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Currently Supported: 1.16.X (Latest) and 1.15.X (LTS)
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Draco18s

Forge's Liquid ISBRH doesn't render backfaces

By Draco18s, December 4, 2014 in Support & Bug Reports

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Draco18s    2416

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Posted December 4, 2014

We creating a custom fluid, if the player is inside this fluid, the quads facing the player should render and they currently do not.

 

Compare using the vanilla renderer and the Forge renderer:

width=800 height=449http://s14.postimg.org/v508hbp0x/2014_12_04_15_15_59.png[/img]

width=800 height=449http://s14.postimg.org/45wdm62k1/2014_12_04_15_15_00.png[/img]

 

This is on Forge 1240, latest 1.7.10 release.

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Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

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LexManos    1620

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Posted December 4, 2014

Having no intention to ever touch ISBRHs again, because I suck at rendering, and personally not considering this a major issue your only be is to make a PR once 1.8 is done and convince me its a bug worth pulling.

If you do need these to be rendered, you can do it yourself as the default rendering is just a sample for use.

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Draco18s    2416

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Posted December 4, 2014

I'll look into doing a pull request, but I'm not all that good with the tessallator either.

 

Though, why do I have to wait for 1.8 to make the request?

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Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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yarrmateys    7

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Posted December 6, 2014

the wait's probably until 1.8 is out of beta phase and has a recommended version, so that there's no problems with unfinished stuff, un-renamed classes and such.

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