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Posted

I want to know whether it's possible to create a custom dimension that use vanilla biomes but will use custom ores as well as vanilla in this dimension, but will also be able to spawn custom biomes, and won't spawn vanilla mobs but the custom ones?

Posted

Yes.    Look up Wuppy's tutorials.

 

Now, if you want ot have it with its own unique nether and some other things, you are moving well into more difficult.

Long time Bukkit & Forge Programmer

Happy to try and help

Posted

ok, will do, preferably yes it would be nice to have the two other dimension accessable only from the new dimension but I know how I'm gonna do this, by effectively making two portals spawn in structures and only via that can you access the dimension, stopping people apart from in creative going to the other dimensions

Posted

I have a very functionally multiworld setup.  In the config, you can tell it how many worlds to have.  Each world has the normal 3 plus a few custom I created.

 

The portals inside of each work as it would in the main.  For example the nether portal takes you to the neither of the world system you are in instead of the main.

 

To get between the worlds, i set up a special portal frame and block that couldn't be created, only gotten from multiplayer.  When you place the portal it doens't go anwhere, you ahve to right click it in creative and choose the destination dimension (only overworlds are an option - takes you to their spawn).  It also has a permission system but it is really overkill since the admins are the only ones that can go creative.

 

Anyhow, ideas for you.

Long time Bukkit & Forge Programmer

Happy to try and help

Posted

well I'm making a greek myth mod, so I was planning on have a portal be built in the original overworld, which would send the player to the myth realm, this realm should have an Olympus dimension and the Hades dimension accessible from there, then in Hades there is the tartarus which I was gonna use a nether dimension and then to indicated the very bottom I was gonna use an end dimension (but remove the mobs and add a custom mob as the embodiment of the tartarus).

 

So olympus being stationed on mount olympus I was gonna use a "structure" to generate the mountain at 0,0,0 of the new overworld, and at the top have a "doorway" which will put the player into the Olympus dimension, and there will be gates which will send the user back to the doorway.

 

For access to Hades, I was gonna have a rare structure called a "Hades' Stone" which when a flute is used near it would teleport users to Charons boat. and If they right-clicked Charon it'd teleport them to the Hades's stone they entered.

 

As Olympus and Hades will generate the stay the same (not randomly generated) the enterance to the tartarus is a giant pit, which the user jumps into, this will then enter them into the nether dimension. In this world nether there will be "The Doors of Death" which is a giant shadow wall which when walked through sends them to an end dimension with just the embodiment of the tartarus which when killed will create an "elevator" which when activated will send the user back to the spawn point of the second overworld.

 

Also just wondering about this I'm creating a hydra I have 5 models each with 1 head more than the last, my idea is when the hydra is hit in the head it is replaced with the next version which is stronger. Until the 5th one just replaces with the same mob. So it has to be killed by it's body is there an easy way to achieve this, or is it easier to do if damaged by player replace it and then if damaged by fire dont?

Posted

Why have 5 models?  Just have one model and don't render the heads you don't want. 

 

In your mob class, you just track whne it was damaged to populate a variable insdide a datawatcher for how many heads should be up.  When it is maxed out, allow damage to occure to body.

Long time Bukkit & Forge Programmer

Happy to try and help

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