[1.7.10] [UNSOLVED] Injecting name from a config file into lang file?
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By glektarssza 路 Posted
Well, a bit more information about what you're trying to do would be helpful. e.g. why you're trying to use "INVOKE_ASSIGN" instead of "INVOKE". "INVOKE_ASSIGN" calls your code after the "target" is called and its value is stored, if applicable. "INVOKE" calls your code before the target is called. "target" expects a fully qualified name, as per the SpongePowered docs, if that name is going to be remapped (which it will be if your injecting into Minecraft itself and not another mod). For more information on fully qualified names versus canonical names, see the Java specifications. Here's an example of a working "@At" from my own code that targets the "getClosestsVulnerablePlayerToEntity" call inside a mob's logic: @At(value = "INVOKE_ASSIGN", target = "net.minecraft.world.World.getClosestVulnerablePlayerToEntity(Lnet/minecraft/entity/Entity;D)Lnet/minecraft/entity/player/EntityPlayer;") Hope this helps! -
Ran it one more time just to check, and there's no errors this time on the log??? Log : https://mclo.gs/LnuaAiu I tried allocating more memory to the modpack, around 8000MB and it's still the same; stopping at "LOAD_REGISTRIES". Are some of the mods clashing, maybe? I have no clue what to do LOL
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Tried removing some biome generation mods and test ran it again, but it's still the same; still not responding as soon as it gets to "LOAD_REGISTRIES". This time with more errors though. Log : https://mclo.gs/uygZzD8 Is there too little memory allocated to the modpack maybe? Can someone help please. (T.T)馃挃
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By NightAnasazi 路 Posted
This is sad. Over 3300 people have checked the thread and no one is able to help or give any ideas :(. -
I tested it and it's still the same, but I put the crash log into mclo.gs and it didn't have any errors. Log : https://mclo.gs/jopPchQ Is there perhaps certain mods that are clashing or are there just too many mods? Usually my PC can handle more than 500 - 600 mods. Can too many biome generator mods or structure generator mods clash? It just stops responding as soon as it gets to "LOAD_REGISTRIES"
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