cw84 Posted November 14, 2014 Posted November 14, 2014 Hello, Is there an easy way to change what is produced in a vanilla recipe? For instance, if I wanted to change the "wooden_door" recipe so that it gives 4 doors instead of 1.. Or change the bed recipe so that it gives a custom bed instead of the vanilla bed... Quote
cw84 Posted November 14, 2014 Author Posted November 14, 2014 So is the proper way to do this, to remove the vanilla recipe and then add my own...? // Get all vanilla recipes... List<IRecipe> recipes = CraftingManager.getInstance().getRecipeList(); Iterator<IRecipe> recipe = recipes.iterator(); // Cycle through and find the item we want to change... while(recipe.hasNext()) { ItemStack it = recipe.next().getRecipeOutput(); if(it.getItem() == Items.wooden_door) { recipe.remove(); } } // Add replacement vanilla recipes... GameRegistry.addRecipe(new ItemStack(Items.wooden_door, 4), new Object[] { "AA ", "AA ", "AA ", 'A', Blocks.planks }); ....Or is there a way to specifically change just the quantity output of the recipe once I've found it? Quote
brandon3055 Posted November 14, 2014 Posted November 14, 2014 I may be wrong but it dosnt look like there is... atleast no easy way your best bet is probably to just replace it. Quote I am the author of Draconic Evolution
larsgerrits Posted November 15, 2014 Posted November 15, 2014 Why does everyone use the new Object[]{} in their recipes. There's a reason it is a varargs parameter. Quote Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
MuffinMonster Posted November 15, 2014 Posted November 15, 2014 Why does everyone use the new Object[]{} in their recipes. There's a reason it is a varargs parameter. What would you put in there? Just for the sake of learning Quote --Remember to "Thank you" posts that actually helped you, and if a person seems nice, why not give them an applaud while you're at it--
Draco18s Posted November 15, 2014 Posted November 15, 2014 As an example... GameRegistry.addShapeedRecipe(new ItemStack(Items.cake), "mmm", "ses", "www", 'w', flour, 's', Items.sugar, 'e', Items.egg, 'm', Items.milk_bucket); varargs mean "and whatever other parameters were passed." varargs supports an infinite number of arguments. Edit: Sorry if this isn't 100% correct, my recipes right now all use the oredict. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
MuffinMonster Posted November 15, 2014 Posted November 15, 2014 Ah, well, If you ask me I'd rather use the new Object[]{} instead of just adding everything as parameters just because of nicer formatting using the brackets. Anyways, good to know, thanks! Quote --Remember to "Thank you" posts that actually helped you, and if a person seems nice, why not give them an applaud while you're at it--
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