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Posted

I'm not certain of the timing of the burning processing versus the damage from fire.  For example, I think while you could extinguish the flame with LivingUpdateEvent, I suspect that other code will run that will detect the light and set it on fire again and then process the damage.  Again, I'm not sure, but I think the LivingUpdateEvent will fire before other onUpdate() code is run, so in this case the extinguishing may get undone.

 

It may be more controlled if you process both the RenderLiving event (to make sure it doesn't display as on fire) and also the LivingHurtEvent (to make sure it doesn't take damage from fire).  As long as you don't see fire, and it doesn't take damage from fire, I think that counts as not being on fire...

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Posted

I'm not certain of the timing of the burning processing versus the damage from fire.  For example, I think while you could extinguish the flame with LivingUpdateEvent, I suspect that other code will run that will detect the light and set it on fire again and then process the damage.  Again, I'm not sure, but I think the LivingUpdateEvent will fire before other onUpdate() code is run, so in this case the extinguishing may get undone.

 

It may be more controlled if you process both the RenderLiving event (to make sure it doesn't display as on fire) and also the LivingHurtEvent (to make sure it doesn't take damage from fire).  As long as you don't see fire, and it doesn't take damage from fire, I think that counts as not being on fire...

Okay but how do I edit the zombie entity files?

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