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Fishing 'logic' is incorrect in forge(maybe)


just_passing

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Hi guys,

 

Recently I made this afk fishing 'thing':

I tried it out, and at the point in the video where the fishing hook is in the water, and the door goes still due to trying to activate the iron door instead of pulling the rod back, when I do it, it pulls the hook out of the water and puts it straight back in(making the farm useless).

 

Originally I noticed this on a 10.13.1.x build, so then I updated to both the 2.1230 and 2.1232 builds, and it still happened in each(I tested the 1.x and 2.1230 without mods, I believe), while not occurring in vanilla 1.7.10(tested myself, using the same world).

 

I believe that forge is the cause of this, and at the very least it would explain most of the mixed comments about whether or not it works after 1.7.4(which the farm was designed for).

 

Sorry if this isn't the right place to post this, this was the best place I could find googling.

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This is probably due to the fact that we change it so that you can use items on iron doors.

Its a all or nothing thing, either all items are 'used' on doors or all arnt.

Sadly, modders want this feature so it breaks some abuse setups like this.

I'm ok with that.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

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