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Posted

As the title says, what I wish to do is check for a specific type of block at pre-defined coordinates. I have a custom block, I have the location setup to check for the block. What I wish to do is trigger an event whenever a TileEntityChest is placed next to my block (Adjacent to it's x or z axis). The only issue is I don't know how to check if it's a TileEntityChest. I thought of something like

 

if (adjacentXPos != new TileEntityChest()){}

 

Sadly, however, that didn't work. I can check if they're null just fine by doing

 

if (adjacentXPos != null){}

 

Any input is appreciated.

Posted

Ah, I hadn't thought of using the unlocalized name to check. I have the coordinates, my only issue is checking to see if it's a vanilla chest. Would the unlocalized name for a vanilla chest be tile.container.chest?

Posted

Rather then comparing the unlocalized names at all, just compare the items/blocks themself:

if(block == myBlock)

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted

I just use:

 

If (world.getBlock(x, y, z) instanceof BlockChest) {

 

}

 

Should work, any errors are just me forgetting stuff.

 

Quick Reminder: don't store variables in block classes, methods are fine but can't be accessed after they are run. If you are trying to store any data more than a 0-15 int (metadata), use tileentities.

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