May 22, 201213 yr You don't need any hooks for that. I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
May 23, 201213 yr Why would you need to edit RenderGlobal? Go look at EffectRenderer. I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
May 23, 201213 yr Author To add a name to my particle effect? I'll have a look at EffectRenderer and come back if i don't understand.
May 23, 201213 yr Author Why would you need to edit RenderGlobal? Go look at EffectRenderer. I still can't figure out how to spawn the particle in the world without naming it inside RenderGlobal, i use the addEffect method but can't spawn the particle because it doesn't have a name.
May 23, 201213 yr Do whatever the heck the spawnParticle code does, in your own code.... I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
July 6, 201213 yr The problem with that is there's no obvious (for me) way to non-statically inherit EffectRenderer, which is needed to actually render new particles. A hook would allow modders to keep static methods and variables to a low.
July 6, 201213 yr Why would you need to statically inherit something.. Thats not how programming works. I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.