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Rendering a Biped on top o the player using RenderPlayerEvent


Eastonium

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I need to be able to render a biped model on the player every time the player is rendered, or at least when armor is normally rendered. I think I need my own renderer file, but I'm really not sure. Here's what I have so far.

 

@SubscribeEvent
public void renderOnPlayerArmor(RenderPlayerEvent.SetArmorModel event) 
{}

And I have registered the file this is in for event subscribing.

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I need to be able to render a biped model on the player every time the player is rendered, or at least when armor is normally rendered. I think I need my own renderer file, but I'm really not sure. Here's what I have so far.

 

@SubscribeEvent
public void renderOnPlayerArmor(RenderPlayerEvent.SetArmorModel event) 
{}

And I have registered the file this is in for event subscribing.

 

Do you want a custom rendered armor kind of thing?

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