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I can't figure out how to make the entity get the dirt block below it to turn into grass. In the previous version, I created a getter that grabbed the block's position and metadata, but with 1.8, everything with the block position and metadata changed. How I do it now?

 

    	for(int l = 0; l <= 4; ++l) //TODO
        {
    		 if(worldObj.rand.nextFloat() < footprint_chance) {
    			 continue;
    		 }
    		
            int i = MathHelper.floor_double(this.posX + (l % 2 * 2 - 1) * 0.25F);
            int j = MathHelper.floor_double(this.posY) - 1 ;
            int k = MathHelper.floor_double(this.posZ + (l / 2 % 2 * 2 - 1) * 0.25F);

            if (this.worldObj.getBlockState(new BlockPos(i, j, k)) == Blocks.dirt //TODO
            		 && this.worldObj.getBlockState(new BlockPos(i, j+1, k)).getBlock().getLightValue() >= 4 
                     && this.worldObj.getBlockState(new BlockPos(i, j, k)).getBlock() == 0// dirt not podzol
            		 && this.worldObj.getBlockLightOpacity(new BlockPos(i, j+1, k)) <= 2){
                this.worldObj.setBlockState(new BlockPos(i, j, k), footprint.getDefaultState());
            }
        }

 

Also, here is the ORIGINAL 1.7.10 code I used and worked successfully on 1.7.10

    	for(int l = 0; l <= 4; ++l) //TODO
        {
    		 if(worldObj.rand.nextFloat() < footprint_chance) {
    			 continue;
    		 }
    		
            int i = MathHelper.floor_double(this.posX + (l % 2 * 2 - 1) * 0.25F);
            int j = MathHelper.floor_double(this.posY) - 1 ;
            int k = MathHelper.floor_double(this.posZ + (l / 2 % 2 * 2 - 1) * 0.25F);

            if (this.worldObj.getBlock(i, j, k) == Blocks.dirt
            		 && this.worldObj.getBlockMetadata(i, j, k) == 0 // dirt not podzol
            		 && this.worldObj.getBlockLightValue(i, j+1, k) >= 4 
            		 && this.worldObj.getBlockLightOpacity(i, j+1, k) <= 2){
                this.worldObj.setBlock(i, j, k, footprint);
            }
        }

Main Developer and Owner of Zero Quest

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getBlock  != getBlockState

 

getBlockState in 1.8 is equivalent to getBlockMetadata in 1.7, based on what I understand of the changes.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

That didn't work, here's what I did

 

    	for(int l = 0; l <= 4; ++l) //TODO
        {
    		 if(worldObj.rand.nextFloat() < footprint_chance) {
    			 continue;
    		 }
    		
            int i = MathHelper.floor_double(this.posX + (l % 2 * 2 - 1) * 0.25F);
            int j = MathHelper.floor_double(this.posY) - 1 ;
            int k = MathHelper.floor_double(this.posZ + (l / 2 % 2 * 2 - 1) * 0.25F);

            if (this.worldObj.getBlockState(new BlockPos(i, j, k)) == Blocks.dirt //TODO
            		 && this.worldObj.getBlockState(new BlockPos(i, j+1, k)).getBlock().getLightValue() >= 4 
                     && this.worldObj.getBlockState(new BlockPos(i, j, k)).getBlock().getDefaultState() == this.worldObj.getBlockState(new BlockPos(i, j, k)).getBlock().getDefaultState().withProperty(BlockDirt.VARIANT, BlockDirt.DirtType.DIRT)  // dirt not podzol
            		 && this.worldObj.getBlockLightOpacity(new BlockPos(i, j+1, k)) <= 2){
                this.worldObj.setBlockState(new BlockPos(i, j, k), footprint.getDefaultState());
            }
        }

Main Developer and Owner of Zero Quest

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If I helped anyone, please give me a applaud and a thank you!

  • Author

Thats what I used.. but that alone doesn't work

Main Developer and Owner of Zero Quest

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If I helped anyone, please give me a applaud and a thank you!

  • Author

I still can't figure out how to get the dirt block's metadata. Can anyone help me out?

Main Developer and Owner of Zero Quest

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If I helped anyone, please give me a applaud and a thank you!

  • Author

How do I get the property of the block?

Main Developer and Owner of Zero Quest

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If I helped anyone, please give me a applaud and a thank you!

  • Author

Should the method look like this?

 

            int i = MathHelper.floor_double(this.posX + (l % 2 * 2 - 1) * 0.25F);
            int j = MathHelper.floor_double(this.posY) - 1 ;
            int k = MathHelper.floor_double(this.posZ + (l / 2 % 2 * 2 - 1) * 0.25F);

            if (this.worldObj.getBlockState(new BlockPos(i, j, k)) == Blocks.dirt //TODO
            		 && this.worldObj.getBlockState(new BlockPos(i, j+1, k)).getBlock().getLightValue() >= 4 
                     && this.worldObj.getBlockState(new BlockPos(i, j, k)).getBlock().getDefaultState() == worldObj.getBlockState(new BlockPos(i, j, k)).getBlock().getDefaultState().getValue(BlockDirt.VARIANT)  // dirt not podzol
            		 && this.worldObj.getBlockLightOpacity(new BlockPos(i, j+1, k)) <= 2){
                this.worldObj.setBlockState(new BlockPos(i, j, k), footprint.getDefaultState());
            }

Main Developer and Owner of Zero Quest

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If I helped anyone, please give me a applaud and a thank you!

  • Author

Here's what I did and it still didn't work.

 

            int x = MathHelper.floor_double(this.posX + (l % 2 * 2 - 1) * 0.25F);
            int y = MathHelper.floor_double(this.posY) - 1 ;
            int z = MathHelper.floor_double(this.posZ + (l / 2 % 2 * 2 - 1) * 0.25F);
            BlockPos pos = new BlockPos(x, y, z);
            BlockPos pos2 = new BlockPos(x, y+1, z);
            IBlockState state = this.worldObj.getBlockState(pos);
            boolean isAnyDirt = state.getBlock() == Blocks.dirt;
            boolean isRegularDirt = isAnyDirt && state.getValue(BlockDirt.VARIANT) == BlockDirt.DirtType.DIRT;
            
            if (isAnyDirt && isRegularDirt){ //TODO
                this.worldObj.setBlockState(pos, footprint.getDefaultState());
            }
        }

 

EDIT

 

I removed the two other methods (the light value and light opacity ones) and it worked. Thanks for the help!

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