Posted May 28, 201213 yr I am considering installing MCForge on my jar, but I am unsure about compatibility issues. I know it is not compatible with Watershader, but I don't use it anymore anyway for performance reasons. 1. Is MCForge not compatible with any of mods from the following list: - Noppes' NPCMod - Mods from MCPatcher - Modloader - Huge Trees Are Huge - Cape mod by cjz__ (mccapes.com) 2. Can I play with forge jar on non-forge servers? I recall this have been issue in the past, is it still?
May 28, 201213 yr I am considering installing MCForge on my jar, but I am unsure about compatibility issues. I know it is not compatible with Watershader, but I don't use it anymore anyway for performance reasons. 1. Is MCForge not compatible with any of mods from the following list: - Noppes' NPCMod Never heard of it, does it overwrite base files? - Mods from MCPatcher MCPatcher breaks things. - Modloader Not incompatible, but not needed anymore, Forge basically includes its functionality now. - Huge Trees Are Huge Never heard of it, does it overwrite base files? - Cape mod by cjz__ (mccapes.com) Never heard of it, does it overwrite base files? 2. Can I play with forge jar on non-forge servers? I recall this have been issue in the past, is it still? I think I was able to, but been a long while since I have tried.
May 29, 201213 yr Author I am considering installing MCForge on my jar, but I am unsure about compatibility issues. I know it is not compatible with Watershader, but I don't use it anymore anyway for performance reasons. 1. Is MCForge not compatible with any of mods from the following list: - Noppes' NPCMod Never heard of it, does it overwrite base files? Nope, it's a ML mod. - Mods from MCPatcher MCPatcher breaks things. Which exactly? - Huge Trees Are Huge Never heard of it, does it overwrite base files? I am unsure, and can't find it right now. - Cape mod by cjz__ (mccapes.com) Never heard of it, does it overwrite base files? Yes, but only yw.class. Other classes are intact. 2. Can I play with forge jar on non-forge servers? I recall this have been issue in the past, is it still? I think I was able to, but been a long while since I have tried. Can you try it for me? I don't want to try strange things like magic launcher that let me have different jars, unless I have to.
May 30, 201213 yr I am considering installing MCForge on my jar, but I am unsure about compatibility issues. I know it is not compatible with Watershader, but I don't use it anymore anyway for performance reasons. 1. Is MCForge not compatible with any of mods from the following list: - Noppes' NPCMod Never heard of it, does it overwrite base files? Nope, it's a ML mod. As long as they do not edit any base files then they should work. - Mods from MCPatcher MCPatcher breaks things. Which exactly? MCPatcher's code for texture handling conflicts with forge, MCPatcher needs to update. - Cape mod by cjz__ (mccapes.com) Never heard of it, does it overwrite base files? Yes, but only yw.class. Other classes are intact. Forge has hooks in yw.class, so it is unlikely that they would work together, one or the other would break, depending on install order, and if Forge breaks it usually means a crash due to how low level it is. 2. Can I play with forge jar on non-forge servers? I recall this have been issue in the past, is it still? I think I was able to, but been a long while since I have tried. Can you try it for me? I don't want to try strange things like magic launcher that let me have different jars, unless I have to. Hmm, I do not have any non-forge servers to test on right now. As for your set up you can always do as I do, I just have multiple directories with fully self-contained MC installs.
May 30, 201213 yr Yes A MC forge client should connect to non-forge server perfectly fine. Also, we don't support MCPatcher as the bulk of what it does is now in FML, and Optifine is the way to go for anything extra like that. MCPatcher does some nasty stuff, even if you disable everything in it it will still inject its code in and screw things up. I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
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