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[SOLVED][1.7.10] How does one set the harvest level for an ore?


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Posted

I am currently creating a mod that requires some of the blocks to have a harvest level.

This is not very specific I know, but all I am asking for is something basic.

It is implied that you must add the ".setHarvestLevel( [tool], [level])" method as part of the initialize Block event, but doing this produces an error. "Type mismatch: cannot convert from void to Block" As I look around the internet for help, I find none, and looking for tutorials seems to not work either, as there are none.

-XenoMustache

Posted

Hi XenoMustache

 

Since you did not post any code of yours, it's hard to guess what went wrong.

 

I'd just mention (what you probalby read a lot) that you may set the harvest level in the constructor of your block extending class. Or right after the initialization of your block object. For convience and easy-to-use minecraft often returns the object when setting something, so you can call the constructor and 'chain' a lot of settings (see the register... method in net.minecraft.block.Block).

 

Now for you error: This seems like you do this chaining and for unkown reasons the method you are calling does _not_ return the block object.

 

May my reply was helpful

Sincerely -pick

Since English is not my mother tongue, my sentences may are confusing.

 

I'm coding java for a long time now - just MC and forge stop me sometimes.

Posted

It is implied that you must add the ".setHarvestLevel( [tool], [level])" method as part of the initialize Block event, but doing this produces an error.

 

Actually, it's just a convenience thing.  You can totally do it inside the block's constructor (which is what I do, because then as many properties of that block that I can get away with are inside that block's class--liquids have things that are required elsewhere, etc. etc).

 

Also, "initialize Block event"?  Are you using an event handler of some kind?

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Posted

It is implied that you must add the ".setHarvestLevel( [tool], [level])" method as part of the initialize Block event, but doing this produces an error.

 

Actually, it's just a convenience thing.  You can totally do it inside the block's constructor (which is what I do, because then as many properties of that block that I can get away with are inside that block's class--liquids have things that are required elsewhere, etc. etc).

 

Also, "initialize Block event"?  Are you using an event handler of some kind?

 

Yes I am using an event handler. I couldn't find where in the block's constructor to add this method either.

-XenoMustache

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