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Posted

So I made a post not long ago about a similar issue, but neglected to mention that my tile entity was a model, and so the usual getIcon method doesn't do much. I have seen models be rotated depending on where the player is/is looking in Mr. Crayfish's Furniture mod (so it is possible), and was wondering how to get a similar effect.

 

Thanks in advance,

 

-Whyneb360

Posted

I did this a little while ago in a since-abandoned mod, so maybe take it with a grain of salt, but looking back at my code, in my Renderer class right before the actual model.render, I rotated it with:

[embed=425,349]GL11.glRotatef(/*some rotation variable*/, 0.0F, 1.0F, 0.0F);[/embed]

As far as getting that rotation variable, you'd probably base it off of the metadata like normal. If you have trouble like that, I'm willing to bet that in your earlier post that you mentioned people explain it. The only real difference is rather than picking an image based off of metadata, you pick a rotation angle (in degrees).

Posted

I have been messing around with this idea a bit, but all I have is this - doesn't work yet:

 

Block Class

public static int metadir = 1;

public void onBlockPlacedBy(World p_149689_1_, int p_149689_2_, int p_149689_3_, int p_149689_4_, EntityLivingBase p_149689_5_, ItemStack p_149689_6_)
    {
        int l = MathHelper.floor_double((double)(p_149689_5_.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;
        int i1 = p_149689_1_.getBlockMetadata(p_149689_2_, p_149689_3_, p_149689_4_) & 4;

        if (l == 0)
        {
            p_149689_1_.setBlockMetadataWithNotify(p_149689_2_, p_149689_3_, p_149689_4_, 2 | i1, 2);
            metadir = 1;
        }

        if (l == 1)
        {
            p_149689_1_.setBlockMetadataWithNotify(p_149689_2_, p_149689_3_, p_149689_4_, 1 | i1, 2);
            metadir = 2;
        }

        if (l == 2)
        {
            p_149689_1_.setBlockMetadataWithNotify(p_149689_2_, p_149689_3_, p_149689_4_, 3 | i1, 2);
            metadir = 3;
        }

        if (l == 3)
        {
            p_149689_1_.setBlockMetadataWithNotify(p_149689_2_, p_149689_3_, p_149689_4_, 0 | i1, 2);
            metadir = 4;
        }
        
        switch (metadir) {
        case 1:            System.out.println("1");
        break;
        case 2:            System.out.println("2");
        break;
        case 3:            System.out.println("3");
        break;
        case 4:            System.out.println("4");
        break;
        default: break;

        }
    }

 

Render Class

public class RenderBoard extends TileEntitySpecialRenderer {

private static final ResourceLocation texture = new ResourceLocation(Main.modID + ":" + "textures/props/BoardTexture.png");

private ModelBoard model;

int dir = BoardProp.metadir;

public RenderBoard() {
	this.model = new ModelBoard();
}

@Override
public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) {
	GL11.glPushMatrix();
		GL11.glTranslatef((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F);
		GL11.glRotatef(180, 0F, 0F, 1F);
		GL11.glRotatef(dir * (-90F), 0F, 1F, 0F);



		this.bindTexture(texture);

		GL11.glPushMatrix();
			this.model.renderModel(0.0625F);
		GL11.glPopMatrix();

	GL11.glPopMatrix();
}
}

 

Any help would be appreciated

 

-Whyneb360

Posted

That is not what static is for.  If you want to save the direction as metadata, save it as metadata, which you're doing and then ignoring in favor of the static variable.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

That's what I though originally, but when I take away the static variable I get an error with

 

int dir = BoardProp.metadir;

 

I imagine I am just missing something obvious, so apologies in advance

Posted

Use

world.getBlockMetadata(x,y,z)

to get the metadata. You can get the world with

tileEntity.getWorldObj()

  Also, while this doesn't have to do with your block not being the proper direction,  why do you have a switch statement to figure out what to print for your metadata? You can just do

System.out.println(metadir)

Posted

So with the world.getBlockMetadata, does that replace the getBlockNotify thing or is it meant to go somewhere else? Also, where would I put the tileEntity.getWorldObj() as I already have a parameter 'World world' for getting the world. And sorry, the switch statement was just me trying out some different ideas when I was testing

 

Here is my code now (Forgive me if I placed the world.getBlockMetadata in the wrong place):

 

public int metadir;

public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase player, ItemStack itemstack)
    {
        int l = MathHelper.floor_double((double)(player.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;
        int i1 = world.getBlockMetadata(x, y, z) & 4;

        if (l == 0)
        {
        	world.getBlockMetadata(x,y,z);
            metadir = 0;
            System.out.println("0");
        }

        if (l == 1)
        {
        	world.getBlockMetadata(x,y,z);
            metadir = 1;
            System.out.println("1");
        }

        if (l == 2)
        {
        	world.getBlockMetadata(x,y,z);
            metadir = 2;
            System.out.println("2");
        }

        if (l == 3)
        {
        	world.getBlockMetadata(x,y,z);
            metadir = 3;
            System.out.println("3");
        }
    }

 

And:

 

public class RenderBoard extends TileEntitySpecialRenderer {

private static final ResourceLocation texture = new ResourceLocation(Main.modID + ":" + "textures/props/BoardTexture.png");

private ModelBoard model;

public RenderBoard() {
	this.model = new ModelBoard();
}	

@Override
public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) {
	GL11.glPushMatrix();
		GL11.glTranslatef((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F);
		GL11.glRotatef(180, 0F, 0F, 1F);
		GL11.glRotatef(metadir * (-90F), 0F, 1F, 0F);



		this.bindTexture(texture);

		GL11.glPushMatrix();
			this.model.renderModel(0.0625F);
		GL11.glPopMatrix();

	GL11.glPopMatrix();
}

 

Though I still haven't figured out how to reference the metadir from my directional methods into my class with the GL11.glRotatef stuff.

 

Thanks,

 

-Whyneb360

Posted

Get rid of

public int metadir;

Use setBlockMetadata when placing the block.  A call to getBlockMetadata that you do nothing with is useless.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Getting the metadata while in the render class is precisely what world.getBlockMetadata() is for. Your block class was fine, except for the odd choice of switch statement. GET block metadata is, as one might expect, for GETTING the metadata. So first you SET it form the Block class, like you originally did, with the SETBlockMetadataWithNotify method. Then, in  your renderer class, you GET it with the world.GETBlockMetadata method. In your renderer class, you don't already have a world variable, so that's what tileEntity.getWorldObj() is for. So this way, by setting the metadad when you place it in the block class then getting it in the renderer class, you pass your directional information from your block to your renderer.

Posted

Again, sorry if I have made a rookie mistake, but should I be putting the tileEntity.getWorldObj() in the renderTileEntityAt method and then have the world.getBlockMetadata stright after that? If so, how should I tell the Java that world is the above tileEntity line? This is what I have now (Block class unchanged):

 

public class RenderBoard extends TileEntitySpecialRenderer {

private static final ResourceLocation texture = new ResourceLocation(Main.modID + ":" + "textures/props/BoardTexture.png");

private ModelBoard model;

public RenderBoard() {
	this.model = new ModelBoard();
}	

@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) {
	tileEntity.getWorldObj();
	int dir = world.getBlockMetadata(x, y, z);

	GL11.glPushMatrix();
		GL11.glTranslatef((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F);
		GL11.glRotatef(180, 0F, 0F, 1F);
		GL11.glRotatef(dir * (-90F), 0F, 1F, 0F);


		this.bindTexture(texture);

		GL11.glPushMatrix();
			this.model.renderModel(0.0625F);
		GL11.glPopMatrix();

	GL11.glPopMatrix();
}


}

 

Thanks for all your help so far

Posted

World world = tileEntity.getWorldObj(). Or World potato = tileEntity.getWorldObj(), it doesn't really matter, as long as you then put potato.getBlockMetadata(). Its just a variable assignment :/ . You'll also need to actually set dir equal to world.getBlockMetadata(). world.getBlockMetadata() is just a method that returns a value (an integer in this case, which is equal to the block's metadata). It doesn't actually change dir on its own- you need to right dir = world.getBlockMetadata(x,y,z); . It seems you are a little unfamiliar with Java, so I suggest looking at at least a few general purpose Java tutorials before going much further with your mod. You can find a million free ones on the internet.

Posted

Seeing the kind of stuff I want to do in my mod, and given my limited understanding of the environment, I will definitely be taking up some Java courses to get the basics down. Until I do though, I am getting an error here:

 

@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) {
	World world = tileEntity.getWorldObj();
	int dir = world.getBlockMetadata(x, y, z);


	GL11.glPushMatrix();
		GL11.glTranslatef((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F);
		GL11.glRotatef(180, 0F, 0F, 1F);
		GL11.glRotatef(dir * (-90F), 0F, 1F, 0F);


		this.bindTexture(texture);

		GL11.glPushMatrix();
			this.model.renderModel(0.0625F);
		GL11.glPopMatrix();

	GL11.glPopMatrix();
}

 

at int dir = world.getBlockMetadata(x, y, z) it wants me to change getBlockMetadata to getBlock. Specifically it says that getBlockMetadata (int, int, int) is not applicable for the arguments double, double, double. Any ideas?

Posted

x, y, and z are doubles. world.getBlockMetadata expects integer parameters. You can solve this just by casting x, y and z to integers. If you don't know how, look at how you cast them to floats in the GL11.glTranslatef() method and, again, I really suggest looking at a java tutorial or two.

Posted

Okay, at this point, I have this code:

 

Render:

 

public class RenderBoard extends TileEntitySpecialRenderer {

private static final ResourceLocation texture = new ResourceLocation(Main.modID + ":" + "textures/props/BoardTexture.png");

private ModelBoard model;

public RenderBoard() {
	this.model = new ModelBoard();
}	

@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) {
	World world = tileEntity.getWorldObj();
	int dir = world.getBlockMetadata((int)x, (int)y, (int)z);


	GL11.glPushMatrix();
		GL11.glTranslatef((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F);
		GL11.glRotatef(180, 0F, 0F, 1F);
		GL11.glRotatef(dir * (90F), 0F, 1F, 0F);


		this.bindTexture(texture);

		GL11.glPushMatrix();
			this.model.renderModel(0.0625F);
		GL11.glPopMatrix();

	GL11.glPopMatrix();
}
}

 

Block Class:

 

public class BoardProp extends BlockContainer {

public BoardProp(Material material) {
	super(material);

	this.setCreativeTab(DesconCreativeTabs.tabGeneral);
	this.setHarvestLevel("axe", 1);
	this.setHardness(1F);
	this.setBlockBounds(0F, 0F, 1F, 1F, 1F, 0.875F);
	this.setBlockTextureName(Main.modID + ":" + "textures/blocks/board.png");
}

public int getRenderType() {
	return -1;
}

public boolean isOpaqueCube() {
	return false;
}

public boolean renderAsNormalBlock() {
	return false;
}

@Override
public TileEntity createNewTileEntity(World var1, int var2) {
	return new TileEntityBoard();
}

@SideOnly(Side.CLIENT)
public void registerBlockIcons(IIconRegister iconRegister) {
	this.blockIcon = iconRegister.registerIcon(Main.modID + ":" + this.getUnlocalizedName().substring(5));
}

//Directional Bollocks

public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase player, ItemStack itemstack)
    {
        int l = MathHelper.floor_double((double)(player.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;
        int i1 = world.getBlockMetadata(x, y, z) & 4;

        if (l == 0)
        {
            world.setBlockMetadataWithNotify(x, y, z, 1 | i1, 2);
            System.out.println("0");
        }

        if (l == 1)
        {
            world.setBlockMetadataWithNotify(x, y, z, 2 | i1, 2);
            System.out.println("1");
        }

        if (l == 2)
        {
            world.setBlockMetadataWithNotify(x, y, z, 3 | i1, 2);
            System.out.println("2");
        }

        if (l == 3)
        {
            world.setBlockMetadataWithNotify(x, y, z, 4 | i1, 2);
            System.out.println("3");
        }
    }
}

 

But it still doesn't work. Anything look wrong?

Posted

Hm. Well, at this point I'm basically just comparing your code to mine, because I'm not exactly an expert on openGL myself. With that in mind, I call GL11.glPushMatrix() before I do either of the rotations, rather than after both of them, which you do. Also, I don't think this would really affect anything, but I don't think your i1 variable in your block class does anything. The metadata for the block before you set it is presumably 0, and 0&4=0. Any number | 0 should be the original number. So I'm pretty sure it doesn't do anything but take up some infinitesimal amount of extra processing power. Again, though, because it doesn't actually do anything, it doesn't do anything BAD either. It just exists, when it probably doesn't have to.

Posted

What "doesn't work"?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

When I say doesn't work, it loads up the game, and I can place the model, but it faces the same direction no matter which way I face

 

EDIT: I'll clarify that, the Sysout works and changes, but the model doesn't rotate

Posted

So I have attempted some debugging to help determine the error, and it seems that in the code below, the Sysout on the onBlockPlacedBy method is all good, but the Sysout for the 'dir' integer in the Render class is only printing continuous 0s. I imagine this means that the rotation stuff is working, but the metadata isn't being set (that or I got the Sysout wrong). My problem is still that the block placed with no errors, but the model doesn't rotate when it's placed from different directions. The game sometimes gives off an error about the tile entity missing a mapping, but I'm not sure if that has anything to do with it.

 

BoardProp:

public class BoardProp extends BlockContainer {

public BoardProp(Material material) {
	super(material);

	this.setCreativeTab(DesconCreativeTabs.tabGeneral);
	this.setHarvestLevel("axe", 1);
	this.setHardness(1F);
	this.setBlockBounds(0F, 0F, 1F, 1F, 1F, 0.875F);
	this.setBlockTextureName(Main.modID + ":" + "textures/blocks/board.png");
}

public int getRenderType() {
	return -1;
}

public boolean isOpaqueCube() {
	return false;
}

public boolean renderAsNormalBlock() {
	return false;
}

@Override
public TileEntity createNewTileEntity(World var1, int var2) {
	return new TileEntityBoard();
}

@SideOnly(Side.CLIENT)
public void registerBlockIcons(IIconRegister iconRegister) {
	this.blockIcon = iconRegister.registerIcon(Main.modID + ":" + this.getUnlocalizedName().substring(5));
}

//Directional Bollocks

public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase player, ItemStack itemstack)
    {
        int l = MathHelper.floor_double((double)(player.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;

        if (l == 0)
        {
            world.setBlockMetadataWithNotify(x, y, z, 0, l);
            System.out.println("0");
        }

        if (l == 1)
        {
            world.setBlockMetadataWithNotify(x, y, z, 1, l);
            System.out.println("1");
        }

        if (l == 2)
        {
            world.setBlockMetadataWithNotify(x, y, z, 2, l);
            System.out.println("2");
        }

        if (l == 3)
        {
            world.setBlockMetadataWithNotify(x, y, z, 3, l);
            System.out.println("3");
        }
    }
}

 

RenderBoard:

public class RenderBoard extends TileEntitySpecialRenderer {

private static final ResourceLocation texture = new ResourceLocation(Main.modID + ":" + "textures/props/BoardTexture.png");

private ModelBoard model;

public RenderBoard() {
	this.model = new ModelBoard();
}	

@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) {
	World world = tileEntity.getWorldObj();
	int dir = world.getBlockMetadata((int)x, (int)y, (int)z);

	System.out.println(dir);

	GL11.glPushMatrix();
		GL11.glTranslatef((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F);
		GL11.glRotatef(180, 0F, 0F, 1F);
		GL11.glRotatef(dir * (-90F), 0F, 1F, 0F);

		this.bindTexture(texture);

		this.model.renderModel(0.0625F);

	GL11.glPopMatrix();
}
}

 

Thanks,

 

-Whyneb360

Posted

I believe the issue now is in your block code, where you do

world.setBlockMetadataWithNotify(x, y, z, 0, l);

The last parameter of the setBlockMetadataWithNotify method is a flag that tells minecraft what to notify about the change to metadata. As a general rule, you usually want it to be 2 (so it notifies the client), and here, where you're dealing with a client-side thing like the direction a model is rendered in, you DEFINITELY want to. Instead, you're setting it to l, which could be 0,1,2, or 3. So what's probably happening is the metadata is set correctly server side, but never passed to the client. So when the renderer class, which only runs on the client side iirc, tries to get the block metadata, it gets the block metadata for the client version of the world, which hasn't changed. Also, because you only ever set the metadata to the value of l in the first place, you can just replace the whole if (l == x) {} set of if statements with

world.setBlockMetadataWithNotify(x,y,z,l,2);
System.out.println(l); //System.out.println is more than robust enough to deal with integers on its own, without you converting them to strings first.

It's much cleaner.

Posted

Usually you want to pass 3 so that the change notifies neighbors.  In this case a 2 is sufficient as the block placement alerted neighbors anyway.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Thanks for the help, but it still isn't placing the way I am facing. I only changed the render class, so I will re-post that (in case I messed something up)

 

public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase player, ItemStack itemstack)
    {
        int l = MathHelper.floor_double((double)(player.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;
        
        world.setBlockMetadataWithNotify(x, y, z, l, 2);
        System.out.println(l);
        
    }
}

Posted

Is there any other way you would be able to do it? If not, what do I have to change in my code to make it work. Like I said in one of my above posts, the Sysout in:

public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase player, ItemStack itemstack)
    {
        int l = MathHelper.floor_double((double)(player.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;
        
        world.setBlockMetadataWithNotify(x, y, z, l, 2);
        System.out.println(l);
        
    }
}

works, but the Sysout in:

public class RenderBoard extends TileEntitySpecialRenderer {

private static final ResourceLocation texture = new ResourceLocation(Main.modID + ":" + "textures/props/BoardTexture.png");

private ModelBoard model;

public RenderBoard() {
	this.model = new ModelBoard();
}	

@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) {
	World world = tileEntity.getWorldObj();
	int dir = world.getBlockMetadata((int)x, (int)y, (int)z);

	System.out.println(dir);

	GL11.glPushMatrix();
		GL11.glTranslatef((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F);
		GL11.glRotatef(180, 0F, 0F, 1F);
		GL11.glRotatef(dir * (-90F), 0F, 1F, 0F);

		this.bindTexture(texture);

		this.model.renderModel(0.0625F);

	GL11.glPopMatrix();
}
}

Doesn't work (just puts out a constant stream of 0s when one of the blocks is placed in the world. I'm not exactly sure, but I would hazard a guess that the metadata is being stored or read properly.

 

Thanks,

 

-Whyneb360

Posted

public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f)

 

x, y and z are referring to the rendering location, which is not centered on the world center 0,0,0, but actually on the player position.

 

Use tileEntity.xCoord, .yCoord and .zCoord to get the correct world coordinates of your TileEntity.

 

The renderer still needs to be translated with the rendering coords x, y, z, though, so keep

GL11.glTranslatef((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F);

as it is!

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted

I apolologise in advance, but as I am new to forge, I am not quite sure where to put the tileEntity.xCoord, .yCoord and .zCoord. I tried replacing the double x, y and z, but it didn't work, and I didn't think that would be right. If it was for World world = tileEntrity.xCoord, it throws and error when written like that. Sorry if I am missing something obvious, but I am eager to learn how to do this.

 

EDIT: Okay, got it to work, so thanks. Do you have any suggestions for making the hitbox rotate as well?

this.setBlockBounds(0F, 0F, 1F, 1F, 1F, 0.875F);

is what I have at the moment

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    • Im trying add to block a hole in center, just a usual block and in center of it on up side, there is should be a hole. I tried to add it via BlockModelBuilder, but its not working. Problem is that it only can change block size outside. I tried it to do with VoxelShape and its working, but its has been on server side and looks like its just changed collision shape, but for client, there is a texture covering this hole. I tried to use: base.renderType("cutout"); and removed some pixels from texture. I thought its should work, but game optimization makes block inside looks transparent. So, only custom model?
    • I Made this modpack myself and When i Open a world with embeddium enabeld no chuncks are loading in and when i have the mod brute force rendering culling eanbled the game will not start     This is the Modlist:   Chef's Delight [Forge] (by redstone3game) Yung Structures Addon for Loot Integrations (by someaddon) Macaw's Paths and Pavings (by sketch_macaw) My Nether's Delight (by soytutta) Client Crafting (by someaddon) Integrated Stronghold (by CraisinLord) Delightful (by brnbrd) Immersive Aircraft [Fabric/Forge] (by Conczin) Mysterious Mountain Lib (by sz0999312) Infinity Buttons (by LarsMans) SuperMartijn642's Core Lib (by SuperMartijn642) Clumps (by Jaredlll08) Embeddium (by FiniteReality) Cosmetic Armor Reworked (by LainMI) Creeper Overhaul (by joosh_7889) Balm (by BlayTheNinth) HT's TreeChop (by hammertater) Fastload (by StockiesLad) ImmediatelyFast (by RaphiMC) Integrated Dungeons and Structures (by CraisinLord) Mobtimizations - Entity Performance Fixes (by Corosus) Handcrafted (by terrariumearth) SuperMartijn642's Config Lib (by SuperMartijn642) Dramatic Doors (by FizzWare) Allurement (by TeamAbnormals) Xaero's World Map (by xaero96) Panda's Extra Details (by ThePandaOliver) Geophilic – Vanilla Biome Overhauls (by bebebea_loste) Auroras (by Verph) Naturalist (by Starfish_Studios) Iron Chests (by ProgWML6) Corpse (by henkelmax) FastSuite (by Shadows_of_Fire) Controlling (by Jaredlll08) Ash API (by Trikzon) Eating Animation [Neo/Forge] (by matyrobbrt) Macaw's Doors (by sketch_macaw) ForgeEndertech (by EnderLanky) Philip's Ruins (by philipmoddev) Resourceful Config (by ThatGravyBoat) ModernFix (by embeddedt) Quark (by Vazkii) Illager Invasion [Forge & Fabric] (by Fuzs) Integrated API (by CraisinLord) Redirector [Modern] (by pOtAto__bOy) Macaw's Fences and Walls (by sketch_macaw) Diagonal Windows [Forge & Fabric] (by Fuzs) Waystones (by BlayTheNinth) [EMF] Entity Model Features [Fabric & Forge] (by Traben) FerriteCore ((Neo)Forge) (by malte0811) CodeChicken Lib 1.8.+ (by covers1624) Macaw's Roofs (by sketch_macaw) Server Country Flags (by khajiitos) Bookshelf (by DarkhaxDev) Comforts (Fabric/Forge/Quilt) (by TheIllusiveC4) Enchantment Descriptions (by DarkhaxDev) Entity Culling Fabric/Forge (by tr7zw) Embeddium++ (by SrRapero720) Embeddium (Rubidium) Extra (by dimadencep) Smooth Boot (Reloaded) (by AbdElAziz333) Dungeons and Taverns (by Nova_Wostra) Placeables (by ItzSkay) CoroUtil (by Corosus) Small Ships [Fabric & Forge] (by talhanation) Trade Cycling (by henkelmax) Better Fps - Render Distance[Forge] (by someaddon) Better Villages - Forge (by jtl_elisa) PandaLib (by ThePandaOliver) Curios API (Forge/NeoForge) (by TheIllusiveC4) Stoneworks [Forge & Fabric] (by Fuzs) Pastel Shaders (by ElocinDev) Integrated Villages (by CraisinLord) More Axolotl Variants API (by AkashiiKun69) Potato Shader (by RRe36) Better Archeology (by Pandarix) Block Runner [Forge & Fabric] (by Fuzs) Cloth Config API (Fabric/Forge/NeoForge) (by shedaniel) Kiwi 🥝 (Neo/Forge) (by Snownee) Macaw's Lights and Lamps (by sketch_macaw) Loot Integrations (by someaddon) Farmers Structures (by BlackAuresArt) Wilderness (by ketok) Corpse x Curios API Compat (by Project8gbDeRam) Friends&Foes (Forge/NeoForge) (Copper Golem,Glare,Crab,Moobloom,Iceologer,Rascal,Tuff Golem,Wildfire,Illusioner) (by Faboslav) More Mob Variants (by nyuppo) Better Than Mending (by legobmw99) Remove Reloading Screen (by dimadencep) Simply Swords [Fabric & Forge] (by sweenuss) Better Brightness Slider (by LaidBackSloth) Krypton Reforged (by Txni) AppleSkin (by squeek502) Supplementaries Squared (by plantspookable) Horse Expert (by Fuzs) YUNG's Menu Tweaks (Forge) (by YUNGNICKYOUNG) Pet Cemetery (by TeamAbnormals) Leaky - Item Lag Fix[Forge/Fabric] (by someaddon) Tectonic (by Apollo) Saturn (by AbdElAziz333) Searchables (by Jaredlll08) Inventory HUD+ (by dmitrylovin) Moonlight Lib (by MehVahdJukaar) Explorify – Dungeons & Structures (by bebebea_loste) Placebo (by Shadows_of_Fire) Overflowing Bars [Forge & Fabric] (by Fuzs) Citadel (by sbom_xela) Alex's Mobs - Naturalist Compat (by Kanadeyoru) Forge CIT (by tfarecnim) Create (by simibubi) Starlight (Forge) (by Spottedleaf) [ETF] Entity Texture Features - [Fabric & Forge] (by Traben) Advanced Chimneys (by EnderLanky) Corn Delight[Forge] (by sz0999312) Trials Chambers [1.20.1 Backport] (by Jusey1z) MVS - Moog's Voyager Structures (by finndog_123) Macaw's Paintings (by sketch_macaw) Alternate Current (by SpaceWalkerRS) Hopo Better Ruined Portals (Fabric/Forge/NeoForge) (by hoponopono) Alex's Delight (by Baisylia) Macaw's Biomes O' Plenty (by Samlegamer_) Resourceful Lib (by ThatGravyBoat) FindMe (by Buuz135) Macaw's Bridges (by sketch_macaw) YUNG's Better Witch Huts (Forge) (by YUNGNICKYOUNG) MNS - Moog's Nether Structures (by finndog_123) Mowzie's Mobs (by bobmowzie) FastWorkbench (by Shadows_of_Fire) Transparent (by Trikzon) Artifacts (by ochotonida) Passable Foliage 🌳 (Neo/Forge) (by Snownee) Supplementaries (by MehVahdJukaar) Atmospheric (by TeamAbnormals) Alex's Caves (by sbom_xela) Alex's Caves Delight (by FixerLink1) Ocean's Delight (by scouter567) Brute force Rendering Culling (by RogoShum) fix GPU memory leak[Forge/Fabric] (by someaddon) Burnt: Better Vanilla Fire (by pxlbnk) YDM's Weapon Master (by YourDailyModderx) Curios Compat Layer for Accessories (by Blodhgarm) MES - Moog's End Structures (by finndog_123) Pale Garden and Creaking (by MinoBanana) YUNG's Better Jungle Temples (Forge) (by YUNGNICKYOUNG) AddonsLib (by Samlegamer_) Athena (by CodexAdrian) MakeUp - Ultra Fast | Shaders (by XavierFST) Xaero's Minimap (by xaero96) Macaw's Trapdoors (by sketch_macaw) Translocators 1.8.+ (by covers1624) Additional Structures (by XxRexRaptorxX) AI Improvements (by QueenOfMissiles) Autochef's Delight (by Snownee) Iron Furnaces (by XenoMustache) Iris/Oculus & GeckoLib Compat (by ElocinDev) Connectivity (by someaddon) Easy Magic [Forge & Fabric] (by Fuzs) Blueprint (by TeamAbnormals) VillagersPlus (FORGE) (by finallion_13) Panda's Falling Tree's (by ThePandaOliver) Xaero's Minimap & World Map - Waystones Compatibility [Forge] (by ArcaneAlloy) ServerCore (by Wesley8081) MrCrayfish's Furniture Mod: Refurbished (by MrCrayfish) Just Enough Items (JEI) (by mezz) Farmer's Delight (by vectorwing) Old fisherman swamp house (by SuperWarioModTeam) YUNG's Better Nether Fortresses (Forge) (by YUNGNICKYOUNG) Lithostitched (by Apollo) FastFurnace (by Shadows_of_Fire) DrDestens MCShaders (by DrDesten) Server Performance - Smooth Chunk Save[Forge/Fabric] (by someaddon) Noisium (by Steveplays28) Puzzles Lib [Forge & Fabric] (by Fuzs) YUNG's Bridges (Forge) (by YUNGNICKYOUNG) Alex's Mobs (by sbom_xela) Regions Unexplored (forge/fabric) (by UHQ_GAMES) Architectury API (by shedaniel) Radium Reforged (by Asek3) Separated Leaves (by LarsMans) CullLessLeaves Reforged (Unofficial) (by ccr4ft3r) Just Enough Effect Descriptions (JEED) (by MehVahdJukaar) FastBoot (by dnlayu) Framework (by MrCrayfish) Chipped (by terrariumearth) MSS - Moog's Soaring Structures (by finndog_123) GeckoLib (by Gecko) CB Multipart (by covers1624) GlitchCore (by TheAdubbz) Realm RPG: Fallen Adventurers (by nocubeyt) Zume (by Nolij) Library Ferret - Forge (by jtl_elisa) Recipe Essentials[Forge/Fabric] (by someaddon) Macaw's Stairs (by sketch_macaw) Accessories (by Blodhgarm) What Are They Up To (Watut) (by Corosus) GroovyModLoader (GML) (by matyrobbrt) Fruits Delight (by lcy0x1) Just Enough Breeding (JEBr) (by Christofmeg) Farmer's Respite (by lumpazl) YUNG's API (Forge) (by YUNGNICKYOUNG) Underground Villages (by Mrbysco) Easy Anvils [Forge & Fabric] (by Fuzs) Cupboard (by someaddon) Diagonal Walls (by Fuzs) Large Ore Deposits (by EnderLanky) More Axolotl Variants Mod (by AkashiiKun69) Zeta (by Vazkii) TerraBlender (Forge) (by TheAdubbz) Biomes O' Plenty (by Forstride) Bocchium (by pOtAto__bOy) FramedBlocks (by XFactHD) Patchouli (by Vazkii) Quark Delight (by nocubeyt) Just Enough Resources (JER) (by way2muchnoise) Amendments (by plantspookable) Simple Hats (by fonnymunkey) Oculus (by Asek3) OpenBlocks Elevator (by vsngarcia) YUNG's Better Mineshafts (Forge) (by YUNGNICKYOUNG) Skin Layers 3D (Fabric/Forge) (by tr7zw) Mouse Tweaks (by YaLTeR) YUNG's Extras (Forge) (by YUNGNICKYOUNG)
    • After removing shieldexpansion it wont let me join the server because it's included in the server's modpack. is there a way to bypass that?  
    • Getting this, been trying to comb thru but cant seem to find the error... [13:11:35] [main/INFO]: Loading 169 mods:     - ad_astra 1.15.19     - ae2 15.3.3     - aether 1.20.1-1.5.2-neoforge         |-- cumulus_menus 1.20.1-1.0.1-neoforge         \-- nitrogen_internals 1.20.1-1.0.12-neoforge     - aiimprovements 0.5.2     - alexsmobs 1.22.9     - almostunified 1.20.1-0.9.4     - appleskin 2.5.1+mc1.20.1     - architectury 9.2.14     - athena 3.1.2     - bellsandwhistles 0.4.3-1.20.x     - betterchunkloading 1.20.1-5.3     - betterdeserttemples 1.20-Forge-3.0.3     - betterdungeons 1.20-Forge-4.0.4     - betterendisland 1.20-Forge-2.0.6     - betterfortresses 1.20-Forge-2.0.6     - betterjungletemples 1.20-Forge-2.0.5     - bettermineshafts 1.20-Forge-4.0.4     - betteroceanmonuments 1.20-Forge-3.0.4     - betterstrongholds 1.20-Forge-4.0.3     - bettervillage 3.2.0     - betterwitchhuts 1.20-Forge-3.0.3     - bookshelf 20.2.13     - botanypots 13.0.40     - botarium 2.3.4     - canary 0.3.3     - carryon 2.1.2.7     - cgm 1.4.18     - chipped 3.0.7     - chunkloaders 1.2.8a     - citadel 2.6.1     - cofh_core 11.0.2     - comforts 6.4.0+1.20.1         \-- spectrelib 0.13.15+1.20.1     - copycats 2.2.0+mc.1.20.1-forge     - corpse 1.20.1-1.0.20     - create 0.5.1.j         \-- flywheel 0.6.11-13     - create_better_motors 1.1.0     - create_bic_bit 0.0.86     - create_central_kitchen 1.3.12         \-- create_dragon_lib 1.4.3     - create_confectionery 1.1.0     - create_connected 0.9.4-mc1.20.1     - create_copper_and_zinc 1.6.0     - create_crush_everything 1.0.2     - create_dd 0.1b.Release-Early-Dev     - create_enchantment_industry 1.2.9.d     - create_eureka 1.0.0+forge-1.20.1     - create_extra_casing 0.0.2     - create_factory 0.4b-1.20.1     - create_ltab_f 2.5.0     - create_mechanical_extruder 1.20.1-1.6.3.j-55     - create_new_age 1.1.2     - create_pillagers_arise 116.26.     - create_power_loader 1.5.0-mc1.20.1     - create_questing 1.0.0     - create_sa 2.0.8     - create_ultimate_factory 1.9.0     - createaddoncompatibility 0.2.2b     - createbigcannons 5.8.2         \-- ritchiesprojectilelib 2.0.0-dev+mc.1.20.1-forge-build.182     - createcasing 1.20.1-1.6.2-fix1     - createdieselgenerators 1.20.1-1.2i     - createloveandwar 0.4-1.20.1     - createmobeggs 2.0.1     - createoreexcavation 1.5.3     - createutilities 0.3.0+1.20.1     - crittersandcompanions 2.2.2     - crystal_clear 2.1-Beta     - cupboard 1.20.1-2.7     - curios 5.11.1+1.20.1     - diagonalfences 8.1.5         \-- diagonalblocks 8.0.6     - domum_ornamentum 1.20.1-1.0.284-snapshot     - duckling 3.0.0     - dungeons_arise 2.1.58-1.20.x     - dungeons_arise_seven_seas 1.0.2     - extendedgears 2.1.1-1.20.1-0.5.1.f-forge     - fallingleaves 2.1.0     - fallingtree 4.3.4     - farmersdelight 1.20.1-1.2.7     - fastasyncworldsave 1.20.1-2.3     - ferritecore 6.0.1     - flansmod 0.4         \-- flansphysics 0.4     - forge 47.3.0     - framedblocks 9.3.1     - framework 0.7.12     - ftblibrary 2001.2.9     - ftbquests 2001.4.11     - ftbteams 2001.3.1     - ftbxmodcompat 2.1.2     - fusion 1.2.4     - garnished 2.0.7     - geckolib 4.7     - goblintraders 1.9.3     - gpumemleakfix 1.20.1-1.8     - handcrafted 3.0.6     - interiors 0.5.6     - irisflw 1.1.2     - jade 11.12.3+forge     - jei 15.20.0.106     - kitchen_grow 0.1-1.20.1     - kotlinforforge 4.11.0     - leaky 1.20.1-2.1     - libraryferret 4.0.0     - lmft 1.0.4+1.20.1     - minecraft 1.20.1     - missions 0.4.2     - modernfix 5.20.2+mc1.20.1         \-- mixinextras 0.4.1     - moderntrainparts 0.1.7-forge-mc1.20.1-cr0.5.1.f     - molten_vents 2.0.9     - moonlight 1.20-2.13.62     - moped 1.0.0     - mr_warp_portals 1.4.0     - necronomicon 1.6.0     - numismatics 1.0.7+forge-mc1.20.1     - oculus 1.8.0     - puzzleslib 8.1.25         \-- puzzlesaccessapi 8.0.7     - quark 4.0-460     - railways 1.6.7+forge-mc1.20.1     - rechiseled 1.1.6     - rechiseledcreate 1.0.2     - resourcefulconfig 2.1.2     - resourcefullib 2.1.29     - ribbits 1.20.1-Forge-3.0.4     - rightclickharvest 3.2.3+1.20.1-forge     - simpleclouds 0.6.3+1.20.1-forge         \-- crackerslib 1.20.1-0.4.4     - skinlayers3d 1.7.4     - smoothchunk 1.20.1-4.0     - sophisticatedbackpacks 3.23.4.1196     - sophisticatedcore 1.2.9.867     - storagedrawers 12.9.13     - supermartijn642configlib 1.1.8     - supermartijn642corelib 1.1.18     - supplementaries 1.20-3.1.13         \-- mixinsquared 0.1.1     - tectonic 2.4.1     - terrablender 3.0.1.7     - terralith 2.5.4     - tfmg 0.9.3-1.20.1     - thermal_cultivation 11.0.1     - thermal_dynamics 11.0.1     - thermal_expansion 11.0.1     - thermal_foundation 11.0.6         \-- thermal 11.0.6     - thermal_innovation 11.0.1     - thermal_integration 11.0.1     - torchmaster 20.1.9     - trackwork 1.1.1b     - trashcans 1.0.18b     - travelersbackpack 9.1.16     - twilightforest 4.3.2508     - valkyrienskies 2.3.0-beta.5         \-- cloth_config 11.1.106     - vinery 1.4.38     - vs_clockwork 1.20.1-0.1.16-forge-b3b22e39fe     - vs_eureka 1.5.1-beta.3     - worldedit 7.2.15+6463-5ca4dff     - xaerominimap 25.0.0     - xaeroworldmap 1.39.2     - yungsapi 1.20-Forge-4.0.6     - yungsbridges 1.20-Forge-4.0.3     - yungsextras 1.20-Forge-4.0.3     - zeta 1.0-24 [13:11:35] [main/WARN]: Reference map 'create_eureka-common-refmap.json' for create_eureka-common.mixins.json could not be read. If this is a development environment you can ignore this message [13:11:35] [main/WARN]: Reference map 'eureka-1201-forge-refmap.json' for vs_eureka.mixins.json could not be read. If this is a development environment you can ignore this message [13:11:35] [main/WARN]: Reference map 'createmechanicalextruder.refmap.json' for create_mechanical_extruder.mixins.json could not be read. If this is a development environment you can ignore this message [13:11:35] [main/WARN]: Reference map 'mixins.trackwork.refmap.json' for trackwork.mixins.json could not be read. If this is a development environment you can ignore this message [13:11:35] [main/WARN]: Reference map 'tfmg.refmap.json' for tfmg.mixins.json could not be read. If this is a development environment you can ignore this message [13:11:35] [main/WARN]: Reference map 'Create_The_Kitchen_Must_Grow.refmap.json' for kitchen_grow.mixins.json could not be read. If this is a development environment you can ignore this message [13:11:36] [main/WARN]: Error loading class: mekanism/client/render/entity/RenderFlame (java.lang.ClassNotFoundException: mekanism.client.render.entity.RenderFlame) [13:11:36] [main/WARN]: Error loading class: mekanism/client/render/armor/MekaSuitArmor (java.lang.ClassNotFoundException: mekanism.client.render.armor.MekaSuitArmor) [13:11:36] [main/WARN]: Error loading class: xyz/przemyk/simpleplanes/upgrades/shooter/ShooterUpgrade (java.lang.ClassNotFoundException: xyz.przemyk.simpleplanes.upgrades.shooter.ShooterUpgrade) [13:11:36] [main/WARN]: @Mixin target xyz.przemyk.simpleplanes.upgrades.shooter.ShooterUpgrade was not found cgm.mixins.json:common.simpleplanes.ShooterUpgradeMixin [13:11:36] [main/WARN]: Error loading class: com/jamieswhiteshirt/reachentityattributes/ReachEntityAttributes (java.lang.ClassNotFoundException: com.jamieswhiteshirt.reachentityattributes.ReachEntityAttributes) [13:11:36] [main/WARN]: Error loading class: com/sonicether/soundphysics/SoundPhysics (java.lang.ClassNotFoundException: com.sonicether.soundphysics.SoundPhysics) [13:11:36] [main/WARN]: Error loading class: blusunrize/immersiveengineering/common/gui/BlockEntityInventory (java.lang.ClassNotFoundException: blusunrize.immersiveengineering.common.gui.BlockEntityInventory) [13:11:36] [main/WARN]: Error loading class: net/dries007/tfc/world/TFCChunkGenerator (java.lang.ClassNotFoundException: net.dries007.tfc.world.TFCChunkGenerator) [13:11:36] [main/WARN]: Error loading class: cofh/core/block/entity/TileCoFH (java.lang.ClassNotFoundException: cofh.core.block.entity.TileCoFH) [13:11:36] [main/WARN]: Error loading class: li/cil/tis3d/common/entity/InfraredPacketEntity (java.lang.ClassNotFoundException: li.cil.tis3d.common.entity.InfraredPacketEntity) [13:11:36] [main/WARN]: Error loading class: me/desht/modularrouters/container/RouterMenu (java.lang.ClassNotFoundException: me.desht.modularrouters.container.RouterMenu) [13:11:36] [main/WARN]: Error loading class: me/jellysquid/mods/sodium/client/render/chunk/RenderSectionManager (java.lang.ClassNotFoundException: me.jellysquid.mods.sodium.client.render.chunk.RenderSectionManager) [13:11:36] [main/WARN]: @Mixin target me.jellysquid.mods.sodium.client.render.chunk.RenderSectionManager was not found valkyrienskies-forge.mixins.json:compat.sodium.MixinRenderSectionManager [13:11:36] [main/WARN]: Error loading class: li/cil/tis3d/client/renderer/block/entity/CasingBlockEntityRenderer (java.lang.ClassNotFoundException: li.cil.tis3d.client.renderer.block.entity.CasingBlockEntityRenderer) [13:11:36] [main/WARN]: Error loading class: li/cil/tis3d/client/renderer/RenderContextImpl (java.lang.ClassNotFoundException: li.cil.tis3d.client.renderer.RenderContextImpl) [13:11:37] [main/WARN]: Error loading class: me/jellysquid/mods/lithium/common/ai/pathing/PathNodeDefaults (java.lang.ClassNotFoundException: me.jellysquid.mods.lithium.common.ai.pathing.PathNodeDefaults) [13:11:37] [main/WARN]: Error loading class: noobanidus/mods/lootr/config/ConfigManager (java.lang.ClassNotFoundException: noobanidus.mods.lootr.config.ConfigManager) [13:11:37] [main/WARN]: Error loading class: me/jellysquid/mods/sodium/client/render/chunk/compile/pipeline/FluidRenderer (java.lang.ClassNotFoundException: me.jellysquid.mods.sodium.client.render.chunk.compile.pipeline.FluidRenderer) [13:11:37] [main/WARN]: Error loading class: net/raphimc/immediatelyfast/feature/map_atlas_generation/MapAtlasTexture (java.lang.ClassNotFoundException: net.raphimc.immediatelyfast.feature.map_atlas_generation.MapAtlasTexture) [13:11:37] [main/WARN]: Error loading class: dan200/computercraft/shared/integration/MoreRedIntegration (java.lang.ClassNotFoundException: dan200.computercraft.shared.integration.MoreRedIntegration) [13:11:37] [main/WARN]: @Mixin target dan200.computercraft.shared.integration.MoreRedIntegration was not found create_central_kitchen.mixins.json:common.computercraft.MoreRedIntegrationMixin [13:11:37] [main/WARN]: Error loading class: com/sammy/minersdelight/content/block/copper_pot/CopperPotBlockEntity (java.lang.ClassNotFoundException: com.sammy.minersdelight.content.block.copper_pot.CopperPotBlockEntity) [13:11:37] [main/WARN]: @Mixin target com.sammy.minersdelight.content.block.copper_pot.CopperPotBlockEntity was not found create_central_kitchen.mixins.json:common.minersdelight.CopperPotBlockEntityMixin [13:11:37] [main/WARN]: Error loading class: com/sammy/minersdelight/content/block/sticky_basket/StickyBasketBlockEntity (java.lang.ClassNotFoundException: com.sammy.minersdelight.content.block.sticky_basket.StickyBasketBlockEntity) [13:11:37] [main/WARN]: @Mixin target com.sammy.minersdelight.content.block.sticky_basket.StickyBasketBlockEntity was not found create_central_kitchen.mixins.json:common.minersdelight.StickyBasketBlockEntityAccessor [13:11:37] [main/WARN]: Error loading class: com/sammy/minersdelight/content/block/sticky_basket/StickyBasketBlockEntity (java.lang.ClassNotFoundException: com.sammy.minersdelight.content.block.sticky_basket.StickyBasketBlockEntity) [13:11:37] [main/WARN]: @Mixin target com.sammy.minersdelight.content.block.sticky_basket.StickyBasketBlockEntity was not found create_central_kitchen.mixins.json:common.minersdelight.StickyBasketBlockEntityMixin [13:11:37] [main/WARN]: Error loading class: net/orcinus/overweightfarming/blocks/CropFullBlock (java.lang.ClassNotFoundException: net.orcinus.overweightfarming.blocks.CropFullBlock) [13:11:37] [main/WARN]: @Mixin target net.orcinus.overweightfarming.blocks.CropFullBlock was not found create_central_kitchen.mixins.json:common.overweightfarming.CropFullBlockMixin [13:11:37] [main/ERROR]: valkyrienskies-common.mixins.json:feature.container_distance_check.MixinContainer: Interface mixin contains a non-public method! Found includeShipsInDistanceCheck(Lnet/minecraft/world/entity/player/Player;DDD)D in valkyrienskies-common.mixins.json:feature.container_distance_check.MixinContainer org.spongepowered.asm.mixin.transformer.throwables.InvalidInterfaceMixinException: Interface mixin contains a non-public method! Found includeShipsInDistanceCheck(Lnet/minecraft/world/entity/player/Player;DDD)D in valkyrienskies-common.mixins.json:feature.container_distance_check.MixinContainer     at org.spongepowered.asm.mixin.transformer.MixinPreProcessorInterface.prepareMethod(MixinPreProcessorInterface.java:65) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]     at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.prepare(MixinPreProcessorStandard.java:187) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]     at org.spongepowered.asm.mixin.transformer.MixinInfo$State.validate(MixinInfo.java:322) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]     at org.spongepowered.asm.mixin.transformer.MixinInfo.validate(MixinInfo.java:913) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]     at org.spongepowered.asm.mixin.transformer.MixinConfig.postInitialise(MixinConfig.java:801) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]     at org.spongepowered.asm.mixin.transformer.MixinProcessor.prepareConfigs(MixinProcessor.java:567) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]     at org.spongepowered.asm.mixin.transformer.MixinProcessor.select(MixinProcessor.java:462) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]     at org.spongepowered.asm.mixin.transformer.MixinProcessor.checkSelect(MixinProcessor.java:438) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]     at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:290) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]     at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:250) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]     at org.spongepowered.asm.service.modlauncher.MixinTransformationHandler.processClass(MixinTransformationHandler.java:131) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]     at org.spongepowered.asm.launch.MixinLaunchPluginLegacy.processClass(MixinLaunchPluginLegacy.java:131) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]     at cpw.mods.modlauncher.serviceapi.ILaunchPluginService.processClassWithFlags(ILaunchPluginService.java:156) ~[modlauncher-10.0.9.jar:10.0.9+10.0.9+main.dcd20f30]     at cpw.mods.modlauncher.LaunchPluginHandler.offerClassNodeToPlugins(LaunchPluginHandler.java:88) ~[modlauncher-10.0.9.jar:?]     at cpw.mods.modlauncher.ClassTransformer.transform(ClassTransformer.java:120) ~[modlauncher-10.0.9.jar:?]     at cpw.mods.modlauncher.TransformingClassLoader.maybeTransformClassBytes(TransformingClassLoader.java:50) ~[modlauncher-10.0.9.jar:?]     at cpw.mods.cl.ModuleClassLoader.readerToClass(ModuleClassLoader.java:113) ~[securejarhandler-2.1.10.jar:?]     at cpw.mods.cl.ModuleClassLoader.lambda$findClass$15(ModuleClassLoader.java:219) ~[securejarhandler-2.1.10.jar:?]     at cpw.mods.cl.ModuleClassLoader.loadFromModule(ModuleClassLoader.java:229) ~[securejarhandler-2.1.10.jar:?]     at cpw.mods.cl.ModuleClassLoader.findClass(ModuleClassLoader.java:219) ~[securejarhandler-2.1.10.jar:?]     at java.lang.ClassLoader.loadClass(ClassLoader.java:637) ~[?:?]     at java.lang.Class.forName(Class.java:545) ~[?:?]     at net.minecraftforge.fml.earlydisplay.DisplayWindow.lambda$updateModuleReads$14(DisplayWindow.java:601) ~[fmlearlydisplay-1.20.1-47.3.0.jar:1.0]     at java.util.Optional.map(Optional.java:260) ~[?:?]     at net.minecraftforge.fml.earlydisplay.DisplayWindow.updateModuleReads(DisplayWindow.java:601) ~[fmlearlydisplay-1.20.1-47.3.0.jar:1.0]     at net.minecraftforge.fml.loading.ImmediateWindowHandler.acceptGameLayer(ImmediateWindowHandler.java:71) ~[fmlloader-1.20.1-47.3.0.jar:1.0]     at net.minecraftforge.fml.loading.FMLLoader.beforeStart(FMLLoader.java:207) ~[fmlloader-1.20.1-47.3.0.jar:1.0]     at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.launchService(CommonLaunchHandler.java:92) ~[fmlloader-1.20.1-47.3.0.jar:?]     at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) ~[modlauncher-10.0.9.jar:?]     at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) ~[modlauncher-10.0.9.jar:?]     at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) ~[modlauncher-10.0.9.jar:?]     at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) ~[modlauncher-10.0.9.jar:?]     at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) ~[modlauncher-10.0.9.jar:?]     at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) ~[modlauncher-10.0.9.jar:?]     at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) ~[modlauncher-10.0.9.jar:?]     at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) ~[bootstraplauncher-1.1.2.jar:?] [13:11:37] [main/INFO]: Initializing MixinExtras via com.llamalad7.mixinextras.service.MixinExtrasServiceImpl(version=0.4.1). [13:11:39] [pool-4-thread-1/INFO]: ModernFix reached bootstrap stage (11.29 s after launch) [13:11:39] [pool-4-thread-1/WARN]: @Final field delegatesByName:Ljava/util/Map; in modernfix-forge.mixins.json:perf.forge_registry_alloc.ForgeRegistryMixin should be final [13:11:39] [pool-4-thread-1/WARN]: @Final field delegatesByValue:Ljava/util/Map; in modernfix-forge.mixins.json:perf.forge_registry_alloc.ForgeRegistryMixin should be final [13:11:39] [pool-4-thread-1/INFO]: Injecting BlockStateBase cache population hook into getNeighborPathNodeType from com.abdelaziz.canary.mixin.ai.pathing.BlockStateBaseMixin [13:11:39] [pool-4-thread-1/INFO]: Injecting BlockStateBase cache population hook into getPathNodeType from com.abdelaziz.canary.mixin.ai.pathing.BlockStateBaseMixin [13:11:39] [pool-4-thread-1/WARN]: @Inject(@At("INVOKE")) Shift.BY=1 on crittersandcompanions.mixins.json:LivingEntityMixin::handler$cjk000$onDie exceeds the maximum allowed value: 0. Increase the value of maxShiftBy to suppress this warning. [13:11:40] [pool-4-thread-1/INFO]: Vanilla bootstrap took 1231 milliseconds [13:11:42] [pool-4-thread-1/WARN]: Static binding violation: PRIVATE @Overwrite method m_47505_ in modernfix-common.mixins.json:perf.remove_biome_temperature_cache.BiomeMixin cannot reduce visibiliy of PUBLIC target method, visibility will be upgraded. [13:11:42] [Render thread/WARN]: Error loading class: net/caffeinemc/mods/sodium/api/memory/MemoryIntrinsics (java.lang.ClassNotFoundException: net.caffeinemc.mods.sodium.api.memory.MemoryIntrinsics)  
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