Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

Custom render for my item is not rendering.

 

 

 

package me.ryancp.zeldamod.client;

import org.lwjgl.opengl.GL11;

import cpw.mods.fml.common.FMLCommonHandler;
import me.ryancp.zeldamod.ZeldaMod;
import me.ryancp.zeldamod.models.Bomb;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.ForgeHooksClient;
import net.minecraftforge.client.IItemRenderer;



public class Render3DItem implements IItemRenderer {

protected Bomb bombModel;

public Render3DItem() {
	bombModel = new Bomb();
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item,
		ItemRendererHelper helper) {

	return false;
}

@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
	switch(type) {
		case EQUIPPED:
		{
			GL11.glPushMatrix();

			Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation("zeldamod", "/textures/models/bombModel.png"));

			bombModel.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F);

			GL11.glPopMatrix();
		}

	default:
		break;
	}
}

public Item setUnlocalizedName(String string) {
	return null;
}

@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
	switch(type) {
	case EQUIPPED: return true;
	default: return false;
	}
}
}

 

package me.ryancp.zeldamod.client;

import me.ryancp.zeldamod.CommonProxy;
import me.ryancp.zeldamod.KeyHandler;
import me.ryancp.zeldamod.ZeldaMod;
import me.ryancp.zeldamod.entities.EntityFireRodProjectile;
import me.ryancp.zeldamod.entities.EntityIceRodProjectile;
import me.ryancp.zeldamod.entities.RenderFireRodProjectile;
import me.ryancp.zeldamod.entities.RenderIceRodProjectile;
import me.ryancp.zeldamod.gui.GuiEvents;
import me.ryancp.zeldamod.gui.ZeldaInvGui;
import net.minecraft.client.multiplayer.WorldClient;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.world.World;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.client.MinecraftForgeClient;
import net.minecraftforge.common.MinecraftForge;
import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.client.registry.RenderingRegistry;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.common.registry.EntityRegistry;

public class ClientProxy extends CommonProxy{

@Override
public void registerItemRenders() {
	MinecraftForgeClient.registerItemRenderer(ZeldaMod.bombs,(IItemRenderer)new Render3DItem());
}

@Override
public void registerRenders() {
	super.registerRenders();
	EntityRegistry.registerGlobalEntityID(EntityIceRodProjectile.class, "IceProjectile", 1000);
	RenderingRegistry.registerEntityRenderingHandler(EntityIceRodProjectile.class, new RenderIceRodProjectile());

	EntityRegistry.registerGlobalEntityID(EntityFireRodProjectile.class, "FireProjectile", 1001);
	RenderingRegistry.registerEntityRenderingHandler(EntityFireRodProjectile.class, new RenderFireRodProjectile());
}


@Override
public void registerHandlers() {}

@Override
public void registerMessage() { }

@Override
public void registerKeyBindings() {
	keyHandler = new KeyHandler();
	FMLCommonHandler.instance().bus().register(keyHandler);
	MinecraftForge.EVENT_BUS.register(new GuiEvents());
}

@Override
public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {
	if (world instanceof WorldClient) {
		switch (ID) {
			case ZeldaMod.GUI: return new ZeldaInvGui(player);
		}
	}
	return null;
}

@Override
public World getClientWorld() {
	return FMLClientHandler.instance().getClient().theWorld;
}

}

 

package me.ryancp.zeldamod.models;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;

public class Bomb extends ModelBase
{
//fields
public ModelRenderer BombBlock1;
public ModelRenderer BombBlock2;
public ModelRenderer BombBlock3;
public ModelRenderer BombBlock4;
public ModelRenderer BombBlock5;
public ModelRenderer BombTop;
public ModelRenderer BombBase;
public ModelRenderer Shape1;

public Bomb()
{
	textureWidth = 64;
	textureHeight = 32;

	BombBlock1 = new ModelRenderer(this, 0, 20);
	BombBlock1.addBox(0F, 0F, 0F, 6, 6, 6);
	BombBlock1.setRotationPoint(-2F, 0F, -2F);
	BombBlock1.setTextureSize(64, 32);
	BombBlock1.mirror = true;
	setRotation(BombBlock1, 0F, 0F, 0F);
	BombBlock2 = new ModelRenderer(this, 52, 10);
	BombBlock2.addBox(0F, 0F, 0F, 1, 4, 4);
	BombBlock2.setRotationPoint(-3F, 1F, -1F);
	BombBlock2.setTextureSize(64, 32);
	BombBlock2.mirror = true;
	setRotation(BombBlock2, 0F, 0F, 0F);
	BombBlock3 = new ModelRenderer(this, 52, 0);
	BombBlock3.addBox(0F, 0F, 0F, 1, 4, 4);
	BombBlock3.setRotationPoint(4F, 1F, -1F);
	BombBlock3.setTextureSize(64, 32);
	BombBlock3.mirror = true;
	setRotation(BombBlock3, 0F, 0F, 0F);
	BombBlock4 = new ModelRenderer(this, 40, 0);
	BombBlock4.addBox(0F, 0F, 0F, 1, 4, 4);
	BombBlock4.setRotationPoint(-1F, 1F, -2F);
	BombBlock4.setTextureSize(64, 32);
	BombBlock4.mirror = true;
	setRotation(BombBlock4, 0F, 1.570796F, 0F);
	BombBlock4 = new ModelRenderer(this, 40, 10);
	BombBlock4.addBox(0F, 0F, 0F, 1, 4, 4);
	BombBlock4.setRotationPoint(-1F, 1F, 5F);
	BombBlock4.setTextureSize(64, 32);
	BombBlock4.mirror = true;
	setRotation(BombBlock4, 0F, 1.570796F, 0F);
	BombTop = new ModelRenderer(this, 52, 20);
	BombTop.addBox(0F, 0F, 0F, 1, 4, 4);
	BombTop.setRotationPoint(3F, 6F, -1F);
	BombTop.setTextureSize(64, 32);
	BombTop.mirror = true;
	setRotation(BombTop, 0F, 0F, 1.570796F);
	BombBase = new ModelRenderer(this, 40, 20);
	BombBase.addBox(0F, 0F, 0F, 1, 4, 4);
	BombBase.setRotationPoint(3F, -1F, -1F);
	BombBase.setTextureSize(64, 32);
	BombBase.mirror = true;
	setRotation(BombBase, 0F, 0F, 1.570796F);
	Shape1 = new ModelRenderer(this, 19, 5);
	Shape1.addBox(0F, 0F, 0F, 1, 3, 1);
	Shape1.setRotationPoint(0F, -4F, 1F);
	Shape1.setTextureSize(64, 32);
	Shape1.mirror = true;
	setRotation(Shape1, 0F, 0F, 0F);
}

public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
	super.render(entity, f, f1, f2, f3, f4, f5);
	setRotationAngles(f, f1, f2, f3, f4, f5, entity);
	BombBlock1.render(f5);
	BombBlock2.render(f5);
	BombBlock3.render(f5);
	BombBlock4.render(f5);
	BombBlock4.render(f5);
	BombTop.render(f5);
	BombBase.render(f5);
	Shape1.render(f5);
}

private void setRotation(ModelRenderer model, float x, float y, float z)
{
	model.rotateAngleX = x;
	model.rotateAngleY = y;
	model.rotateAngleZ = z;
}

public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
	super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}

}

 

 

 

There's 10 types of people in this world; Those that understand binary and those that don't.

You should be rendering it more than just EQUIPPED. The render type you want probably isn't being called.

-Mitchellbrine

 

Minecraft can do ANYTHING, it's coded in Java and you got the full power of Java behind you when you code. So nothing is impossible.

It may be freaking fucking hard though, but still possible ;)

 

If you create a topic on Modder Support, live by this motto:

I don't want your charity, I want your information
  • Author

Trying to render it in the player's hand only right now, is the case correct, or is it a different type for it?

There's 10 types of people in this world; Those that understand binary and those that don't.

yeah there is quite a lot more involved mate you have just made it render for 3rd person, theres inventory rendering first person item frame (entity item on the ground also gets covered by this) etc ill give you my render class to peek at and see where the rest comes in to play

 

 


@SideOnly(Side.CLIENT)
public class ItemRenderMace implements IItemRenderer
{




@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
	switch (type) {
	case ENTITY:
		return true;
	case EQUIPPED:
		return true;
	case EQUIPPED_FIRST_PERSON:
		return true;
	case INVENTORY:
		return true;
	default:
		return false;
}
}

@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item,ItemRendererHelper helper) {
	return true;
}

@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
        

	MaceModel model = new MaceModel();

        GL11.glPushMatrix();
        if(type == ItemRenderType.EQUIPPED_FIRST_PERSON){
            GL11.glTranslatef((float) 0.5F, (float) 5.0F, (float) 0.5F);
        }else if(type == ItemRenderType.INVENTORY){
            GL11.glTranslatef((float) 0.5F, (float) 2.15F, (float) 0.5F);

        }else if(type == ItemRenderType.EQUIPPED){
            GL11.glTranslatef((float) 0.72F, (float) 5.3F, (float) 0.72F);
        
        }else if(type == ItemRenderType.ENTITY){
            GL11.glTranslatef((float) 0F, (float) 1.6F, (float) 0F);
        }


        Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation("mcr" , "textures/models/Mace.png"));


     GL11.glPushMatrix();
        GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);


        if(type == ItemRenderType.EQUIPPED_FIRST_PERSON){
            GL11.glRotatef((1 * 120F), 0.0F, 1.0F, 0.0F);

        }else if(type == ItemRenderType.EQUIPPED){
            GL11.glRotatef(40, 0.0F, 1.0F, 0.0F);

        }else
        GL11.glRotatef(0F, 0.0F, 1.0F, 0.0F);

        if(type == ItemRenderType.EQUIPPED_FIRST_PERSON){
        	model.render((Entity)null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.2025F);

        }else  if(type == ItemRenderType.EQUIPPED){
        	model.render((Entity)null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.2025F);

        } else
        model.render((Entity)null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0855F);


        GL11.glPopMatrix();
        GL11.glPopMatrix();
}
} 

 

  • Author

it' still not rendering the model, it is only rendering the normal object.

There's 10 types of people in this world; Those that understand binary and those that don't.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.