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Posted

Could someone give me a quick crash course on how to make the JSONs to work. Where to place the textures ect. What about switching states such as having a model that changes one texture depending if the block is on or off. Ktnxbye.

If my post helped you, please press that "Thank You"-button to show your appreciation.

 

Also if you don't know Java, I would suggest you read the official tutorials by Oracle to get an idea of how to do this. Thanks, and good modding!

 

Also if you haven't, set up a Git repo for your mod not only for convinience but also to make it easier to help you.

Posted

Hello and thanks for your guide!

 

  Reveal hidden contents

 

 

Okay, I fixed all problems thanks to TheGreyGhost's examples, thank you a lot :)

But I have one question - is it possible to render block in hand in the same way as block placed down, when it is set to render with specialRenderer? I.e. if I create new model and assign it to block via TileEntityRenderer, can I make it so the model is rendered when in hand, too?

Sorry for mistakes, English is not my mother tongue

  • 3 weeks later...
Posted

I am trying to figure this out. I have a .json file :

 

{
  "parent": "builtin/generated",
  "textures": {
    "layer0": "MinePlus:items/itemIronNugget"
  },
  "display": {
    "thirdperson": {
      "rotation": [ -90, 0, 0 ],
      "translation": [ 0, 1, -3 ],
      "scale": [ 0.55, 0.55, 0.55 ]
    },
    "firstperson": {
      "rotation": [ 0, -135, 25 ],
      "translation": [ 0, 4, 2 ],
      "scale": [ 1.7, 1.7, 1.7 ]
    }
  }
}

 

 

and I added your line to init()

 

Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(YourItem, 0, new ModelResourceLocation(ModInfo.MOD_ID + ":" + ItemNames.ironNugget, "inventory"));

 

what should I put in YourItem? and what should I call the texture.png file? Thanks

Posted

"layer0": "MinePlus:items/itemIronNugget"

Surely your texture.png should be called itemIronNugget

 

YourItem should be an instance of your item. The same way you do GameRegistry.registerItem(YourItem, Name) to register your item

Posted

If for some reason your working directory is called "forge-1.8-11.14.1.1321-src" then yes, I don't know why it wouldn't be called something more accurate like "MinePlus" but that's your decision. Yes that is the correct path to put the file in.

Posted

I'm trying to figure out how to use custom armor textures in 1.8.  Does anyone know how to do it in 1.8? I misunderstood my own code. I thought that setTextureName() sets armor texture name instead of item texture name.

  • 1 month later...
Posted

I've been trying to learn Forge recently with the help of Wuppy29's book, but since that was written for 1.7.10, I've had to refer to this thread many times. I've been trying to register the JSON files for a block. The OP says that the following line can be used for both blocks and items:

Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(YourItem, metadata, new ModelResourceLocation("modid:items_registered_name", "inventory"));

But that method only works if the first parameter is an Item object. What am I supposed to do differently to register block models?

  • 7 months later...
Posted
  On 10/12/2014 at 4:19 PM, Eternaldoom said:

 

ModelBakery.addVariantName(yourItem, new String[]{"different", "variant", "namesOfModelFiles"});

 

Im not the smartest, so im just trying to clarify something. but for this part of the code you input your .json file locations, correct? So you might replace "different" with "ModID:Cobblestone.json" and "variant" with "ModID:Cobblestone_mossy.json". I just want to make sure so im not missing anything.

Posted
  On 11/29/2015 at 2:10 PM, killerjdog51 said:

  Quote

 

ModelBakery.addVariantName(yourItem, new String[]{"different", "variant", "namesOfModelFiles"});

 

Im not the smartest, so im just trying to clarify something. but for this part of the code you input your .json file locations, correct? So you might replace "different" with "ModID:Cobblestone.json" and "variant" with "ModID:Cobblestone_mossy.json". I just want to make sure so im not missing anything.

 

The strings passed to

ModelBakery.addVariantName

are the names of the item models (without extensions) to load. If you pass the string

"ModID:Cobblestone"

, it will load the model file assets/modid/model/item/Cobblestone.json.

 

Side note: You don't need to explicitly create an array when calling vararg methods like

ModelBakery.addVariantName

. Simply pass the values and Java will create an array for you (this is the whole point of vararg methods).

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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