Jump to content

[1.7.2] Curious Block Question


Electrobob99

Recommended Posts

I'm wondering is it possible to make subBlocks with metadata also have multisided textures. I know how to do it separately, but not together. So is it possible, and if so how?

Member of Aerotech Networks, a Multi-Gaming server.

Also Currently porting the "Rise of the Automatons" minecraft mod

Link to comment
Share on other sites

couldn't you check for damage value and then set the texture according?

You mean something like using getBlockWithMetaData with some If statements, or with a switch? Never could figure out switches

Member of Aerotech Networks, a Multi-Gaming server.

Also Currently porting the "Rise of the Automatons" minecraft mod

Link to comment
Share on other sites

With "multisided textures" i assume you mean rotatable blocks, like the vanilla furnace.

Yes, you can do this to a certain degree. Metadata is 4 bits (= values 0-15). Rotation takes 2 bits (for furnaces, they have 4 possible states). For rotation like pistons you would need more already (they have 6 states, so you'd need 3 bits for the rotation).

You can use the remaining bits for subBlocks, so in the case of "furnace rotation" you'd have 2 bits (=max. 4 subtypes) left. If you need more, you need a TileEntity or multiple blocks.

Well technically for now it's just a group of blocks that will spread to different block types. Like if it spreads to dirt it will change metadata and have a different texture than if it spread to sand/clay, etc.

Member of Aerotech Networks, a Multi-Gaming server.

Also Currently porting the "Rise of the Automatons" minecraft mod

Link to comment
Share on other sites

Ok I can't seem to get this to work with my current block code :(

 

package com.AutonMatrix.block;

import java.util.List;

import com.AutonMatrix.creativeTabs.AM_CreativeTabs;
import com.AutonMatrix.lib.Strings;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;

public class AM_BlockFrass1 extends Block{


@SideOnly(Side.CLIENT)
private IIcon[] texture;

public static String block1; //Blocktextures
public static String block2;
public static String block3;
public static String block4;



final static String[] subBlocks = new String[] {block1, block2, block3, block4};

public AM_BlockFrass1(String name1, String name2, String name3, String name4) {
	super(Material.rock);
	this.setHardness(3.5F);
	this.setResistance(5.0F);
	this.setCreativeTab(AM_CreativeTabs.tabBlock);
	block1 = name1;
	block2 = name2;
	block3 = name3;
	block4 = name4;
}

@SideOnly(Side.CLIENT)
@Override
public void registerBlockIcons(IIconRegister iconRegister){
	texture = new IIcon[subBlocks.length];

	for(int i = 0; i < subBlocks.length; i++){
		texture[0] = iconRegister.registerIcon(Strings.MODID + ":" + block1);
		texture[1] = iconRegister.registerIcon(Strings.MODID + ":" + block2);
		texture[2] = iconRegister.registerIcon(Strings.MODID + ":" + block3);
		texture[3] = iconRegister.registerIcon(Strings.MODID + ":" + block4);
	}
}

@SideOnly(Side.CLIENT)
public void getSubBlocks(Item block, CreativeTabs creativeTabs, List list){

	for(int i = 0; i < subBlocks.length; i++){
		list.add(new ItemStack(this, 1, i));
	}
}

@SideOnly(Side.CLIENT)
@Override
public IIcon getIcon(int side, int meta){
	if(meta > 5)
	   meta = 0;

	return this.texture[meta % this.texture.length];
}

public int damageDropped(int meta){
	return meta;
}

}

 

Member of Aerotech Networks, a Multi-Gaming server.

Also Currently porting the "Rise of the Automatons" minecraft mod

Link to comment
Share on other sites

Ok, so no rotation at all.

Then you just do metadata as normal, but in the getIcon method also check the side in addition to the metadata.

Ok tried this and now all my sub blocks have the same texture :(

Member of Aerotech Networks, a Multi-Gaming server.

Also Currently porting the "Rise of the Automatons" minecraft mod

Link to comment
Share on other sites

Show your code.

ok:

 

public class AM_BlockFrass1 extends Block{


@SideOnly(Side.CLIENT)
private IIcon[] texture;

public static String block1; //Blocktextures
public static String block2;
public static String block3;
public static String block4;

public IIcon Side0; //Bottom
public IIcon Side1;//Top
public IIcon Side2;// NorthFace
public IIcon Side3;// SouthFace
public IIcon Side4;// WestFace
public IIcon Side5;// EastFace



final static String[] subBlocks = new String[] {block1, block2, block3, block4};

public AM_BlockFrass1(String name1, String name2, String name3, String name4) {
	super(Material.rock);
	this.setHardness(3.5F);
	this.setResistance(5.0F);
	this.setCreativeTab(AM_CreativeTabs.tabBlock);
	block1 = name1;
	block2 = name2;
	block3 = name3;
	block4 = name4;
}

@SideOnly(Side.CLIENT)
@Override
public void registerBlockIcons(IIconRegister iconRegister){
	texture = new IIcon[subBlocks.length];

	for(int i = 0; i < subBlocks.length; i++){
		/*texture[0] = iconRegister.registerIcon(Strings.MODID + ":" + block1);
		texture[1] = iconRegister.registerIcon(Strings.MODID + ":" + block2);
		texture[2] = iconRegister.registerIcon(Strings.MODID + ":" + block3);
		texture[3] = iconRegister.registerIcon(Strings.MODID + ":" + block4);*/
		if (i == 0){
			Side0 = iconRegister.registerIcon(Strings.MODID + ":hollow12"); //Bottom
			Side1 = iconRegister.registerIcon(Strings.MODID + ":frass1"); //Top
			Side2 = iconRegister.registerIcon(Strings.MODID + ":hollow12"); // NorthFace
			Side3 = iconRegister.registerIcon(Strings.MODID + ":hollow12"); // SouthFace
			Side4 = iconRegister.registerIcon(Strings.MODID + ":hollow12"); // WestFace
			Side5 = iconRegister.registerIcon(Strings.MODID + ":hollow12"); // EastFace
		}



	}
}

@SideOnly(Side.CLIENT)
public void getSubBlocks(Item block, CreativeTabs creativeTabs, List list){

	for(int i = 0; i < subBlocks.length; i++){
		list.add(new ItemStack(this, 1, i));
	}
}

@SideOnly(Side.CLIENT)
@Override
public IIcon getIcon(int side, int meta){
	{
		if(side == 0){
			return Side0;
		}else if(side ==1){
			return Side1;
		}else if(side ==2){
			return Side2;
		}else if(side ==3){
			return Side3;
		}else if(side ==4){
			return Side4;
		}else if(side ==5){
			return Side5;
		}
			return null;
	}
	}


public int damageDropped(int meta){
	return meta;
}

}

 

Member of Aerotech Networks, a Multi-Gaming server.

Also Currently porting the "Rise of the Automatons" minecraft mod

Link to comment
Share on other sites

Every round of your for loop in registerBlockIcons overwrites the values from the previous round.

This is basic programming knowledge.

Ok, that I know... But how do I get it to texture correctly. Like where do I put it if not in the for loop? Because even if I don't have it use the i variable but the subBlocks.length variable it still does the same thing. :(

Member of Aerotech Networks, a Multi-Gaming server.

Also Currently porting the "Rise of the Automatons" minecraft mod

Link to comment
Share on other sites

Got it more or less settled, but I do want to know how I'd be able to utilize a vanilla texture as a side of my block to allow for updates to the side if the texture is changed.

Member of Aerotech Networks, a Multi-Gaming server.

Also Currently porting the "Rise of the Automatons" minecraft mod

Link to comment
Share on other sites

Ok, now my new question is, how to I code a block to essentially place a block in it's place. Am I correct in assuming that destroyedbyPlayer replaced the onBlockRemoval method? if so, how would I get it to happen with explosions, or is that player like?

Member of Aerotech Networks, a Multi-Gaming server.

Also Currently porting the "Rise of the Automatons" minecraft mod

Link to comment
Share on other sites

ok, I will use breakBlock, but dumb question what are all the attributes for.  Also whenever I try to get the metadata of the block It does the same thing for each block when broken.:

 

	public void onBlockRemoval(World world, int i, int j, int k)
{
int bbb=world.getBlockMetadata(i,j,k);
if(bbb==0){
world.setBlockWithNotify(i, j, k, Block.blockClay.blockID);
}else if(bbb==2){
world.setBlockWithNotify(i, j, k, Block.sand.blockID);
}else if(bbb==3){
world.setBlockWithNotify(i, j, k, world.rand.nextInt(4)==0?2:3);
}
}

 

Member of Aerotech Networks, a Multi-Gaming server.

Also Currently porting the "Rise of the Automatons" minecraft mod

Link to comment
Share on other sites

Now that I'm using that breakBlock method it always seems to be taking the metadata of zero even for the other blocks of the subblocks *code posted in previous post. Also I'm trying to have these metadata blocks spread like grass, but for some reason the changes don't show until I close out of the world and reload it. How do I fix this?

Member of Aerotech Networks, a Multi-Gaming server.

Also Currently porting the "Rise of the Automatons" minecraft mod

Link to comment
Share on other sites

When breakBlock is called the block has already been removed. You need to use the metadata parameter passed to the method (6th parameter).

Show your code for the spreading.

So for this:

public void breakBlock(World world, int i, int j, int k, Block block, int par6)
{
	int bbb = world.getBlockMetadata(i,j,k);
	if(bbb == 0){
		world.setBlock(i, j, k, Blocks.clay, 0, 1);
	}else if(bbb==2){
		world.setBlock(i, j, k, Blocks.dirt, 0, 1);
	}else if(bbb==3){
		world.setBlock(i, j, k, Blocks.sand, 0, 1);
	}
	else{
		world.setBlock(i,j,k, Blocks.stone, 0, 1);
	}
}

I should replace par6 with meta, or do I change the int in front of it to metadata for it to work correctly? Basically how do I "use the metadata parameter passed to the method to the 6th parameter" of the method above?...

And this is the current spread code that is currently borked, I've used various combos of flags:

public void updateTick(World world, int x, int y, int z, Random random)
    {
        if (!world.isRemote)
        {
        	
            if (world.getBlockLightValue(x, y + 1, z) >= 9)
            {
                for (int l = 0; l < 97; ++l)
                {
                    int i1 = x + random.nextInt(3) - 1;
                    int j1 = y + random.nextInt(5) - 3;
                    int k1 = z + random.nextInt(3) - 1;
                    Block block = world.getBlock(i1, j1 + 1, k1);

                    if (world.getBlock(i1, j1, k1) == Blocks.dirt && world.getBlockMetadata(i1, j1, k1) == 0 && world.getBlockLightValue(i1, j1 + 1, k1) >= 4 && world.getBlockLightOpacity(i1, j1 + 1, k1) <= 2)
                    {
                        world.setBlock(i1, j1, k1, AMBlock.amBlock7, 2, 1 & 2);
                    }
                }
            }
        }
    }

 

Member of Aerotech Networks, a Multi-Gaming server.

Also Currently porting the "Rise of the Automatons" minecraft mod

Link to comment
Share on other sites

Ok, quick update. Got the breakBlock method working, thanks to a switch. But the spreading is still bugged. So any help with the block spread code would be very helpful. Said code is last code from last post.

Member of Aerotech Networks, a Multi-Gaming server.

Also Currently porting the "Rise of the Automatons" minecraft mod

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Realizing I was a victim of a scam was a devastating blow. My initial investment of $89,000, driven by dreams of financial success and the buzz surrounding a new cryptocurrency project, turned into a nightmare. The project promised high returns and rapid gains, attracting many eager investors like myself. However, as time passed and inconsistencies began to surface, it became evident that I had made a grave mistake by not thoroughly vetting the brokerage company handling the investment. Feeling anxious and betrayed, I desperately searched for a way to recover my funds. It was during this frantic search that I stumbled upon the Lee Ultimate Hacker tool through a Facebook post. With little left to lose, I decided to reach out to their team for help. To my relief, they were quick to respond and immediately started recovering my compromised email and regaining access to my cryptocurrency wallets. The team at Lee Ultimate Hacker was incredibly professional and transparent throughout the process. They meticulously traced the digital footprints left by the scammers, employing advanced technological methods to unravel the complex network that had ensnared my funds. Their expertise in cybersecurity and recovery strategies gradually began to turn the tide in my favor. Although the scammers had already siphoned off $30,000 worth of Bitcoin, Lee Ultimate Hacker was relentless in their pursuit. They managed to expose the fraudulent activities of the scam operators, revealing their identities and the mechanisms they used to lure investors. This exposure was crucial not only for my case but also as a warning to the wider community about the perils of unverified investment schemes. As we progressed, it became a race against time to retrieve the remaining $59,000 before the scammers could vanish completely. Each step forward was met with new challenges, as these criminals constantly shifted tactics and moved their digital assets to evade capture. Nonetheless, the determination and skill of the recovery team kept us hopeful. Throughout this ordeal, I learned the hard value of caution and due diligence in investment, especially within the volatile world of cryptocurrency. The experience has been incredibly taxing, both emotionally and financially, but the support and results provided by Lee Ultimate Hacker have been indispensable. The recovery process is ongoing, and while the final outcome remains uncertain, the progress made so far gives me hope. The battle to recover the full amount of my investment continues, and with the expertise of Lee Ultimate Hacker, I remain optimistic about the eventual recovery of my funds. Their commitment to their clients and proficiency in handling such complex cases truly sets them apart in the field of cyber recovery. LEEULTIMATEHACKER@ AOL. COM   Support @ leeultimatehacker . com.  telegram:LEEULTIMATE   wh@tsapp +1  (715) 314  -  9248     
    • Hi everyone. I’m excited to share my experience with CrackerWizard Recovery Firm. They helped me recover a substantial amount of crypto after falling victim to online scams disguised as Bitcoin investments. CrackerWizard’s exceptional service enabled me to retrieve my lost funds, despite the complex circumstances surrounding the case. With their dedicated team and advanced technology, they swiftly traced and recovered my assets. CrackerWizard is a reliable partner in the crypto world, highly recommended for anyone facing similar challenges. Contact them.
    • So I saw that mixin is shipped as a library with forge, but is it available for 1.7.10 ?  
    • So I've read the EULA, and lets be straight...     If I split my modpack(of my mods, yeah I'm nuts) into several(many) individual mods(like just one boss) with minor additions(plus not working together), then have a complete/modpack version on patreon/onlyfans having each addon work together... Would people buy my idea?
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.