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Posted

You never initialize darkgem

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Now you're not initializing DarkBlock.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

    //block
    public static Block darkblock; // = what?
    //items
    public static Item darkgem; // = what?

You need to init them:  = new Item(...) or = new Block(...)

Do you even java?

1.7.10 is no longer supported by forge, you are on your own.

Posted

Dude! Could you please google SOME tutorial on basic modding?

I have no idea what is crashing but by looking at your code I can tell you few bad things:

 

1. Fix your EventHandler names.

You name method preInit() and use FMLInitializationEvent event

You name method init() and use FMLPreInitializationEvent event

Then again you call FMLInitializationEvent event with some load()

Decide...

 

2. Fix your design - everything is everywhere it's not very readable.

Fields 1st, methods after.

 

3. You are initializing new item:

public static Item itemDarkGem = new Item();

And then re-initializing it:

itemDarkGem =  new Item().setCreativeTab(CreativeTabs.tabMaterials).setUnlocalizedName("itemgarkgem").setTextureName(mainClass.MODID + ":" + "dark_gem");

Fix it.

 

4.

public static CreativeTabs tabBlocks = new CreativeTabs("Remastered Blocks"){
       public Item getTabIconItem(){
          return new Item();
       }
    };

What in the world?! You can't just return new Item() and expect it to work, my guess is that is why game crashes on rendering (or not, didn't really looked and have no idea what else might be, because of your poor code design)

 

Fix everything, or go see some tutorial :o It would be much simplier.

 

P.S - to fix 4. - you need to return actual item from Items.class, example:

return Items.apple;

1.7.10 is no longer supported by forge, you are on your own.

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