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Posted

What I'm trying to achieve is the "reddust" particle being spawned 4 times each time a living entity is hurt. For some reason, nothing happens.

 

package terrarium.handler.event;

import net.minecraft.entity.EntityLivingBase;
import net.minecraftforge.event.entity.living.LivingHurtEvent;
import terrarium.util.LogUtil;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;

public class ForgeClientEventHandler {
@SubscribeEvent
public void entityHurt(LivingHurtEvent event) {
	EntityLivingBase entity = event.entityLiving;

	LogUtil.info("HI");

	for(int i = 0; i < 4; i++) {
		entity.worldObj.spawnParticle("reddust", entity.posX, entity.posY, entity.posZ, 0, 0, 0);
	}
}
}

 

The class is registered on the client side in MinecraftForge.EVENT_BUS, and it's printing "HI" in the console whenever I hit an entity.

 

Am I missing something obvious?

Kain

Posted

Well, the print is firing.

 

I've also tried registering it on the server side and checking if the world is remote, but the world is never remote. Nothing more.

 

 

Ok, after some debugging I've discovered some things.

 

1. The world on both sides aren't remote

2. The server side event is only called from the server (I was expecting it to call on the client and server thread)

Kain

Posted

Well, the print is firing.

 

I've also tried registering it on the server side and checking if the world is remote, but the world is never remote. Nothing more.

 

 

Ok, after some debugging I've discovered some things.

 

1. The world on both sides aren't remote

2. The server side event is only called from the server (I was expecting it to call on the client and server thread)

 

LivingHurtEvent is only fired server-sided (since it gets fired from within attackEntityFrom(...), which is only fired server-side), so isRemote is always false, even if you register it only on the "client-side"

The only thing you can do is sending a packet when the event fires, wich spawns the particles on the client.

 

You can't register an event handler on the client side.

You can actually register something on the client-side (see TextureStitchEvent, it's client-side only), but it's either "client-side" like for the client and the integrated server, or "server-side" only for the dedicated server, or both

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This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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