Jump to content

[1.7.10] General guidelines for when code should run (server only or both)?


Recommended Posts

Posted

I just started playing around with mods, and I was wondering what code should run on the server only, and what should run on both the server and the client. For example, what I have gathered is that entities will send packets to the clients about their internal state, so I will only need to summon an entity on the server, and put movement logic on the server. (Please correct me if I am wrong)

 

Since 1.7.* forge made tick handling into an event (TickEvent.*), I was also wondering about which events I should register to for some logic. Since TickEvent.ServerTickEvent is fired both on Phase.Start and Phase.End, and inspection of MinecraftServer shows that the Phase.Start is fired before everything else, and Phase.End is fired after everything else.

 

I am currently working on some stuff related to multiblocks, and I have a "controller" that controls the central logic of the entire multiblock. I figured that since there will be no packets send about the internal state of my multiblocks, and the code ran should produce the same results for everyone, I will handle both ServerTickEvent and ClientTickEvent. But, I am confused as to run the logic when it is on Phase.START or Phase.END. Is there a difference?

 

So, what I am asking are basically the following:

[*]What are the general guidelines for running code on either on the server only, or both the server on the client?

[*]Is intercepting TickEvent the correct solution, and if so, is there a difference between Phase.START and Phase.END?

Maintainer of the Abori and AACore mods, both WIP. Github page <a href="http://github.com/PSMods/">here</a>.

Posted

First of all you almost never need to use a tick handler for anything like that. entities and tileEntitys have update methods that are called every tick use that.

 

As for what sine code should be run on well that depends on what you are trying to do but usually things like tile/entity logic run on the server and anything todo with rendering runs client side. 

I am the author of Draconic Evolution

Posted

Entities should totally run their movement code on the client side, as while the server will enforce what it believes is going on, if the client end isn't doing ANYTHING then the entity will jump around as it periodically gets packets from the server correcting its location.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

First of all you almost never need to use a tick handler for anything like that. entities and tileEntitys have update methods that are called every tick use that.

 

The problem with that is that a multiblock has, well, a lot of blocks, and I will have no way of determining if I have already ticked this tick with 100 tile entities all delegating their update methods to me.

Maintainer of the Abori and AACore mods, both WIP. Github page <a href="http://github.com/PSMods/">here</a>.

Posted

Hi

 

>What are the general guidelines for running code on either on the server only, or both the server on the client?

 

Some general guidelines I use:

Client side only:

rendering and sound - anything that doesn't affect the "game state" - things other players don't need to know about - for example animations, local sound effects other players don't hear, etc

 

Server side only:

things that affect the "master" source of information on the state of the world, such as entity positions, block states, etc, interactions between players

 

Both:

It can be a big advantage to run the same code in parallel on both the client and the server, to reduce the amount of information they have to exchange and to reduce the apparent lag.  So for example as Draco said, your entity should run its movement code in parallel on both client and server .  The client makes a guess / extrapolation based on its current information and just corrects the movement occasionally when server packets arrive.  It's much less visually disturbing that way. 

 

-TGG

 

 

Posted
The client makes a guess / extrapolation based on its current information and just corrects the movement occasionally when server packets arrive.  It's much less visually disturbing that way. 

 

Note that the guess can be 100% accurate, as the client does know the full state of the world (plus or minus a second).

 

For example, I was messing with pushing ItemEntities around (similar to liquid flow) and if the code only ran on the server they'd move about a full block at a time, so it was pretty close to short-range teleportation.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • But your Launcher does not find it   Java path is: /run/user/1000/doc/3f910b8/java Checking Java version... Java checker returned some invalid data we don't understand: Check the Azul Zulu site and select your OS and download the latest Java 8 build for Linux https://www.azul.com/downloads/?version=java-8-lts&package=jre#zulu After installation, check the path and put this path into your Launcher Java settings (Java Executable)
    • Try other builds of pehkui and origins++ until you find a working combination
    • Some Create addons are only compatible with Create 6 or Create 5 - so not both versions at the same time Try older builds of Create Stuff and Additions This is the last build before the Create 6 update: https://www.curseforge.com/minecraft/mc-mods/create-stuff-additions/files/6168370
    • ✅ Crobo Coupon Code: 51k3b0je — Get Your \$25 Amazon Gift Card Bonus! If you’re new to Crobo and want to make the most out of your first transaction, you’ve come to the right place. The **Crobo coupon code: 51k3b0je** is a fantastic way to get started. By using this code, you can unlock an exclusive **\$25 Amazon gift card** after completing your first eligible transfer. Let’s dive deep into how the **Crobo coupon code: 51k3b0je** works, why you should use it, and how to claim your reward. --- 🌟 What is Crobo? Crobo is a trusted, modern platform designed for **international money transfers**. It offers fast, secure, and low-cost transactions, making it a favorite choice for individuals and businesses alike. Crobo is committed to transparency, low fees, and competitive exchange rates. And with promo deals like the **Crobo coupon code: 51k3b0je**, it becomes even more attractive. Crobo focuses on providing customers with: * Quick transfer speeds * Minimal fees * Safe, encrypted transactions * Great referral and promo code rewards When you choose Crobo, you’re choosing a platform that values your time, money, and loyalty. And now with the **Crobo coupon code: 51k3b0je**, you can start your Crobo journey with a **bonus reward**! ---# 💥 What is the Crobo Coupon Code: 51k3b0je? The **Crobo coupon code: 51k3b0je** is a **special promotional code** designed for new users. By entering this code during signup, you’ll be eligible for: ✅ A **\$25 Amazon gift card** after your first qualifying transfer. ✅ Access to Crobo’s referral system to earn more rewards. ✅ The ability to combine with future seasonal Crobo discounts. Unlike generic promo codes that just offer small fee reductions, the **Crobo coupon code: 51k3b0je** directly gives you a tangible, valuable reward — perfect for online shopping or gifting. --- ### 🎯 Why Use Crobo Coupon Code: 51k3b0je? There are many reasons why users choose to apply the **Crobo coupon code: 51k3b0je**: 🌟 **Free bonus reward** — Your first transfer can instantly earn you a \$25 Amazon gift card. 🌟 **Trusted platform** — Crobo is known for secure, fast, and affordable transfers. 🌟 **Easy to apply** — Simply enter **Crobo coupon code: 51k3b0je** at signup — no complicated steps. 🌟 **Referral opportunities** — Once you’ve used **Crobo coupon code: 51k3b0je**, you can invite friends and earn more rewards. 🌟 **Stackable savings** — Pair **Crobo coupon code: 51k3b0je** with Crobo’s ongoing offers or holiday deals for even more benefits. --- ### 📝 How to Use Crobo Coupon Code: 51k3b0je Getting started with **Crobo coupon code: 51k3b0je** is quick and easy. Just follow these steps: 1️⃣ **Download the Crobo app** (available on Google Play Store and Apple App Store) or visit the official Crobo website. 2️⃣ **Start the sign-up process** by entering your basic details (name, email, phone number, etc.). 3️⃣ When prompted, enter **Crobo coupon code: 51k3b0je** in the promo code or coupon code field. 4️⃣ Complete your first transaction — be sure to meet the minimum amount required to qualify for the reward (usually specified in Crobo’s promo terms). 5️⃣ After the transaction is verified, receive your **\$25 Amazon gift card** directly via email or within your Crobo account. --- ### 💡 Tips to Maximize Your Crobo Coupon Code: 51k3b0je Bonus 👉 **Transfer the minimum qualifying amount or more** — this ensures you meet the conditions for the gift card. 👉 **Refer friends after your signup** — Crobo allows users who’ve signed up with codes like **Crobo coupon code: 51k3b0je** to share their own code for extra bonuses. 👉 **Check for additional Crobo promotions** — sometimes Crobo offers seasonal or regional deals that stack with the coupon code. 👉 **Complete your transaction soon after signup** — many bonuses have time limits, so act quickly! --- ### 🚀 Frequently Asked Questions about Crobo Coupon Code: 51k3b0je **Q: Can I use Crobo coupon code: 51k3b0je if I already have a Crobo account?** A: No — the **Crobo coupon code: 51k3b0je** is intended for **new users only**. It must be applied during the initial registration process. --- **Q: How long does it take to get the \$25 Amazon gift card after using Crobo coupon code: 51k3b0je?** A: Typically, the gift card is sent **within a few business days** after your first qualifying transfer is completed and verified. --- **Q: Are there hidden fees when using Crobo coupon code: 51k3b0je?** A: No — Crobo is transparent about its fees. The **Crobo coupon code: 51k3b0je** simply adds a bonus reward without increasing your costs. --- **Q: Can I combine Crobo coupon code: 51k3b0je with other promo codes?** A: The **Crobo coupon code: 51k3b0je** is generally applied as a standalone signup bonus. However, Crobo often offers **ongoing promotions** that may apply to future transactions. ---  📌 Reference Crobo promo code: {51k3b0je} Crobo discount code: {51k3b0je} --- # 🌍 Final Thoughts If you want to enjoy safe, fast, and affordable money transfers with an added bonus, **Crobo coupon code: 51k3b0je** is your best option. Not only will you experience excellent service, but you’ll also earn a **\$25 Amazon gift card** — a reward that you can use immediately for shopping or gifts. 👉 **Don’t wait — sign up today using Crobo coupon code: 51k3b0je and claim your bonus!**
    • Does this schematic contain stuff from the mod prettypipes? Looks like Forgematica has issues to load it Try to load the schematic with worldedit - remove the pipes, save it and test it again
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.