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Posted

Hi,

 

Journeymap 1.6b3 works great with Risugami's Modloader, however, when I use Forge Modloader, it still loads, but, the webserver portion of it fails to load properly.

 

Below is the Modloader.txt file:

 

  Reveal hidden contents

 

 

Below is the ForgeModLoader-client-0.log:

 

  Reveal hidden contents

 

 

To let you know what it's supposed to do... The mod is supposed to display a map when you hit J ingame, and it's also supposed to display a map if you open the game, then go to 127.0.0.1:8080 in your webrowser.  It does all this properly with modloader, however, with FML, the webroswer functionality doesn't work and there's an error displayed in FML's log.  Can you guys please add a hook so that JourneyMap can work properly? that would be awesome!!! :-D

 

BTW, if you'd like to download the mod for yourself, to see it in action, just download it from here:

http://www.minecraftforum.net/topic/772071-132-journeymap-16-beta-create-daylight-moonlight-cave-maps-as-you-explore/

 

Here's the direct link:

https://dl.dropbox.com/u/38077766/JourneyMap/JourneyMap1.6b3_MC1.3.2.zip

 

Please let me know if there's anything more I can provide, I'm not afraid to get my hands a bit dirty, I made my own mod that works with FML, so FML isn't complete greek to me :-D

 

Also, below is what it displays when I first log in to the game using FML:

width=800 height=449https://dl.dropbox.com/u/6762006/2012-09-04_18.28.32.png[/img]

 

I should also mention, this was all done with the newest (as of now) version of FML "minecraftforge-universal-4.0.0.247" :-)

 

Thanks! you guys rock!!!

Posted

It's not a question of incompatibility, it's a question of NoClassDefFound.

It's asking for a certain Java API class.

Ensure that you're using Java 7.

Otherwise, inform the mod author.

Read the EAQ before posting! OR ELSE!

 

  Quote
This isn't building better software, its trying to grab a place in the commit list of a highly visible github project.

 

www.forgeessentials.com

 

Don't PM me, I don't check this account unless I have to.

Posted

I know nothing of how ML and FML load mods.. but I'm guessing FML doesn't "overwrite" the minecraft.jar file the same way that ML does.  If I use a launcher, and load this as an internal mod (so that it adds the mod contents to the minecraft.jar file, it works.  Installing into the mods/ folder does not, I suspect this is because the mod contains contents in the META-INF/ that register the javax.servlet.servlet class.

 

Cool mod, though.

I'm fixing the stupid villagers.  http://www.minecraftforum.net/topic/1588460-

Posted

Thanks cpw, I appreciate the help... this isn't the first time you've helped me, you also helped me troubleshoot my mcmod.info file on my KeepItemsOnDeath mod....  /wave  :-)

 

Thanks for looking into it, this mod is truly over-the-top cool, and it doesn't surprise me that it pushes some of the boundaries that others don't (mainly with the web interface which can be accessed by a browser external to the game).

 

If you guys could somehow include a hook/api so that it could somehow work, that would be awesome! (especially if it could just work in its current form since it already works with ML)

 

Thanks again! :-)

 

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