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[1.7.10] Block NBT?


Bugzoo

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override
canUpdate

to always return false, your TileEntity will then not take up CPU power, only memory (

updateEntity

will not be called every tick).

 

Oh I didn't know this!  Fancy!

 

Now, does that work for blocks that only need updates on occasion, i.e. neighbor-changed?  I'd love to be able to slim the performance on a multiblock I have (TE required, but it does nothing every tick, but does need to know when its neighbors change).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Nope, it's an either-or. Either you receive ticks, or you don't.

Everything else would be counter-productive, because then MC would have to call a method on your TE every tick anyways (to check if updateEntity should be called). That you can do yourself.

 

I don't mean "sometimes receive ticks."  I was blurring together onNeighborBlockChange for the block.  That wouldn't be affected, and that's what I was trying to get at.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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