destroy a block in the world(xyz) droping what it drops <SOLVED>
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So I tried to search the issue but came up with nothing, the most I could get was some people having a mod location between the colon and the word "failed" but I seem to have nothing there. I am also making a modpack of my own, and tips are appreciated!
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By THEKINGSKULL01 · Posted
Heres a updated version of my github https://github.com/THEKINGSKULL01/TSOTD0.0.30Forge1.20.1 -
When i go to the forge website to download any of the choices of versions I am unable to download anything. It just says that I am unable to reach this website for some reason.
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hi everyone how can i make this script smoother or make them delay @SubscribeEvent( priority = EventPriority.HIGH ) public void renderCrosshair(RenderGameOverlayEvent event) { if(mc.gameSettings.guiScale == 2) { Minecraft minecraft = Minecraft.getMinecraft(); if(event.type == ElementType.CROSSHAIRS && isGunInHand(minecraft.thePlayer)) { event.setCanceled(true); Icon crosshairIcon = ClientProxy.iconRegistry.crosshairIcon; double scale = 6.0F + getScaleByMotion(minecraft.thePlayer); if(FlansModClient.currentScope == null) scale = 45.0F + getScaleByMotion(minecraft.thePlayer); GL11.glPushAttrib(16384); GL11.glPushMatrix(); GL11.glEnable(3042); OpenGlHelper.glBlendFunc(775, 769, 1, 0); GL11.glEnable(3008); GL11.glColor3d(1.0D, 1.0D, 1.0D); GL11.glTranslated((double)(event.resolution.getScaledWidth() / 2), (double)(event.resolution.getScaledHeight() / 2), 0.0D); GL11.glPushMatrix(); ClientProxy.iconRegistry.bindSheet(); GL11.glRotated(90.0D, 0.0D, 0.0D, 2.0D); ClientProxy.iconRegistry.renderIcon(crosshairIcon, -1.9D, (double)(-scale) + 0.1D); GL11.glRotated(90.0D, 0.0D, 0.0D, 1.0D); ClientProxy.iconRegistry.renderIcon(crosshairIcon, -3.0D, (double)(-scale) - 0.1D); GL11.glRotated(90.0D, 0.0D, 0.0D, 1.0D); ClientProxy.iconRegistry.renderIcon(crosshairIcon, -3.0D, (double)(-scale) + 0.9D); if(FlansModClient.currentScope == null) { GL11.glRotated(90.0D, 0.0D, 0.0D, 1.0D); ClientProxy.iconRegistry.renderIcon(crosshairIcon, -2.1D, (double)(-scale) + 0.9D); } else if (scale >= 6.5F) { GL11.glRotated(90.0D, 0.0D, 0.0D, 1.0D); ClientProxy.iconRegistry.renderIcon(crosshairIcon, -2.1D, (double)(-scale) + 0.9D); } GL11.glPopMatrix(); GL11.glPopMatrix(); GL11.glPopAttrib(); minecraft.getTextureManager().bindTexture(Gui.icons); } } }
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Hello, I'm working on my first Minecraft 1.20.2 mod. However, I've created a custom block model and everything works perfectly except the rotation of the block. The code is implemented but it still doesnt work. Need help. This is the code of the object class. import net.minecraft.core.BlockPos; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.HorizontalDirectionalBlock; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.DirectionProperty; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; import net.minecraft.world.level.block.Rotation; import net.minecraft.world.level.block.Mirror; public class DirtyRock extends HorizontalDirectionalBlock { public static final DirectionProperty FACING = BlockStateProperties.HORIZONTAL_FACING; public static final VoxelShape SHAPE = Block.box(4, 0, 4, 12, 2, 11); public DirtyRock(Properties pProperties) { super(pProperties); } @Override public VoxelShape getShape(BlockState pState, BlockGetter pLevel, BlockPos pPos, CollisionContext pContext) { return SHAPE; } @Override public BlockState getStateForPlacement(BlockPlaceContext pContext) { return this.defaultBlockState().setValue(FACING, pContext.getHorizontalDirection().getOpposite()); } @Override public BlockState rotate(BlockState pState, Rotation pRot) { return pState.setValue(FACING, pRot.rotate(pState.getValue(FACING))); } @Override public BlockState mirror(BlockState pState, Mirror pMirror) { return pState.rotate(pMirror.getRotation(pState.getValue(FACING))); } @Override protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> pBuilder) { pBuilder.add(FACING); } } In the ModBlocks class the block is registred like this public static final RegistryObject<Block> DIRTY_ROCK=registerBlock("dirty_rock", ()-> new DirtyRock(BlockBehaviour.Properties.copy(Blocks.STONE_BUTTON))); private static <T extends Block>RegistryObject<T> registerBlock(String name, Supplier<T> block){ RegistryObject<T> toReturn=BLOCKS.register(name,block); registerBlockItem(name,toReturn); return toReturn; } In the Data, ModBlockStateProvider the blockstate is implemened simpleBlock(ModBlocks.DIRTY_ROCK.get(), new ModelFile.UncheckedModelFile(modLoc("block/dirty_rock"))); And in resources/assets/modname/models/block dirty_rock.json is implemented { "credit": "Made with Blockbench", "textures": { "0": "wildandhunt:block/dirty_bricks_block", "particle": "wildandhunt:block/dirty_bricks_block" }, "elements": [ { "from": [5, 0, 4], "to": [9, 1, 8], "rotation": {"angle": 22.5, "axis": "y", "origin": [10, 0, 7]}, "faces": { "north": {"uv": [5, 4, 10, 5], "texture": "#0"}, "east": {"uv": [5, 5, 10, 6], "texture": "#0"}, "south": {"uv": [5, 6, 10, 7], "texture": "#0"}, "west": {"uv": [5, 7, 10, 8], "texture": "#0"}, "up": {"uv": [5, 5, 0, 0], "texture": "#0"}, "down": {"uv": [5, 5, 0, 10], "texture": "#0"} } }, { "from": [9, 0, 4.05], "to": [11, 2, 6.05], "rotation": {"angle": 22.5, "axis": "y", "origin": [8, 0, 9]}, "faces": { "north": {"uv": [5, 4, 10, 5], "texture": "#0"}, "east": {"uv": [5, 5, 10, 6], "texture": "#0"}, "south": {"uv": [5, 6, 10, 7], "texture": "#0"}, "west": {"uv": [5, 7, 10, 8], "texture": "#0"}, "up": {"uv": [5, 5, 0, 0], "texture": "#0"}, "down": {"uv": [5, 5, 0, 10], "texture": "#0"} } }, { "from": [5, 0, 7], "to": [6, 1, 8], "rotation": {"angle": 22.5, "axis": "y", "origin": [10, 0, 10]}, "faces": { "north": {"uv": [5, 4, 10, 5], "texture": "#0"}, "east": {"uv": [5, 5, 10, 6], "texture": "#0"}, "south": {"uv": [5, 6, 10, 7], "texture": "#0"}, "west": {"uv": [5, 7, 10, 8], "texture": "#0"}, "up": {"uv": [5, 5, 0, 0], "texture": "#0"}, "down": {"uv": [5, 5, 0, 10], "texture": "#0"} } }, { "from": [10, 0, 8], "to": [12, 1, 9], "rotation": {"angle": 22.5, "axis": "y", "origin": [15, 0, 11]}, "faces": { "north": {"uv": [5, 4, 10, 5], "texture": "#0"}, "east": {"uv": [5, 5, 10, 6], "texture": "#0"}, "south": {"uv": [5, 6, 10, 7], "texture": "#0"}, "west": {"uv": [5, 7, 10, 8], "texture": "#0"}, "up": {"uv": [5, 5, 0, 0], "texture": "#0"}, "down": {"uv": [5, 5, 0, 10], "texture": "#0"} } }, { "from": [9.4, 0, 5], "to": [12.4, 1, 8.5], "rotation": {"angle": 22.5, "axis": "y", "origin": [12, 0, 7]}, "faces": { "north": {"uv": [8, 0, 11, 1], "texture": "#0"}, "east": {"uv": [8, 2, 10, 3], "texture": "#0"}, "south": {"uv": [8, 1, 11, 2], "texture": "#0"}, "west": {"uv": [8, 3, 10, 4], "texture": "#0"}, "up": {"uv": [8, 2, 5, 0], "texture": "#0"}, "down": {"uv": [8, 2, 5, 4], "texture": "#0"} } }, { "from": [6, 1, 6], "to": [10, 1.75, 10], "rotation": {"angle": 22.5, "axis": "y", "origin": [9, 0, 7]}, "faces": { "north": {"uv": [8, 0, 11, 1], "texture": "#0"}, "east": {"uv": [8, 2, 10, 3], "texture": "#0"}, "south": {"uv": [8, 1, 11, 2], "texture": "#0"}, "west": {"uv": [8, 3, 10, 4], "texture": "#0"}, "up": {"uv": [8, 2, 5, 0], "texture": "#0"}, "down": {"uv": [8, 2, 5, 4], "texture": "#0"} } } ], "display": { "thirdperson_righthand": { "translation": [0, 7.75, 0] }, "thirdperson_lefthand": { "translation": [0, 7.75, 0] }, "firstperson_righthand": { "translation": [0, 8.25, 0] }, "firstperson_lefthand": { "translation": [0, 8.25, 0] }, "ground": { "translation": [0, 4, 0] }, "gui": { "rotation": [32, 32, 9], "translation": [-1.25, 6.25, 0], "scale": [1.31, 1.31, 1.31] }, "fixed": { "translation": [0, 6.75, 0] } }, "groups": [ { "name": "dirty_stone", "origin": [8, 0, 7], "color": 0, "children": [0, 1, 2, 3, 4, 5] } ] }
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