instance
public static ThorMod instance;

@PreInit
public void preInit(FMLPreInitializationEvent event)
{
	proxy.registerRenderInformation();
}

 

And these are the files:

 

ClientProxy

package thormod;                                                             
import net.minecraft.src.*;
import net.minecraftforge.client.MinecraftForgeClient;
import net.minecraftforge.common.MinecraftForge;
import cpw.mods.fml.client.registry.RenderingRegistry;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.Side;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.TickRegistry;

public class ThorMod_ClientProxy extends ThorMod_CommonProxy
{
@Override
public void registerRenderInformation() 
{  
	MinecraftForge.EVENT_BUS.register(new ThorMod_SoundHandler());
	GameRegistry.registerCraftingHandler(new ThorMod_CraftingHandler());
	MinecraftForgeClient.preloadTexture("/Thormod/blocks.png");
	MinecraftForgeClient.preloadTexture("/Thormod/items.png");
	RenderingRegistry.registerEntityRenderingHandler(ThorMod_EntitySteveMonkey.class, new RenderBiped(new ModelBiped(), 0.5F));
	RenderingRegistry.registerEntityRenderingHandler(ThorMod_EntityThor.class, new ThorMod_RenderThor(new ThorMod_ModelThor(), 0.5F));
	RenderingRegistry.registerEntityRenderingHandler(ThorMod_MadgeniumArrow.class, new RenderArrow());
	RenderingRegistry.registerEntityRenderingHandler(ThorMod_EntityEmeraldPrimed.class, new ThorMod_RenderEmeraldBomb());
	TickRegistry.registerTickHandler(new ThorMod_TickHandler(), Side.CLIENT);
}

}

 

CommonProxy

package thormod;                                                             import net.minecraft.src.*;

import net.minecraft.src.EntityPlayer;
import net.minecraft.src.World;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.network.IGuiHandler;
import cpw.mods.fml.common.registry.GameRegistry;

public class ThorMod_CommonProxy implements IGuiHandler
{

/**
 * Client side only register stuff...
 */
public void registerRenderInformation() 
{

}

@Override
public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)
{
	// TODO Auto-generated method stub
	return null;
}

@Override
public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)
{
	// TODO Auto-generated method stub
	return null;
}

}

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Uhh, what GUI should I return then? And how does this help my furnace?

In client gui element, return an instance of your gui.

In the server one, return the container.

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

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I had the same problem with no GUI on right click and for me helped adding in init:

 

NetworkRegistry.instance().registerGuiHandler(your_mod_instance, your_proxy);

That's what it is, had it on the tip of my tongue.

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

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Uh, so how do I use the registerGuiHandler and the new GuiHandler class then? Please help because the last thing didnt work, code:

 

ClientProxy

package thormod;                                                             
import net.minecraft.src.*;
import net.minecraftforge.client.MinecraftForgeClient;
import net.minecraftforge.common.MinecraftForge;
import cpw.mods.fml.client.registry.RenderingRegistry;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.Side;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.TickRegistry;

public class ThorMod_ClientProxy extends ThorMod_CommonProxy
{
@Override
public void registerRenderInformation() 
{  
	MinecraftForge.EVENT_BUS.register(new ThorMod_SoundHandler());
	GameRegistry.registerCraftingHandler(new ThorMod_CraftingHandler());
	MinecraftForgeClient.preloadTexture("/Thormod/blocks.png");
	MinecraftForgeClient.preloadTexture("/Thormod/items.png");
	RenderingRegistry.registerEntityRenderingHandler(ThorMod_EntitySteveMonkey.class, new RenderBiped(new ModelBiped(), 0.5F));
	RenderingRegistry.registerEntityRenderingHandler(ThorMod_EntityThor.class, new ThorMod_RenderThor(new ThorMod_ModelThor(), 0.5F));
	RenderingRegistry.registerEntityRenderingHandler(ThorMod_MadgeniumArrow.class, new RenderArrow());
	RenderingRegistry.registerEntityRenderingHandler(ThorMod_EntityEmeraldPrimed.class, new ThorMod_RenderEmeraldBomb());
	TickRegistry.registerTickHandler(new ThorMod_TickHandlerClient(), Side.CLIENT);
	TickRegistry.registerTickHandler(new ThorMod_TickHandlerCommon(), Side.SERVER);
}

@Override
public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)
{
	ThorMod_TileEntityGoldronFurnace var10 = (ThorMod_TileEntityGoldronFurnace)world.getBlockTileEntity(x, y, z);
	return new ThorMod_ContainerGoldronFurnace(player.inventory, var10);
}

}

 

CommonProxy:

package thormod;                                                             
import net.minecraft.src.*;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.network.IGuiHandler;
import cpw.mods.fml.common.registry.GameRegistry;

public class ThorMod_CommonProxy implements IGuiHandler
{

/**
 * Client side only register stuff...
 */
public void registerRenderInformation() 
{

}

@Override
public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)
{
	ThorMod_TileEntityGoldronFurnace var10 = (ThorMod_TileEntityGoldronFurnace)world.getBlockTileEntity(x, y, z);
	return new ThorMod_GUIGoldronFurnace(player.inventory, var10);
}

@Override
public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)
{
	return null;
}

}

 

also how do I have multiple(I have a couple furnaces)?

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I have tried in every possible way to get it to work, replacing recipes that work with it, and everything. It even works for my other furnace and the default furnace, just not this one, and I dont understand it. All my other recipes and all the other vanilla recipes work

 

Just had a look at the code you've posted on the OP and I have found this in your canSmelt and smeltItem methods:

ItemStack var1 = FurnaceRecipes.smelting().getSmeltingResult(this.furnaceItemStacks[0]);

I know that was over a week ago and is probably old code by now, but did you change those lines to something like this?

ItemStack var1 = ThorMod_GoldronFurnaceRecipes.smelting().getSmeltingResult(this.furnaceItemStacks[0]);

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